Herodotus Rex
Chieftain
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Genghis Khan of The Mongols, whom we last played in NC XXXVIII; we last played the Mongols under Kublai in NC LXXIX. The Mongols start with The Wheel and Hunting.
Finally, a cut and paste of our standard doctrine:
PS: This is only the second map that I have made so, while I believe I have gotten problems worked out, there may be some issues. If you believe there is a problem with any of the saves please let me know and I will try to fix the issue as soon as I can! Enjoy =]
Our next leader is Genghis Khan of The Mongols, whom we last played in NC XXXVIII; we last played the Mongols under Kublai in NC LXXIX. The Mongols start with The Wheel and Hunting.

- Traits: Genghis Khan is Aggressive and Imperialistic.
Aggressive means faster barracks but is a bit of a puzzler because it doesn't synergize well at all with his UU or UB.
Imperialistic will help with early settler production and will help ensure you obtain horses and enough cities for a strong Keshik rush.
- The UB: The Ger, a Stable that gives 4XP to mounted units instead of 2. A (AGG - cheap) barracks and Ger gives two promotions and puts you 3 XP from a 3rd promotion. An early war and a (IMP - quickly acquired) settled Great General will put you 1 XP away, and when combined with Vassalage or Theocracy the Mongols can get some very well promoted units.
- The UU: The Keshik, a Horse Archer with one first strike that ignores terrain movement costs. Unlike Horse Archers, Keshiks lack immunity to first strikes, but its own first strike cancels an unpromoted archer's base first strike - early on that's a wash. Watch out for drill-promoted archers, against which Keshiks are more vulnerable than regular horse archers. Keshiks are comparatively better against many melee units because of their free first strike, and can lead devastatingly fast surprise attacks with two movement points regardless of terrain.

Spoiler map details :
Lakes, high seas for bigger lakes.
Spoiler edits :
I chose the AIs in game in order to (hopefully) present a nice mix of characters and rerolled until I got a relatively evenly distributed map with preferred AI neighbors. Made some edits to how big the lakes were in order to more evenly distribute likely zones of control for AIs (for balance).
Added a ton of forests in order to maximize Keshik awesomeness and added/modified a few rivers for the same reason. I flattened some hills because hill archers destroy an HA rush - this may mean than AIs are at a bit of a disadvantage due to lack of production and is the most game changing edit. I hope this will be balanced by a greater incidence of plains tiles and more chops from forests.
Added a ton of forests in order to maximize Keshik awesomeness and added/modified a few rivers for the same reason. I flattened some hills because hill archers destroy an HA rush - this may mean than AIs are at a bit of a disadvantage due to lack of production and is the most game changing edit. I hope this will be balanced by a greater incidence of plains tiles and more chops from forests.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "Khan Noble Huts" (or Monarch/No Huts, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.There are no hard and fast rules here: fun and learning are our primary goals, but we do suggest that you update your progress at various points in the game, using the Spoiler feature of the boards. You can post as often as you like; here's one suggestion:This is just a guideline. If you're trying to improve your game, then posting more frequent updates, in as much detail as you can manage, is the best way to get suggestions from other players. If you come to what seems like a major decision and you want some advice, post an update, regardless of what game-year it is.
- 4000 BC (starting thoughts, no spoiler required for that discussion)
- 1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
- 500 AD or so (after establishing some cities and a possible plan of action)
- 1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other
- continent if applicable, etc)
- 1600 AD (or when you have decided on a course of action and a specific victory condition)
- End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps in the early days of the series, and all of you for playing.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
PS: This is only the second map that I have made so, while I believe I have gotten problems worked out, there may be some issues. If you believe there is a problem with any of the saves please let me know and I will try to fix the issue as soon as I can! Enjoy =]