Rising Families of Greyport

Nailix

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Rising Families of Greyport

Orders Due Monday: October 8th

Background


This NES takes place in a fictional city called Greyport. Greyport is a very large and wealthy city that was mostly dominated by the Farratti family until the arrest of their boss. The year is 1920 and alcohol prohibition has set in completely, and the mayor, along with the police chief, stand firmly behind the decision by the government of no alcohol whatsoever in the United States. There have been a few arrests in the early goings during the year leading to the lock up of a notorious crime lord Jason Farratti. Farratti was the head of the Farratti family and with his arrest many of his family members have been found murdered, as well as the associates to the Farratti family breaking away looking to join the next up and coming family.

With the fall of the Farratti family three new families have arrived and are looking to become the most dominate family Grayport has ever seen. Not much is known yet about the families, but what is certain is that they will stop at nothing to raise their families to glory and power. These newly formed families come from all backgrounds from around the world and their bosses are young and eager to take the large step into building their empires.

Government​

The government, police and politicians, will play a major role in this game. To begin, this NES's current mayor, Andrew Burton, is very supportive of the prohibition law and against any crime syndicates. Burton has just started his second term as mayor this year, and seems to be keeping the current police chief with him. So he will be making moves to really crack down on the mafia families immediately, as seen by the arrest of Jason Farratti. Elections occur every four years and, if a player (usually only the boss of a family) has enough influence, power, money, then elections can be rigged.

The police chief, Thomas Reed, is in full support of the current mayor, but he can be swain if the correct events are put into place. Reed has been part of the police force for years, he is fifty-two years old and is looking to retire at the age of fifty-five. Police chiefs in the NES are appointed by the mayor for two year terms, and Reed has a great relationship with Andrew Burton who has appointed him every term Burton has been mayor.

Jail/Prison​

If you find yourself in a situation where you have been arrested there are two different places you can be sent, jail or prison. Jail will be where you are sent for minor crimes and first offenses (unless it's a murder charge) and will typically have a bail set for your release. Bail can be paid or you can stay in jail for the time you've been sentenced for, or try and escape (you can try to escape from prison as well). Your family boss can decided if they still want to pay you while you are in jail or prison, which will usually depend on how loyal you've shown yourself and how useful up to that point. Prison has more security and will be set for longer sentences, with a chance of probation if you are well behaved and can be let out early.

Speakeasies​

Speakeasies are where you can sell your illegal booze. In order to establish a speakeasy you must first be in control of a night club by extortion or other means of influence. When you have control of said night club, it will be labeled in your rackets how many night clubs you own, you can start sending alcohol into them and placing family members or followers as guards there. You MUST have alcohol and guards to have a speakeasy, if you do not have guards then other families or the police will ruin the speakeasy with no trouble, or the owner might not allow it. It will be up to you on how much you wish to charge for booze and how much you want to send to each speakeasy per turn, but remember you have to find ways to get alcohol and since nobody has a way of making alcohol yet your options are find a boat to go to Cuba or Mexico, or send people in vehicles up to Canada to fetch it.

Crafting​

You can craft things such as weapons, alcohol, vehicles, vehicle upgrades, weapon upgrades, etc. The higher your business skill is the cheaper it is to craft things and the better the outcome will be and the less chance it will fail. Crafting items is cheaper then buying them, but you always have the chance that it will fail and be a bad investment wasting your precious money. So be careful while trying to craft things, some items you try to craft may take longer then one week (one turn) such as vehicles, weapons or upgrades for either.

Players and Followers​

As an associate you work for a family or, to be more specific, a boss. The boss of a family will choose his own rankings for family members, if they so choose they can give orders to underbosses (or what ever they choose to name the officers, or if they even have officers) on what needs to be done for the week and they assign tasks to associates. If you're an associate you can do tasks assigned by your boss and if you are successful not only would you gain favor from your boss (most likely), but you also look good to other family members and have a chance to attract followers. When you gain followers they can help you on tasks by guarding/helping run rackets, being a getaway driver, helping with robberies or extortions and doing tasks you assign them. If you want to start your own family, that is always possible, yet you will need to save up a lot of money, gain a lot of followers, have a large amount of weapons and vehicles or your family will crumble easily. You don't need to do assigned tasks, you can always choose to just do what ever you want to do for a week that would benefit yourself such as, work on crafting things, exercise, etc.

