BOTM 57: Ice Elation
[img=right]http://gotm.civfanatics.net/civ4games/images/botm57civ.jpg[/img]
Game Details:
In proper Swedish fashion, I have gone north for summer vacation in order to escape this horrible 20C heat wave. Too bad for you, I had lots of time to contemplate a very challenging scenario using the inspiration of my surrondings.
The game is a 4-continent map and you will have 6 opponents. You will begin this game in ice-elation (isolation). I pretty much turned all the ocean tiles and most of the coastal tiles into ice, just to make sure you stay that way. But in a fit of pity, I put some pathways between a few landmasses. Some will require ocean going vessels, some might only require galleys.
Have fun and do what you want. For people who find Immortal level a little beyond their diffuculty, I will give a hint that peaceful victories are made easier. For people aiming for the gold... well, that's most often domination or conquest, and these victories are possible but less easy... but you know what do do better than I, so go out there and have some fun!
You will play as Willem van Orange of the Dutch. You are Creative and Financial, and start with Fishing and Agriculture. The Financial trait gives you +1 commerce on tiles giving at least 2 commerce. The Creative trait gives you +100% production on theatres, libraries, and colosseums, and provides +2 culture per turn in each city. Your unique unit is the East Indiaman, which replaces the galleon, but has a strength of 6 instead of 4 and can carry 4 units instead of 3. The East Indiaman is available with Astronomy. Your unique building is the Dike, which replaces the Levee and provides +1
to tiles adjacent to rivers but also any other water tiles in the city radius. The city must be built on a costal or riverside tile, and knowledge of steam power is required..
The game will start in the Ancient Era against 6 AI, at Normal game speed.
Game settings:
Civilization: Willem of the Netherlands
Rivals: 6 AIs
Difficulty: Immortal
Map: Custom Continents (4), significantly modified*
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Options: No Random Events, No huts
Victory Conditions: All enabled
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
You probably need a lot of help, right? So an East Indiaman (on the clams) comes loaded with a Great Prophet, a Great General, a Great Scientist, and a worker. Sounds great, right?
Contender Class:
No bonuses or hinders from the game description above.
Challenger Class Equalizers:
Deforestation: your continent has suffered deforestation. Forget about chopping out an army.
To Enter the Competition:
This competition will open at 00:01 am on 15 August 2012, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 September 2012.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
[img=right]http://gotm.civfanatics.net/civ4games/images/botm57civ.jpg[/img]
Game Details:
In proper Swedish fashion, I have gone north for summer vacation in order to escape this horrible 20C heat wave. Too bad for you, I had lots of time to contemplate a very challenging scenario using the inspiration of my surrondings.

The game is a 4-continent map and you will have 6 opponents. You will begin this game in ice-elation (isolation). I pretty much turned all the ocean tiles and most of the coastal tiles into ice, just to make sure you stay that way. But in a fit of pity, I put some pathways between a few landmasses. Some will require ocean going vessels, some might only require galleys.
Have fun and do what you want. For people who find Immortal level a little beyond their diffuculty, I will give a hint that peaceful victories are made easier. For people aiming for the gold... well, that's most often domination or conquest, and these victories are possible but less easy... but you know what do do better than I, so go out there and have some fun!
You will play as Willem van Orange of the Dutch. You are Creative and Financial, and start with Fishing and Agriculture. The Financial trait gives you +1 commerce on tiles giving at least 2 commerce. The Creative trait gives you +100% production on theatres, libraries, and colosseums, and provides +2 culture per turn in each city. Your unique unit is the East Indiaman, which replaces the galleon, but has a strength of 6 instead of 4 and can carry 4 units instead of 3. The East Indiaman is available with Astronomy. Your unique building is the Dike, which replaces the Levee and provides +1

The game will start in the Ancient Era against 6 AI, at Normal game speed.
Game settings:
Civilization: Willem of the Netherlands
Rivals: 6 AIs
Difficulty: Immortal
Map: Custom Continents (4), significantly modified*
Mapsize: Standard
Starting Era: Ancient
Speed: Normal
Options: No Random Events, No huts
Victory Conditions: All enabled
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
You probably need a lot of help, right? So an East Indiaman (on the clams) comes loaded with a Great Prophet, a Great General, a Great Scientist, and a worker. Sounds great, right?

Contender Class:
No bonuses or hinders from the game description above.
Challenger Class Equalizers:
Deforestation: your continent has suffered deforestation. Forget about chopping out an army.

To Enter the Competition:
This competition will open at 00:01 am on 15 August 2012, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 15 September 2012.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Warlords or Civ4 vanilla), patched to version 3.19, and with the MacBUFFY mod version 3.19.003 installed. You can download the MacBUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.