Pavel Chichikov
King
- Joined
- May 26, 2012
- Messages
- 674
So I've been seeing and having a lot of games where Russia gets taken by all sorts of Civ's after a weak start, usually Europeans, Mongols just vassalize them.
So I was thinking, the serf-owning, autocratic, inward-looking Russia centered in Moskva didn't really exist until the 14th century, after the Mongol domination.
Why not split Russia into 2 Civilizations? The pre-Tartar, decentralized, politically liberal, merchant-city-states were so radically different from the Russia of Ivan III I think they have merit as a seperate Civilization. Afterall, we have both HRE and Prussia now.
A temporarily strong Kievan Rus could spawn at the date Russia does now, further to the West, act as a buffer stopping Eastward expansion of European Civs.
Adding the Rus City-states would also:
- Make the Russian game less boring. I don't know about anyone else, but I almost never-play them ever despite being my favorite culture because every beginning 50 turns is just spamming settlers and agonizing where to put them on such a huge empty space.
A starting game conquering all the old Rus-lands now-owned by the Mongols would be much more fun, would represent the Tartars ingame, and would save long dull stretches of building up and improving such a huge area from scratch.
- Allow a genuine AI Mongol invasion of Europe to incorporated into the game. (Mongols would destroy the Rus 90% of the time, with Russia spawning on the Mongol-occupied lands in mid-1300's)
If Kievans survive the Mongols they could easily represent City-States such as Novgorod resisting the new Muskovite Empire. You could have ingame representations of Novgorod's attempted alliance with Lithuania-Poland or they could represent the Crimean Khanate blocking Russian access to Black Sea as a Mongol vassal.
UHV goal could be a trade/wealth/religion/population based one, which works in for building up the lands and spreading Orthodoxy before Muscovy comes along.
So I was thinking, the serf-owning, autocratic, inward-looking Russia centered in Moskva didn't really exist until the 14th century, after the Mongol domination.
Why not split Russia into 2 Civilizations? The pre-Tartar, decentralized, politically liberal, merchant-city-states were so radically different from the Russia of Ivan III I think they have merit as a seperate Civilization. Afterall, we have both HRE and Prussia now.
A temporarily strong Kievan Rus could spawn at the date Russia does now, further to the West, act as a buffer stopping Eastward expansion of European Civs.
Adding the Rus City-states would also:
- Make the Russian game less boring. I don't know about anyone else, but I almost never-play them ever despite being my favorite culture because every beginning 50 turns is just spamming settlers and agonizing where to put them on such a huge empty space.
A starting game conquering all the old Rus-lands now-owned by the Mongols would be much more fun, would represent the Tartars ingame, and would save long dull stretches of building up and improving such a huge area from scratch.
- Allow a genuine AI Mongol invasion of Europe to incorporated into the game. (Mongols would destroy the Rus 90% of the time, with Russia spawning on the Mongol-occupied lands in mid-1300's)
If Kievans survive the Mongols they could easily represent City-States such as Novgorod resisting the new Muskovite Empire. You could have ingame representations of Novgorod's attempted alliance with Lithuania-Poland or they could represent the Crimean Khanate blocking Russian access to Black Sea as a Mongol vassal.
UHV goal could be a trade/wealth/religion/population based one, which works in for building up the lands and spreading Orthodoxy before Muscovy comes along.