As a boss you will need to keep your family members and associates pleased. You control the money flow through your family, in theory you could keep all the money for yourself, but that would make for some very disgruntled employees. You are in control of everything your family owns, every business that is paying to your family for protection in your territory, you have to maintain your warehouse storage, decide how much stock you want to keep of what items at a certain time, how much of any given item you want out on the streets, in your clubs, or on the market. You assign tasks that you think need to be done each week and either you, or an officer will assign those tasks to individuals.

NEW: Followers you have are neither the NPCs in your family or the players, those are your associates and, if you're a boss, you still tell them what to do but followers are more reliant on you (for the sake of making things easier to start the NES you will NOT have to pay them). If you want your followers to do a task you must supply them with the needed resources; weapons, vehicles, alcohol, etc to complete the task.

Expansion

Expansion is very vital in the NES for you to have the opportunity to set up rackets and gain income through extortion. A key thing to remember is you DO NOT have to have territory touching all the time, you can have pockets throughout the city, but those will be harder to hang onto if they're close to larger parts of other families territories. It is best to have all your territory connected, but in the early stages while you try to get as much income as possible that might not be the most reasonable route. Also if a warehouse is in your territory it becomes yours, and if you have territory you will have influence on the businesses there but to get them in your influence you need to have someone extort them first. ANY business in your territory will be paying you extortion money so you must have an extortion happen prior to gaining them into your influence.

Updating

Updates will take one week, to start off and it might change as the NES goes on, of in game time. I will try to get an update a week or, depending on how easy or difficult the updating process will be, two a week. I will post the date orders are due for each update after I post the previous update. Orders should be in a list formation for the tasks you wish to do with your highest priority task at the top and lowest at the bottom of your task list because you may not have enough time to get to every task you list.


Example Templates: NEW Anything with a * by it is the only thing you fill out for your character I will fill in the rest.

Player (Boss)
Spoiler :
Template: Boss
*Family:
*Name:
Money: (Stored)
*Percentage Kept:
*Percentage Paid to Family:
*Strength:
*Business:
*Stealth:
*Leadership:
*Charisma:
Weapons:
Rackets:
Vehicles:
Alcohol:
Heat:
Followers:
*Bio:


Family
Spoiler :
Template: Family
Family:
Boss:
Weapons:
Rackets:
Vehicles:
Alcohol:
Members:


Player (Associate)
Spoiler :
Template: Player (Associate)
*Family:
*Name:
Money: (stored)
*Strength:
*Business:
*Stealth:
*Leadership:
*Charisma:
Weapons:
Rackets:
Vehicles:
Alcohol:
Heat:
Followers:
*Bio:


Money:
Main resource in this NES, money is power. You use money to buy weapons, run rackets, make alcohol, purchase vehicles, pay followers or, if you're the boss, pay family members to work for you. Also you can use money to bribe policemen, politicians and doctors, as well as pay for medical bills and bail. It is a good idea to always set aside a little bit of cash incase you need to spend money on an unexpected expense.

Stats:
Stats make it possible to play your person any way you want. You can make a sly con artist, a brute enforcer, a great leader, or anything else you can think of. Associates start off with five skill points to distribute into any stat they so choose, whereas bosses start with eight. Some stat combinations are better for doing certain things then others, so depending on what you want to accomplish think about where you'll spend your points. Skill points will be gained as the NES goes on, but they will be difficult to achieve.

Strength - Stronger in fights, more intimidating and less likely to sustain major injuries.
Business - Helps increase income and crafting.
Stealth - Better at infiltration and less chance to get caught doing illegal activities.
Leadership - Easier to gain followers and keep loyalty.
Charisma - Better at influencing and bribery.

Weapons:
Weapons greatly increase your chances in fights, extortion, intimidation, and expanding your families territory. Arming guards to defend big business such as night clubs will make the owners feel safer and less likely to flip to another family. Using weapons on alcohol runs, get aways, etc will make your followers feel safer and more trusted by you leading to you gaining more loyalty and word of your willingness to spend to arm your followers will spread.
Melee - Baseball bats, knife, brass knuckles, garrote
Firearms - Pistol, rifle, shotgun, tommygun, BAR
Other - Bomb, grenade

Rackets:
Clubs, shops, businesses that you or your family are currently influenced and extorting. As well as illegal activities that are being ran such as, brothels, speakeasies, brewing alcohol, etc. These help to raise your personal/family income per week.

Vehicles:
Cars, trucks, vans, motorcycles that you/your family own. Used for patrolling you/your families territory, aiding in hit-n-runs, helping with robberies, assassinations, transporting liquor, etc.

Alcohol:
How much you/your family currently has in stock and can sell or get out on the market right away, and how much you/ your family can store at one time. They are stored in cases containing 12 bottles a case.

