BornInCantaloup
Agent of Chaos
Welcome, Miss Tudor, it is 4000 B.C. and you lead a small tribe of Englishmen. Your worshiping folks have gathered around the delta of the river Thames, where rain is abundant and the grass is green.
Being Philosophical and Financial, you are confidant your reign will be one of enlightenment and prosperity.
Unfortunately, the sky is obscured by clouds, massing behind the horizon, far beyond these castle's walls. Indeed, rumour has it that your virginal leadership is criticized amongst other emerging nations.
That king aspires to marry you, this bothersome prince squats your court and the poets – the fools! – praise the beauty of your unborn children. Ah! So dull and shallow are these men! A perpetual hindrance to the wits of your magnificent mind – yet it is with the pretence to assist you that they commit their deeds. Cannot they understand that they are not needed to rule by your side?
It is now your task to have these men realize and accept their rightful place in this world. For, otherwise, you fear other rulers will lose their temper in dismay and anger. They wouldn't dare plot the downfall of the English Empire, or would they? Now that wouldn't be very much philosophical!
There is also this most indecent gossip that troubles you, that was drawn to you, about another queen... Oh! How jealous and desperate she must be! You find it only natural but deeply regrettable that not every woman would be gifted with your height of thought.
Miss Tudor, you have sent your scouts to explore the surrounding lands but they have yet to return with their head on. What steps will you take to flip the situation and bless this world with everlasting wealth and wisdom?
Our start :
Our settings :

Always war. Despite her diplomatic assets, Miss Tudor isn't popular amongst her neighbours.
Hemispheres. Because everyone and their little brother loves their ships.
Tropical. So our green pastures are even greener and our river actually looks like a river.
2 Continents + Islands (vs Tiny Islands). This means some civilizations may have a large island of their own that can be connected by coast/culture to a main continent.
There is one extra AI for a total of 7 AIs. They're handpicked so that neither the most obnoxious combo appears, nor a band of flower-powered hippies.
I did run a short survivability and balance check. While I cannot guarantee for the other side of the world, our part looks playable – without distorting settings that are meant to be rather... unforgiving. Read along the spoilers if you want to know more about what to expect.
Mini-tips:
Sorry about the BUFFY mod exclusivity. I tried to convert the save to allow the use of different mods but Lock modified assets won't allow that. Here's how you can install BUFFY.
Now, good luck to all participants. I hope you'll have fun. No shame in losing this one on the first go (and even on the next ones). We have nice land so, if you're used to play on Emperor/Immortal difficulty, you're encouraged to give the map a shot. However, take the settings for what they are – staying alive as long as possible may be a goal in itself.
Also, if you'd rather win but don't want to replay the map 10 times, stop (or save) before making crucial decisions (research path, build orders) to post your situation. You can also open some spoilers to read other shadows and get some inspiration. Hopefully, the forum can help you.
Being Philosophical and Financial, you are confidant your reign will be one of enlightenment and prosperity.
Unfortunately, the sky is obscured by clouds, massing behind the horizon, far beyond these castle's walls. Indeed, rumour has it that your virginal leadership is criticized amongst other emerging nations.
That king aspires to marry you, this bothersome prince squats your court and the poets – the fools! – praise the beauty of your unborn children. Ah! So dull and shallow are these men! A perpetual hindrance to the wits of your magnificent mind – yet it is with the pretence to assist you that they commit their deeds. Cannot they understand that they are not needed to rule by your side?
It is now your task to have these men realize and accept their rightful place in this world. For, otherwise, you fear other rulers will lose their temper in dismay and anger. They wouldn't dare plot the downfall of the English Empire, or would they? Now that wouldn't be very much philosophical!
There is also this most indecent gossip that troubles you, that was drawn to you, about another queen... Oh! How jealous and desperate she must be! You find it only natural but deeply regrettable that not every woman would be gifted with your height of thought.
Miss Tudor, you have sent your scouts to explore the surrounding lands but they have yet to return with their head on. What steps will you take to flip the situation and bless this world with everlasting wealth and wisdom?
Our start :
Our settings :
Spoiler :

