Smilingrogue
Raging Barbarian
Hail fellow Civfanatics!
I won my very first Civ IV game about three months ago and I have been playing pretty well on Monarch difficulty. I have painted myself into corners and dug myself out of them. I have won Diplomation, Culture, Space and Conquest. I believe I have learnt all I could from Monarch and I wish to move up to Emperor. But before I do, there is one thing I have never managed to do and that's getting a hang of espionage.
I would really love to figure out what to do with my EPs beyond just putting them on the civ that looks like the tech leader for planning my research for trades, build some spies, blow stuff up, steal techs and just be a cheeky little pain in the rear to my neighbours. In short, I would love to learn what's called "Espionage economy" as a final lesson before jumping to Emperor.
To do this, I selected a Pangaea map with Suleiman of the Ottomans as the leader.
My reasons for picking him are, he is Imperialistic and Philosophical. I am theorising Espionage Economy will play out a lot like a Specialist Economy. Having that little extra oomph with Philo is welcome in this situation. The second reason is the Ottomans get, in my opinion at least, the best Musket unit.
Since Espionage Economy should have a synergy with Nationalism Civic, I am hoping to draft a bunch of these guys when cloak and dagger is just not enough to get the job done. Imperialistic will net me a bunch of Great Generals to settle in the Globe Theater drafting city to make my draftees that much better.
Detailed settings:
And the start:
Oof! That start makes me sad. Suggestions and critique welcome. Thank you.
Edit :
A few self-imposed restrictions:
1. No cottages. If cottages are captured, they must be destroyed and the tile can't be worked until they are gone.
2. I must set the research slider to 0% once Code of Laws is available.
3. Representation and scientist specialists are allowed, so is bulbing techs. But at least 10 technologies must be stolen from AIs. (Would have set a higher number, but will have to see how the AI tech pace develops)
4. Steal at least 500 gold from the AIs.
5. Spies must cause city revolts and any war I start must first have spies blowing up the target's strategic resources.
Update: Game abandoned for being uninteresting.
I won my very first Civ IV game about three months ago and I have been playing pretty well on Monarch difficulty. I have painted myself into corners and dug myself out of them. I have won Diplomation, Culture, Space and Conquest. I believe I have learnt all I could from Monarch and I wish to move up to Emperor. But before I do, there is one thing I have never managed to do and that's getting a hang of espionage.
I would really love to figure out what to do with my EPs beyond just putting them on the civ that looks like the tech leader for planning my research for trades, build some spies, blow stuff up, steal techs and just be a cheeky little pain in the rear to my neighbours. In short, I would love to learn what's called "Espionage economy" as a final lesson before jumping to Emperor.
To do this, I selected a Pangaea map with Suleiman of the Ottomans as the leader.
Spoiler :

My reasons for picking him are, he is Imperialistic and Philosophical. I am theorising Espionage Economy will play out a lot like a Specialist Economy. Having that little extra oomph with Philo is welcome in this situation. The second reason is the Ottomans get, in my opinion at least, the best Musket unit.
Spoiler :

Since Espionage Economy should have a synergy with Nationalism Civic, I am hoping to draft a bunch of these guys when cloak and dagger is just not enough to get the job done. Imperialistic will net me a bunch of Great Generals to settle in the Globe Theater drafting city to make my draftees that much better.
Detailed settings:
Spoiler :

And the start:
Spoiler :

Oof! That start makes me sad. Suggestions and critique welcome. Thank you.

Edit :
A few self-imposed restrictions:
1. No cottages. If cottages are captured, they must be destroyed and the tile can't be worked until they are gone.
2. I must set the research slider to 0% once Code of Laws is available.
3. Representation and scientist specialists are allowed, so is bulbing techs. But at least 10 technologies must be stolen from AIs. (Would have set a higher number, but will have to see how the AI tech pace develops)
4. Steal at least 500 gold from the AIs.
5. Spies must cause city revolts and any war I start must first have spies blowing up the target's strategic resources.
Update: Game abandoned for being uninteresting.