Heat:
Chance police will recognize you on the streets and are looking for you. As a scale of 1-10.

Prices​
Weapons:
Melee - Bats $15.00 (No chance to gain heat), Knives - $25.00 (Very low chance to gain heat), Brass Knuckles $50.00 (Very high chance to gain heat), Garrote $20.00 (Slight chance to gain heat).
Firearms - Pistols $75.00 (Very low chance to gain heat), Rifles $80.00 (Very low chance to gain heat), Shotguns $90.00 (Very low chance to gain heat), Tommyguns $200.00 (Very high chance to gain heat), BAR - $500.00 (Extremely high chance to gain heat).
Other - Bombs N/A, Grenade N/A.

Vehicles:
Car $1,000.00 (No chance to gain heat), Vans $1,250.00 (No chance to gain heat), Trucks $1,500.00 (No chance to gain heat), Motorcycles $1,250.00 (No chance to gain heat), Semi-Truck $2,500.00
 
Familes:

Family: O'Leary
Boss: Patrick “Paddy” O'Leary
Weapons: Bats – 10, Knives – 1, Brass Knuckles – 1, Garrotes3, Pistols – 3, Rifles – 2, Shotguns – 1, Tommyguns – 9, BARs – 1.
Rackets:
Vehicles: Cars – 2, Trucks – 1, Vans – 1, Motorcycles – 5.
Alcohol: 17 Crates
Members:
Spoiler :
William Kearney, Jr. (Bestshot9)
Danny Fitzpatrick
Corey Fitzpatrick
Conner Costigan
Brian Lasky
Nathan Lasky


Family: Karantakareds
Boss: Mikhael Karantareds
Weapons: Bats – 10, Knives – 4, Brass Knuckles – 2, Garrotes – 10, Pistols – 9, Rifles – 1, Shotguns – 5, Tommyguns – 3, BARs – 1.
Rackets:
Vehicles: Cars – 2, Trucks – 1, Vans – 2, Motorcycles – 1.
Alcohol: 14 Crates.
Members:
Spoiler :
Samuel Nicholes Johansson (Bonefang)
Adam Swale
James Anderson
Andrew Martin
Christopher Martin
Jonathan Martin
Vasilis Michelakis


Family: Mariotta
Boss: Giuseppe “George” Mariotta
Weapons: Bats – 4, Brass Knuckles – 9, Garrotes – 6, Pistols – 4, Rifles – 3, Shotguns – 2, Tommyguns – 8, BARs – 1.
Rackets:
Vehicles: Cars – 4, Trucks – 2, Vans – 5, Motorcycles – 2.
Alcohol: 10 Crates.
Members:
Spoiler :
Adam Martino
Chris Martino
Jimmy Gaol
Bruno Mattoli
Dante Mattoli


Players
O'Leary Family:
Spoiler :
*Family: O'Leary - Boss
*Name: Patrick "Paddy" (The Last Jacobite)
Money: $340.00($3,700)
*Strength: 1
*Business: 1
*Stealth:
*Leadership: 3
*Charisma: 3
Weapons: Bats - 10, Knives - 1, Brass Knuckles - 1, Garrotes - 3, Pistols - 3, Rifles - 2, Shotguns - 1, Tommyguns - 9, BARs - 1.
Rackets:
Vehicles: Cars - 2, Trucks - 1, Vans - 1, Motorcycles - 5.
Alcohol: 27/30 Crates.
Heat: 1
Followers: 7
*Bio:
Spoiler :
Patrick "Paddy" O'Leary came to America with a price on his head. A member of the Irish Republican Brotherhood, he was forced to flee Ireland after the failed Easter Uprising of 1916. He has spent the past four years working to raise money for the IRB and their continuing struggle against England, traveling mainly between Boston and New York. It was here he honed his craft at speech-making and rabble rousing, making him an effective and persuasive leader. This has also created many contacts for him within the criminal underground. He was forced to leave the Northeast after the British put a price on his head for his "continuing sedition and treason against the Crown." Looking for a new start, he arrived in Greyport just in time for a power vacuum to open up.


