Charlemagne of the Holy Roman Empire
There can be only one! ....city. And this time that city will belong to Holy Roman Empire.
Welcome to the 1st edition of Even More OCC series. Here we play OCC games with varying options, one leader (and one city) at a time. Bullpen for the series is here and from there you can find previous games as well as the current one.
I promised to start with a not-so-good OCC leader so I ended up with Charly. His traits are literally trashy since PRO is something you don't want to be using and in OCC you can't build cheap IMP settlers. Holy Roman uniques are even worse as Landsknecht is only good in defending (which you usually don't want to do) and the effect of Rathaus is zero unless some corporations are involved. This leaves us with increased Great General emergence from IMP trait so I'd like to see some wars in the game. However, as this is the first game of the series, I will leave all victory conditions open and just encourage players to try a military OCC game.
To not make it too simple, I chose a map type in which you need Astro to wage war. Your rear is pretty secure but you can't just go rolling with HAs from the start here. Water level is normal and only one extra AI is added, so those Noble AIs should have plenty of room to expand.
Without further ado, below you can find the necessary information in a nutshell as well as the save file. Go and show that even one of the worst OCC leaders can conquer the world!
Our leader:
Name: Charlemagne
Civilization: Holy Roman Empire
Traits: PRO/IMP
Starting techs: Hunting and Mysticism
Unique unit: Landsknecht (Pikeman with added bonus of 100% vs melee units)
Unique building: Rathaus (Courthouse with 75% reduced maintenance)
Game settings:
Difficulty: Noble
Victory conditions: Everything goes but military victory is preferred.
Map type: Continents, toroidal wrap (should give 4 continents).
Map size: Standard
Number of AIs: 7
Speed: Normal
Options: No huts or events.
Starting screenshot:
For military victory in OCC continents map you obviously need coastal access. Now where could we find one?
Save file:
For BUFFY users: EMO #1 - Charlemagne
Or if you're having problems with BUFFY: EMO #1 - Charlemagne (no mods)
You can download BUFFY here if you don't already have it.
Reporting guidelines:
Finally, I'd like to give some guidelines for reporting about your games:
Remember that you can tell about your games any way you like, these are just things that usually interest other players. Please use spoiler tags when you post something spoilerish.
Happy hunting!
There can be only one! ....city. And this time that city will belong to Holy Roman Empire.
Welcome to the 1st edition of Even More OCC series. Here we play OCC games with varying options, one leader (and one city) at a time. Bullpen for the series is here and from there you can find previous games as well as the current one.
I promised to start with a not-so-good OCC leader so I ended up with Charly. His traits are literally trashy since PRO is something you don't want to be using and in OCC you can't build cheap IMP settlers. Holy Roman uniques are even worse as Landsknecht is only good in defending (which you usually don't want to do) and the effect of Rathaus is zero unless some corporations are involved. This leaves us with increased Great General emergence from IMP trait so I'd like to see some wars in the game. However, as this is the first game of the series, I will leave all victory conditions open and just encourage players to try a military OCC game.
To not make it too simple, I chose a map type in which you need Astro to wage war. Your rear is pretty secure but you can't just go rolling with HAs from the start here. Water level is normal and only one extra AI is added, so those Noble AIs should have plenty of room to expand.
Without further ado, below you can find the necessary information in a nutshell as well as the save file. Go and show that even one of the worst OCC leaders can conquer the world!

Our leader:
Name: Charlemagne
Civilization: Holy Roman Empire
Traits: PRO/IMP
Starting techs: Hunting and Mysticism
Unique unit: Landsknecht (Pikeman with added bonus of 100% vs melee units)
Unique building: Rathaus (Courthouse with 75% reduced maintenance)
Game settings:
Difficulty: Noble
Victory conditions: Everything goes but military victory is preferred.
Map type: Continents, toroidal wrap (should give 4 continents).
Map size: Standard
Number of AIs: 7
Speed: Normal
Options: No huts or events.
Starting screenshot:

For military victory in OCC continents map you obviously need coastal access. Now where could we find one?
Spoiler :
I'd follow river to find the sea but the best option here would probably be...
Spoiler :
...heading 2SW to settle on dry rice. There's one problem with that spot, though, as it lacks...
Spoiler :
...copper, horses, iron and most other strategic resources. Nevertheless, double gold with bunch of other nice tiles should compensate that.

Save file:
For BUFFY users: EMO #1 - Charlemagne
Or if you're having problems with BUFFY: EMO #1 - Charlemagne (no mods)
You can download BUFFY here if you don't already have it.
Reporting guidelines:
Finally, I'd like to give some guidelines for reporting about your games:
- What were your first 3-4 builds and techs?
- What early wonders did you build?
- When did you get Academy/CS/Oxford/National Park/Apollo?
- When did you get Astro?
- When did you start warring and what units did you use?
Remember that you can tell about your games any way you like, these are just things that usually interest other players. Please use spoiler tags when you post something spoilerish.
Happy hunting!