Always war. Despite her diplomatic assets, Miss Tudor isn't popular amongst her neighbours.
Hemispheres. Because everyone and their little brother loves their ships.
Tropical. So our green pastures are even greener and our river actually looks like a river.
2 Continents + Islands (vs Tiny Islands). This means some civilizations may have a large island of their own that can be connected by coast/culture to a main continent.
There is one extra AI for a total of 7 AIs. They're handpicked so that neither the most obnoxious combo appears, nor a band of flower-powered hippies.
I did run a short survivability and balance check. While I cannot guarantee for the other side of the world, our part looks playable – without distorting settings that are meant to be rather... unforgiving. Read along the spoilers if you want to know more about what to expect.
Spoiler :
Oh you misclicked!
Kidding, click again...
Kidding, click again...
Spoiler :
Who the rivals are:
What does “our part looks fairly balanced” mean?
Spoiler :
Rivals are a mix of two warmongers (Shaka and Ragnar), two expansionists (Joao II and Catherine), one zealot (Isabella), a builder (Louis XIVth) and a techer (Mansa Musa).
What does “our part looks fairly balanced” mean?
Spoiler :
We can access strategic resources (yeah!) but don't count on BFC copper to “farm” the isolated super-close neighbour (noez!). We have room to expand (yeah!) but don't expect an extra large backyard (noez!). No AI seems to be a non-factor from turn 0. A wide variety of strategies seems usable (nice land).
Mini-tips:
Spoiler :
Promoting your units is key. If you want a head-start on the military, consider going warrior first. And don't go lose your first WWII warrior simply because you attacked a scout at 70% odds. Go choke and steal workers (if you can, that is; otherwise, find something else to do...).
Even with copper/horses, do not dismiss Archery for too long. Archers are cheaper than both chariots and Axes. They're also more versatile on defense. Do not rush Archery either, at least without a reason.
Settle on hills (even green) when given the choice. If you can create a choke point, create it, cherish it and defend it before you can go on the offensive.
If at all possible, keep the commerce tiles (cities) at the back, well behind your cultural borders.
Explore early and keep some scouts outside your borders. Will allow for informed decisions and give you time to react to the AIs moves.
You will need to be ready to defend against a 5 units stack entering your borders by turn 70 – requires some numbers and mobility. Don't be and you might lose a city straight off to a swordsman and 4 archers.
Locating the AIs is key to predict their attack path and set up your defense properly.
Since you can't trade but the AIs can, espionage is relevant to an AW game. The Great Wall, The Oracle, Alphabet and Code of Laws all are decent (crucial?) short to mid term targets. Just like in isolation, it is important to raise your health and happy caps early (civics, buildings, resources).
You can build early wonders, by the way, provided your production remains balanced (you define “balanced”
.
Remember there is another hemisphere: don't neglect your long-term research potential.
If you're unsure, I'm indecisive. Go check past AW threads for more insight. Especially those started by Snaaty, featuring games played on Deity difficulty. Long reads but plenty of good tips inside.
Not the same kind of meal, well shorter: you might want to check Diagonale's article on the art of surviving and defensive warfare.
Even with copper/horses, do not dismiss Archery for too long. Archers are cheaper than both chariots and Axes. They're also more versatile on defense. Do not rush Archery either, at least without a reason.
Settle on hills (even green) when given the choice. If you can create a choke point, create it, cherish it and defend it before you can go on the offensive.
If at all possible, keep the commerce tiles (cities) at the back, well behind your cultural borders.
Explore early and keep some scouts outside your borders. Will allow for informed decisions and give you time to react to the AIs moves.
You will need to be ready to defend against a 5 units stack entering your borders by turn 70 – requires some numbers and mobility. Don't be and you might lose a city straight off to a swordsman and 4 archers.
Locating the AIs is key to predict their attack path and set up your defense properly.
Since you can't trade but the AIs can, espionage is relevant to an AW game. The Great Wall, The Oracle, Alphabet and Code of Laws all are decent (crucial?) short to mid term targets. Just like in isolation, it is important to raise your health and happy caps early (civics, buildings, resources).
You can build early wonders, by the way, provided your production remains balanced (you define “balanced”

Remember there is another hemisphere: don't neglect your long-term research potential.
If you're unsure, I'm indecisive. Go check past AW threads for more insight. Especially those started by Snaaty, featuring games played on Deity difficulty. Long reads but plenty of good tips inside.
Not the same kind of meal, well shorter: you might want to check Diagonale's article on the art of surviving and defensive warfare.
Sorry about the BUFFY mod exclusivity. I tried to convert the save to allow the use of different mods but Lock modified assets won't allow that. Here's how you can install BUFFY.
Now, good luck to all participants. I hope you'll have fun. No shame in losing this one on the first go (and even on the next ones). We have nice land so, if you're used to play on Emperor/Immortal difficulty, you're encouraged to give the map a shot. However, take the settings for what they are – staying alive as long as possible may be a goal in itself.
Also, if you'd rather win but don't want to replay the map 10 times, stop (or save) before making crucial decisions (research path, build orders) to post your situation. You can also open some spoilers to read other shadows and get some inspiration. Hopefully, the forum can help you.