*Family: O'Leary
*Name: William Kearney, Jr. (Bestshot9)
Money: ($430)
*Strength: 3
*Business: 0
*Stealth: 2
*Leadership: 0
*Charisma: 0
Weapons: Bats - 1, Pistol - 1, Rifles - 1, Shotguns - 1.
Rackets:
Vehicles: None.
Alcohol: 8 Bottles.
Heat: 1
Followers: 2
*Bio:
Spoiler :
William Kearney, Jr. (Bill to his friends) is a second generation Irish-American. His Grandfather, Clarence Kearney, fled with his family to the US from Connaught during the potato famine in 1849. Once here, he settled with his family (wife, three sons and a daughter) in New York, barely making a living. Bill's father, Clarence's second oldest son, and the only one to survive into adulthood, ended up the same way. William Senior was usually between jobs, spending most of the family's money on gambling and drinking, bringing them further into debt. Bill, his family's oldest child, would eventually run away. Determined not to follow the same track as his father and grandfather, but unsure how he would do it, he eventually became desperate and turned to crime. While in his late thirties, shortly after being released from a five year stint in Sing Sing Prison, Kearney attended a fundraising rally for the IRB led by Patrick O'Leary, and immediately decided he must help this man help his Northern Irish brethren. Since then, he has proven himself to be a loyal soldier under "St. Paddy's" (as some of Patrick's rivals have begun to mockingly call him) leadership, doing any task asked, without asking any questions of his own. When O'Leary moved his operations to Greyport, Bill Kearney followed.


*Family: O'Leary
*Name: Danny Fitzpatrick
Money: ($300)
*Strength: 3
*Business:
*Stealth:
*Leadership:
*Charisma:
Weapons: Bats – 1, Brass Knuckles – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 3
Followers:

*Family: O'Leary
*Name: Corey Fitzpatrick
Money: ($300)
*Strength:
*Business:
*Stealth:
*Leadership: 1
*Charisma: 2
Weapons: Pistols – 1.
Rackets:
Vehicles: Cars – 1.
Alcohol: None.
Heat: 2
Followers:

*Family: O'Leary
*Name: Conner Costigan
Money: ($300)
*Strength:
*Business: 1
*Stealth: 2
*Leadership:
*Charisma:
Weapons: Knives – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 1
Followers:

*Family: O'Leary
*Name: Brian Lasky
Money: ($300)
*Strength:
*Business: 2
*Stealth:
*Leadership:
*Charisma: 1
Weapons: Shotguns – 1.
Rackets:
Vehicles: Cars – 1.
Alcohol: None.
Heat: 2
Followers:

*Family: O'Leary
*Name: Nathan Lasky
Money: ($300)
*Strength: 3
*Business:
*Stealth:
*Leadership:
*Charisma:
Weapons: Knives – 1, Shotguns – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 2
Followers:


Karantakareds Family:
Spoiler :
Family: Karantakaredes - Boss
*Name: Mikhael (Milarqui)
Money: $620.00 ($930.00)
*Strength: 1
*Business: 2
*Stealth: 0
*Leadership: 3
*Charisma: 2
Weapons: Bats - 10, Knives - 4, Brass Knuckles - 2, Garrotes - 10, Pistols - 9, Rifles - 1, Shotguns - 5, Tommyguns - 3, BARs - 1.
Rackets:
Vehicles: Cars - 2, Trucks - 1, Vans - 2, Motorcycles - 2.
Alcohol: 54/60 crates
Heat: 3
Followers: 14
*Bio:
Spoiler :
The Karantakaredes Family reached the United States in 1863, right smack in the middle of the American Civil War. Petros Karantakaredes fought on the Union side, earning himself a salary as a soldier, which he used to retire himself to New York and open a butchery. There, he would marry Anna Anagnostopoulos, with whom he would have three children, called Philip, Nestor and Alexander. The first would inherit the butchery in 1899, but the other two had to fend for themselves: both of them joined the Army, and invaded Puerto Rico together. Nestor stayed with the army and would also fight in the Great War, but Alexander chose to leave it and settle in the industrial town of Greyport, falling with bad companies and joining a growing criminal group. He would only have one son, whom he called Mikhael, and groomed him to become an important part of the machinery of the group. Mikhael fought in Europe, having joined the army in 1917, and when he returned he joined the crime gang his father worked with. He could survive well as a middle-range criminal, but then his father was killed by the crime gang boss. Mikhael decided to gain revenge, and using a combination of brute force, bullets, sly misguivings and tip-offs to the police, the boss and his lackeys were killed or imprisoned, with no one getting a hint that Mikhael was behind the fall. He would then take the battered remains of the crime gang, and gave it force and life just in time to start business when the Eighteenth Amendment to the Constitution and the Volstead Act were ratified in 1920.


