Alpaca had commented on how reliant most strategies at the higher difficulty levels were on selling luxuries to the AI and wanted to try a game that did not involve selling anything to the AI (luxury trades are ok). This sounded like fun plus it seemed more akin to how multiplayer games of Civ play out with the inability to sell luxuries for lump sum gold, so I thought I would give this a try.
Original thread is here (includes the start save):
http://forums.civfanatics.com/showthread.php?t=471247
The game is played with the following settings: standard speed, standard size, pangaea, immortal difficulty game aiming for science victory.
Having never actually played a single player game of G&K before, I wanted to see how multiplayer strategies would work against the AI, and also when I first saw the save file and made an error settling, I decided to try an infinite city sprawl strategy to see if it was viable. The result is my first Let's Play story!
Original thread is here (includes the start save):
http://forums.civfanatics.com/showthread.php?t=471247
The game is played with the following settings: standard speed, standard size, pangaea, immortal difficulty game aiming for science victory.
Having never actually played a single player game of G&K before, I wanted to see how multiplayer strategies would work against the AI, and also when I first saw the save file and made an error settling, I decided to try an infinite city sprawl strategy to see if it was viable. The result is my first Let's Play story!
Spoiler :