Thalassicus
Bytes and Nibblers
Vote for your favorite playstyle! You can choose multiple options. 

I love going tall but have found that it ends up getting a bit boring because i don't have any tough decisions on what to build cause i can build pretty much everything lol.
I've been playing Civ since Civ1, but I'm kind of new to this forum. Could someone please give me the definitions to Tall verses Wide. I'm sure I understand their meanings just by reading between the lines, but still would like a complete definition. Thanks.
Hi SgtCiv,
"Tall" and "Wide" are terms used to describe different kinds of strategies in Civ5, driven in particular by Civ5's national level happiness system.
A "Tall" empire aims to have a few very large cities, while a "Wide" empire aims to have lots of smaller cities.
Thanks Ahriman, for the quick response. That is what I was thinking the meaning was between the two, but the rest of your discription is what I was searching for. The details of why people choose between the two playing styles. I don't seem to really lean either way while playing. I simple choose what I do as the a game progresses. If I see a resource or a piece of land I want I simple try and get it, so I guess I go wide whenever I can. If I have an aggressive AI near I will hold off expanding until I'm comfortable that I can defend against anything they throw at me, so I stay Tall longer. If I had to pick one play style though I like going Wide more often than not. I just like making the most of the area around me has to offer. I also like to be the first civ to found and then settle any unhabited land mass. I hardly ever make it into the late stages of the game, because the exploring what is out there is more fun to me than the grind of late game stalemating over everything.
I hardly ever make it into the late stages of the game, because the exploring what is out there is more fun to me than the grind of late game stalemating over everything.
On a slightly more sober note, I usually settle my 3rd or 4th city in a place that provokes the nearest AI. If I survive that inevitable war, the sudden acquisition of production and territory and the realization that I have a strong, veteran military, sort of combine to incite my lust for more. I try to tell myself to work my advantage to win peacefully but it doesn't last long. Sometimes I wish there was some kind of war weariness that I could factor into my conquest plans to put a damper on them. Or some conquest/cultural penalty that takes a long time to overcome when absorbing another civ's capital.
I dislike conquering cities because of the obtuse mechanics involved... how cities have the special ability to bombard without line of sight... how the garrisoned unit disappears when the city is conquered, how units built in a city that already has a garrison make weird moves, etc.. Combat itself is interesting, just not around cities.