Family: Karantakaredes
Name: Samuel Nicholes Johansson (Bonefang)
Money: ($450)
Strength: 3
Business:
Stealth: 2
Leadership:
Charisma:
Weapons: Brass Knuckles - 1, Pistols - 2, Shotguns - 1.
Rackets:
Vehicles: None
Alcohol: 1 Crate.
Heat: 2
Followers: 3
Bio:
Spoiler :
Samuel Nicholes Johansson, 28, grew up in the docks of Amsterdam. Deprived of the care and attention of his parents from his very youth, he knew the harsh world around him wasn't a bed of roses. It was a cruel world, where one doesn't get what he deserves, rather, what one can snatch mostly by his own brute force/skills. He earned his name in the blackmarket when a catch load of weapons from a Ottoman squadron agreed to transfer the entire cache for some food and the shadowy passes on to one of the ships heading for the new world.
His small ragtag band of followers had partied like there was no tomorrow. But the jolly days were fast coming to an end, as one of the bosses of the organized gangs, wanted a part of weapons cache to be handed over to them, as payments for working the docks, which they claimed were their lands. Sam refused, coz that was without any question, the results of his own clever enterprise.
This news reached the crime syndicate, and while gun men were sent across to teach these people a lesson, the boss's son was the one who sustained a critical injury and died. Samuel has been on the run ever since.


*Family: Karantakaredes Family
*Name: Jaime de la Torres, a.k.a. The Spaniard (momo1000)
Money: ($150)
*Strength: 2
*Business: 1
*Stealth:
*Leadership:
*Charisma: 2
Weapons: Knives - 1, Brass Knuckles - 1, Shotguns - 1.
Rackets:
Vehicles: Cars - 1.
Alcohol: 2 Bottles.
Heat: 0
Followers:
Spoiler :
*Bio: Jaime de la Torres, known as the Spaniard around Greyport, immigrated to America with his older sister Maria in 1914. Together, they ran a Spanish restaurant in Boston for several years, where they scraped a living. That is until, Sam O'Wood, a local Boston mobster, decided he fancied Maria. He approached Jaime and demanded to sleep with Maria. After Jaime refused, Sam's thugs beat him up and knocked him out. Then, Sam attempted to rape Maria, but when she fought back, she was killed. After this incident, Jaime escaped from Boston and traveled south to Greyport, hoping for a fresh start on the underbelly of the law. He is a smart man with a business savvy hoping to join one of the prominent gangster families.


Spoiler :
*Family: open to recruitment
*Name: 'The Shade' Thomas Dander (Blue Bacon)
Money: ($155)
*Strength: 0
*Business: 0
*Stealth: 5
*Leadership: 0
*Charisma: 0
Weapons: Bats - 2, Brass Knuckles - 1, Garrote - 1, Pistols - 1, Rifle - 1, Shotgun - 1.
Items: 5 Jewel Necklaces.
Rackets:
Vehicles: None.
Alcohol: 4 Bottles.
Heat: 2
Followers: 2
*Bio:
Spoiler :
Thomas Dander, a freelance burglar, operates under the name of 'the Shade' for his employers. Raised on the streets of Greyport his childhood years knew nothing but the constant struggle against the outdoor grocers and stores he would steal from and the police he had to evade, which brought down heat on the crime syndicate ruling the city. Too afraid to approach the Farrati family their subsequent fall and the rise in internecine violence between the three families has given Thomas a chance to make some scratch with a minimum of notice, or perhaps by acquiring favors with the new rulers he may be granted protection and perhaps even prosperity.


*Family: Karantakaredes
*Name: Adam Swale
Money: ($300)
*Strength:
*Business: 2
*Stealth:
*Leadership: 1
*Charisma:
Weapons: Pistols – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 3
Followers:

*Family: Karantakaredes
*Name: James Anderson
Money: ($300)
*Strength: 1
*Business:
*Stealth: 2
*Leadership:
*Charisma:
Weapons: Knives – 1, Garrotes – 1.
Rackets:
Vehicles: Cars – 1.
Alcohol: None.
Heat: 2
Followers:

*Family: Karantakaredes
*Name: Andrew Martin
Money: ($300)
*Strength:
*Business: 1
*Stealth:
*Leadership:
*Charisma: 2
Weapons: Knives – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 1
Followers:

*Family: Karantakaredes
*Name: Christopher Martin
Money: ($300)
*Strength:
*Business:
*Stealth: 3
*Leadership:
*Charisma:
Weapons: Knives – 1, Garrotes – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 0
Followers:

*Family: Karantakaredes
*Name: Jonathan Martin
Money: ($300)
*Strength:
*Business:
*Stealth:
*Leadership:
*Charisma: 3
Weapons: Bat – 1.
Rackets:
Vehicles: Cars – 1.
Alcohol: None.
Heat: 2
Followers:

