Russia Overhaul (Kievan Rus)

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May 26, 2012
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So I've been seeing and having a lot of games where Russia gets taken by all sorts of Civ's after a weak start, usually Europeans, Mongols just vassalize them.

So I was thinking, the serf-owning, autocratic, inward-looking Russia centered in Moskva didn't really exist until the 14th century, after the Mongol domination.

Why not split Russia into 2 Civilizations? The pre-Tartar, decentralized, politically liberal, merchant-city-states were so radically different from the Russia of Ivan III I think they have merit as a seperate Civilization. Afterall, we have both HRE and Prussia now.

A temporarily strong Kievan Rus could spawn at the date Russia does now, further to the West, act as a buffer stopping Eastward expansion of European Civs.
Adding the Rus City-states would also:

- Make the Russian game less boring. I don't know about anyone else, but I almost never-play them ever despite being my favorite culture because every beginning 50 turns is just spamming settlers and agonizing where to put them on such a huge empty space.
A starting game conquering all the old Rus-lands now-owned by the Mongols would be much more fun, would represent the Tartars ingame, and would save long dull stretches of building up and improving such a huge area from scratch.

- Allow a genuine AI Mongol invasion of Europe to incorporated into the game. (Mongols would destroy the Rus 90% of the time, with Russia spawning on the Mongol-occupied lands in mid-1300's)

If Kievans survive the Mongols they could easily represent City-States such as Novgorod resisting the new Muskovite Empire. You could have ingame representations of Novgorod's attempted alliance with Lithuania-Poland or they could represent the Crimean Khanate blocking Russian access to Black Sea as a Mongol vassal.

UHV goal could be a trade/wealth/religion/population based one, which works in for building up the lands and spreading Orthodoxy before Muscovy comes along.
 
The area is definitely not crowded enough already with the addition of Poland :huh:

I liked the Khazar version better, Rus pre 1400 could be represented by Indies in that case.
 
Rus' pre-1400 is too important to be independent. An Independent Rus' would mean that it all gets conquered by Poland, HRE or the suggested Khazars (the period of Khazar hegemony over Eastern Slavic Rus' tribes certainly didn't last 'till 15 century!)

I actually think that no Poland, but splitting Russia would be better for gameplay then what is now. In fact, since European Russia is quite big, a Russian split is the only one I'd support (it would certainly be better then the Khmer-Thailand relationship, which I dislike).
 
Why not split Russia into 2 Civilizations? The pre-Tartar, decentralized, politically liberal, merchant-city-states were so radically different from the Russia of Ivan III I think they have merit as a seperate Civilization. Afterall, we have both HRE and Prussia now.

- Make the Russian game less boring. I don't know about anyone else, but I almost never-play them ever despite being my favorite culture because every beginning 50 turns is just spamming settlers and agonizing where to put them on such a huge empty space.
You can play Russia as a politically liberal state oriented toward trade (i.e. The Novgorod Republic) right from the start. Did you even see the game in my signature? That's the invention of this style of Russia, which happened even before 1.8.

As Russia, you're in a perfect position to propel ahead of everyone early on because:

(1) Your UP means you don't have to waste much :hammers: on defense;

(2) Your unique location means contact with the advanced civs of Far East right from the beginning, bringing lucrative Trade Routes and valuable Tech trades.

Nobody but yourself is preventing you from playing Russia in an exciting style.
 
You can play Russia as a politically liberal state oriented toward trade (i.e. The Novgorod Republic) right from the start. Did you even see the game in my signature? That's the invention of this style of Russia, which happened even before 1.8.

As Russia, you're in a perfect position to propel ahead of everyone early on because:

(1) Your UP means you don't have to waste much :hammers: on defense;

(2) Your unique location means contact with the advanced civs of Far East right from the beginning, bringing lucrative Trade Routes and valuable Tech trades.

Nobody but yourself is preventing you from playing Russia in an exciting style.

Actually, the Novgorod Republic gave me this idea, and also I don't really like to play builder games, doesn't seem very historical for Russia either to peacefully settle this vast area.
 
^ Ha! But I love playing peaceful builder/trader games. For me this is the charm of RFC. If I want to simply slaughter everyone with huge armies I load up a Vanilla BTS Immortal game. Russia is also one of the best builder civs due to its tremendous :hammers: potential.

Also you should try RFCE++. Kievan Rus, Novgorod, and Muscovy are featured as 3 different playable civs. My favorite is to play as Muscovy in the style of Novgorod (possibly with the awesome Novgorod UB). Found Medici Banks and be the largest AND wealthiest civ in the world. The mod also have a spectacular implementation of Orthodoxy, making it the one true faith for a civ like Russia.
 
Could we somehow go back to civilizations, not polities. The dominant Russian power was Kievan Rus, and it shifted later to Muscovy.
 
I largely approve of "civilizations, not polities" mantra. That particular suggestion is the least objectionable, though. Despite it, I am still fine with Russian things remaining as they are now.

I like the Prussia-HRE split, though I consider HRE to partially represent Poland and even Italy, too (in my 1.9 modmod I harshened the Italian spawn conditions).
 
Personally, I enjoy the feeling of being alone, lost and cut off from the rest of Europe at the start of playing Russia. It adds to the authenticity.

I have to say, though, that I've never seen Russia conquered by Mongols in 1.8 or 1.9.
 
Personally, I enjoy the feeling of being alone, lost and cut off from the rest of Europe at the start of playing Russia. It adds to the authenticity.

I have to say, though, that I've never seen Russia conquered by Mongols in 1.8 or 1.9.

They usually get annexed by the Mongols in my 1.9 games but respawn once the Mongols become unstable.
 
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