Thalassicus
Bytes and Nibblers
EDIT: In Gem v1.053 I updated all policy priorities to match the plan below. I will next work on techs, then buildings.
If you're playing the GEM beta, please glance at the AI priorities of stuff you get (techs, units, buildings or policies). These priorities should exist on every tooltip, and should roughly match your own view of the importance of stuff. If you find anything that seems wrong, please post here.
You can open the green "Leader Priorities" and "Policy Priorities" tabs of this mod file to see a layout of those priorities:
\Documents\My Games\Sid Meier's Civilization 5\MODS\G&K Enhanced Mod\Civ5Modding.xls
I'm organizing the priorities into tiers something like this:
Policies
Techs & Buildings
For example you could post...
I explained some priorities below when their purpose is not obvious:
Priority
|
Example
|
Purpose
Military Training|Barracks|Experience for units
Offense|Swordsman _ |Conquering territory
Defense|Archer|Defending territory
Recon||(not important until GEM:Armies)
Ranged|Archer|Ranged damage
Mobile|Horseman|Fast units
Naval|Trireme|Ships
Naval Recon|Trireme|Exploring seas
Naval Growth|Lighthouse|Food
Naval Tile Improvement|Workboat|Worker
Air||
Nuke||
City Defense|Walls|City strength
Expansion|Colosseum|Getting new territory
Science||
Culture||
Happiness||
Growth|Granary|Population
Production||
Gold||
Great People|Garden|Great People
Tile Improvement|Worker|Improvements (unit)
Infrastructure|Railroad|Improvements (tech)
Water Connection|Harbor|Trade routes
Diplomacy|Patronage|Citystate policies
Wonder|Pyramids|World wonders
Spaceship||
Religion||
Espionage||
If you're playing the GEM beta, please glance at the AI priorities of stuff you get (techs, units, buildings or policies). These priorities should exist on every tooltip, and should roughly match your own view of the importance of stuff. If you find anything that seems wrong, please post here.

You can open the green "Leader Priorities" and "Policy Priorities" tabs of this mod file to see a layout of those priorities:
\Documents\My Games\Sid Meier's Civilization 5\MODS\G&K Enhanced Mod\Civ5Modding.xls
I'm organizing the priorities into tiers something like this:
Policies
0 None
4 Low
8 Average
16 High
4 Low
8 Average
16 High
Techs & Buildings
2 Ancient
4 Classical
8 Medieval
16 Renaissance
32 Industrial
64 Modern
128 Atomic
256 Info
Double for wonders
Double for powerful
Half for weak
4 Classical
8 Medieval
16 Renaissance
32 Industrial
64 Modern
128 Atomic
256 Info
Double for wonders
Double for powerful
Half for weak
For example you could post...
techA should have 8 gold 4 food
policyB should have more growth flavor
etc...
policyB should have more growth flavor
etc...
I explained some priorities below when their purpose is not obvious:
Military Training|Barracks|Experience for units
Offense|Swordsman _ |Conquering territory
Defense|Archer|Defending territory
Recon||(not important until GEM:Armies)
Ranged|Archer|Ranged damage
Mobile|Horseman|Fast units
Naval|Trireme|Ships
Naval Recon|Trireme|Exploring seas
Naval Growth|Lighthouse|Food
Naval Tile Improvement|Workboat|Worker
Air||
Nuke||
City Defense|Walls|City strength
Expansion|Colosseum|Getting new territory
Science||
Culture||
Happiness||
Growth|Granary|Population
Production||
Gold||
Great People|Garden|Great People
Tile Improvement|Worker|Improvements (unit)
Infrastructure|Railroad|Improvements (tech)
Water Connection|Harbor|Trade routes
Diplomacy|Patronage|Citystate policies
Wonder|Pyramids|World wonders
Spaceship||
Religion||
Espionage||