*Family: Karantakaredes
*Name: Vasilis Michelakis
Money: ($300)
*Strength: 2
*Business:
*Stealth:
*Leadership: 1
*Charisma:
Weapons: Bats – 1, Shotguns – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 4
Followers:


Mariotta Family:
Spoiler :
*Family: Mariotta - Boss
*Name: Giuseppe "George" (Lord of Elves)
Money: $25.00 ($5,160)
*Percentage Kept: 50
*Percentage Paid to Family: 50
*Strength: 1
*Business: 2
*Stealth: 1
*Leadership: 2
*Charisma: 2
Weapons: Bats - 4, Brass Knuckles - 9, Garrotes - 6, Pistols - 4, Rifles - 3, Shotguns - 2, Tommyguns - 8, BARs - 1.
Rackets:
Vehicles: Cars - 4, Trucks - 2, Vans - 5, - Motorcycles - 2, Small Boats - 2.
Alcohol: 15/60 Crates.
Heat: 2
Followers: 14
*Bio:
Spoiler :
Disillusioned with the failure of Italy to blossom like a beautiful, nouveau-Roman flower after the Great War, Giuseppe and his extended family emigrated to the United States in search of a new land in which to live the good, honest life of a Sicilian mobster. Following his father's death, Giuseppe promptly established himself as family patriarch by offing his dangerous and subversive cousins and courting the favor of his brothers and the rest of his family by pledging to maintain the familial leadership system his father had operated under. Known for his brutality, and his excellent pizza, Giuseppe intends to carve himself a little Italy in Greyport, or more accurately, a bloody little Rome. "It's-a-me, Giuseppe! I brought-a the guns and the booze and the loose-a women. Don't you talk about-a my accent, you Yankee bastardo!"


*Family: Mariotta Family
*Name: Antonio "Tony" Contadina (Eltain)
Money: ($150)
*Strength: 1
*Business: 2
*Stealth:
*Leadership: 1
*Charisma: 1
Weapons: Bat - 1, Pistol - 1.
Rackets:
Vehicles: Cars - 1.
Alcohol: None.
Heat: 0
Followers: 5
*Bio:
Spoiler :
Antonio Contadina, 19 (b Dec 6, 1900), despite his name, grew up on the mean streets of Greyport. His parents immigrated from Venice, Italy (where his father was a Gondolier) before the Great War, and were murdered by police their fourth year in the city, ten years ago. Tony was a homeless youth, catching meals at churches and homeless shelters (such as they laughably were) and running packages across the city for change. He has gained a minor reputation amongst the local crime bosses as trustworthy and quiet.


*Family: Mariotta
*Name: Adam Martino
Money: (stored)
*Strength:
*Business: 3
*Stealth:
*Leadership:
*Charisma:
Weapons: Knives – 1.
Rackets:
Vehicles: Cars – 1.
Alcohol: None.
Heat: 1
Followers:

*Family: Mariotta
*Name: Chris Martino
Money: (stored)
*Strength:
*Business: 1
*Stealth:
*Leadership: 1
*Charisma: 1
Weapons: Pistols – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 2
Followers:

*Family: Mariotta
*Name: Jimmy Gaol
Money: (stored)
*Strength: 1
*Business:
*Stealth: 2
*Leadership:
*Charisma:
Weapons: Knives – 1, Brass Knuckles – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 1
Followers:

*Family: Mariotta
*Name: Bruno Mattoli
Money: (stored)
*Strength: 3
*Business:
*Stealth:
*Leadership:
*Charisma:
Weapons: Bats – 1, Knives – 1.
Rackets:
Vehicles: None.
Alcohol: None.
Heat: 4
Followers:

*Family: Mariotta
*Name: Dante Mattoli
Money: (stored)
*Strength:
*Business:
*Stealth: 3
*Leadership:
*Charisma:
Weapons: Knives – 1, Garrottes – 1.
Rackets:
Vehicles: Cars – 1.
Alcohol: None.
Heat: 0
Followers:


Unaffiliated:
 
Map

Current status of the map (This is why it's taking me a little longer then I hoped): Blue are residential buildings, pink are small business such as; restaurants, gun shops, cafe's, etc; gray are auto body shops, purple are night clubs, light blue are police stations, dark red are hotels, light red are fire stations, brownish-green are factories, brown are warehouses, the brown on the water are docks, tan are prisons and jails, gold are banks, green are grocery stores, lime green areas are parks and light gray are train stations, Hospitals are the large light blue buildings, the compounds are their own color in a blocky U shape (green is O'Leary, Blue is Karantakareds and Red is Mariotta).

Direct link so you can zoom in-ish to see the road names:

http://i.imgur.com/DmdTn.png

Spoiler :
DmdTn.png
 
Greyport Politics and Police


The current situation in Greyport is that the mayor has just been reelected, each term lasting four years, and the Police Chief has two years left of service before the next chief is chosen or he is reinstated. No politician or police officer is safe; they can be murdered, bribed, threatened, etc to be forced into doing things you would like to have done. Not all will break as easily as others or be murdered since higher ranking officials will have more security measures around them and their families.

Mayor

Name: Andrew Burton
Age: 45 years old.
Term Remaining: 4 years.
Corruption: 0%
Family Favoritism: None.
Family Members: Wife - Christine Burton (44 years old), Sons - James Burton (21 years old), Thomas Burton (18 years old), Austin Burton (12 years old).

Police Chief

Name: Thomas Reed
Age: 55 years old.
Term Remaining: 2 years.
Corruption: 0%
Family Favoritism: None.
Family Members: Wife - Amy Reed (57 years old), Son - Todd Reed (25 years old), Daughters - Jaime Reed (24 years old), Sarah Reed (20 years old).

SWAT Force

Name: Justin Burke.
Age: 38 years old.
Time Remaining: Unknown.
Corruption: 0%
Family Favoritism: None.
Family Members: Unknown.

Police Force

Name: Collin Freed
Rank: Captain
Corruption: 0%
Years of Service: 20

Name: Josh Smith
Rank: Captain
Corruption: 5%
Years of Service: 20

Name: Harvey Cobb
Rank: Captain
Corruption: 0%
Years of Service: 19

Name: Don Hawk
Rank: Sergeant
Corruption: 20%
Years of Service: 15

Name: Liam Basin
Rank: Sergeant
Corruption: 5%
Years of Service: 15

Name: Caleb Vice
Rank: Sergeant
Corruption: 0%
Years of Service: 12

Name: Barry Hall
Rank: Sergeant
Corruption: 0%
Years of Service: 10

Name: Sam Wesson
Rank: Sergeant
Corruption: 2%
Years of Service: 8

Name: Dean Jones
Rank: Sergeant
Corruption: 0%
Years of Service: 5
 
:goodjob:
if there are any good bosses, I would love to be an underboss, a mercenary thug of sorts.

Application :

Template: Bonefang
Family: Open to recruitment
Name: Samuel Nicholes Johansson
Money: Bankrupt
Strength: 3
Business:
Stealth: 2
Leadership:
Charisma:

Weapons: Brass Knuckles; Smith & Wessen (1917 model)
Rackets:
Vehicles:
Alcohol: 6 bottles, half-a-case in a derelict warehouse outside Greyport
Heat: 2
Bio: Samuel Nicholes Johansson, 28, grew up in the docks of Amsterdam. Deprived of the care and attention of his parents from his very youth, he knew the harsh world around him wasn't a bed of roses. It was a cruel world, where one doesn't get what he deserves, rather, what one can snatch mostly by his own brute force/skills. He earned his name in the blackmarket when a catch load of weapons from a Ottoman squadron agreed to transfer the entire cache for some food and the shadowy passes on to one of the ships heading for the new world.
His small ragtag band of followers had partied like there was no tomorrow. But the jolly days were fast coming to an end, as one of the bosses of the organized gangs, wanted a part of weapons cache to be handed over to them, as payments for working the docks, which they claimed were their lands. Sam refused, coz that was without any question, the results of his own clever enterprise.
This news reached the crime syndicate, and while gun men were sent across to teach these people a lesson, the boss's son was the one who sustained a critical injury and died. Samuel has been on the run ever since.
 
I am personally selecting the bosses, so far two of the bosses are TLJ and Lord of Elves. Also the bosses will chose their members ranks and such, so if you and one of the said bosses can come up with a good back story and make a reasonable explanation on why you would be one of his "officers" (just generic title since the bosses can name their ranks anything, to a reasonable extent) then that will be just fine.
 
Do we have to be a member of a family, or can we be like a freelancer, taking the jobs we want to?
 
To be honest I never thought about that, I'd say I don't have a problem with that, but for the in character part of the game if you're just joining a family then you'd be starting off as a low untrusted associate.

And Bonefang when you make your guy just put the name, family and stats I'll fill the rest in. Also throw a bio in at the bottom if you would like.

I have edited the template's and added something to help with creating your character.
 
Boss One checking in
 
To be honest I never thought about that, I'd say I don't have a problem with that, but for the in character part of the game if you're just joining a family then you'd be starting off as a low untrusted associate
you know getting players to play associates would increase the number of people many fold, thus improving gameplay, and possibly longevity.

I have no probs being a low life criminal .
 
Yes, the majority of players are going to start off as associates. It's up to the family bosses to decide their officers, or if they even want any.
 
I apologize for the delay, but I will be putting work into the map over the next couple of days and hope to have it up very soon.
 
Ok another update on the map, I've been busy as of late (with guild wars, fire station, coaching and soon school) and I didn't realize how large I really made the map. So I plan on having it done and posted within the next week or so. When it is complete I will have the NES starting very soon afterward when the bosses have been selected and their compound sites chosen.
 
Boss One checking in
Boss A present :mischief:
Boss Alpha here :D.

EDIT: My character's notes
*Family: Karantakaredes
*Name: Mikhael
Money: (Stored)
*Percentage Kept: 40
*Percentage Paid to Family: 60
*Strength: 1
*Business: 2
*Stealth: 0
*Leadership: 2
*Charisma: 2
Weapons:
Rackets:
Vehicles:
Alcohol:
Heat:
Followers:
*Bio: The Karantakaredes Family reached the United States in 1863, right smack in the middle of the American Civil War. Petros Karantakaredes fought on the Union side, earning himself a salary as a soldier, which he used to retire himself to New York and open a butchery. There, he would marry Anna Anagnostopoulos, with whom he would have three children, called Philip, Nestor and Alexander. The first would inherit the butchery in 1899, but the other two had to fend for themselves: both of them joined the Army, and invaded Puerto Rico together. Nestor stayed with the army and would also fight in the Great War, but Alexander chose to leave it and settle in the industrial town of Greyport, falling with bad companies and joining a growing criminal group. He would only have one son, whom he called Mikhael, and groomed him to become an important part of the machinery of the group. Mikhael fought in Europe, having joined the army in 1917, and when he returned he joined the crime gang his father worked with. He could survive well as a middle-range criminal, but then his father was killed by the crime gang boss. Mikhael decided to gain revenge, and using a combination of brute force, bullets, sly misguivings and tip-offs to the police, the boss and his lackeys were killed or imprisoned, with no one getting a hint that Mikhael was behind the fall. He would then take the battered remains of the crime gang, and gave it force and life just in time to start business when the Eighteenth Amendment to the Constitution and the Volstead Act were ratified in 1920.
 
I have posted what I have of the map so far, sorry it is taking a while to complete.
 
*Family: O'Leary
*Name: Patrick "Paddy"
Money: (Stored)
*Percentage Kept: 33
*Percentage Paid to Family: 66
*Strength: 1
*Business: 1
*Stealth:
*Leadership: 3
*Charisma: 3
Weapons:
Rackets:
Vehicles:
Alcohol:
Heat:
Followers:
*Bio: Patrick "Paddy" O'Leary came to America with a price on his head. A member of the Irish Republican Brotherhood, he was forced to flee Ireland after the failed Easter Uprising of 1916. He has spent the past four years working to raise money for the IRB and their continuing struggle against England, traveling mainly between Boston and New York. It was here he honed his craft at speech-making and rabble rousing, making him an effective and persuasive leader. This has also created many contacts for him within the criminal underground. He was forced to leave the Northeast after the British put a price on his head for his "continuing sedition and treason against the Crown." Looking for a new start, he arrived in Greyport just in time for a power vacuum to open up
 
*Family: Mariotta
*Name: Giuseppe "George"
Money: (Stored)
*Percentage Kept: 50
*Percentage Paid to Family: 50
*Strength: 1
*Business: 2
*Stealth: 1
*Leadership: 2
*Charisma: 2
Weapons:
Rackets:
Vehicles:
Alcohol:
Heat:
Followers:
*Bio: Disillusioned with the failure of Italy to blossom like a beautiful, nouveau-Roman flower after the Great War, Giuseppe and his extended family emigrated to the United States in search of a new land in which to live the good, honest life of a Sicilian mobster. Following his father's death, Giuseppe promptly established himself as family patriarch by offing his dangerous and subversive cousins and courting the favor of his brothers and the rest of his family by pledging to maintain the familial leadership system his father had operated under. Known for his brutality, and his excellent pizza, Giuseppe intends to carve himself a little Italy in Greyport, or more accurately, a bloody little Rome. "It's-a-me, Giuseppe! I brought-a the guns and the booze and the loose-a women. Don't you talk about-a my accent, you Yankee bastardo!"
 
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