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#1 |
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The One and Only
Join Date: Jan 2012
Posts: 347
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Same rules as the other elimination threads, +1 to boost an ability you like, -2 to hurt an ability you don't like. Give reasons why! Without them your vote doesn't count and may be flagged for spam!
Unique Abilities: Achaemenid Legacy: Golden Ages last 50% longer. During a Golden Age, units recieve +1 Movement and a +10% Combat Strength bonus. Final Results 1. Achaemenid Legacy 2. Scholars of the Jade Hall 3. Sacrificial Captives 4. Great Andean Road 5. Nobel Prize 6. Sun Never Sets 7. Hellenic League 8. Art of War 9. Phoenician Heritage 10. Siberian Riches 11. Dutch East India Company 12. The Glory of Rome 13. Ingenuity 14. Ancien Régime 15. Father Governs Children 16. River Warlord 17. Seven Cities of Gold 18. Monument Builders 19. Manifest Destiny 20. Diplomatic Marriage 21. Viking Fury 22. The Long Count 23. Wayfinding 24. Bushido 25. The Great Warpath 26. Trade Caravans 27. Spirit of Adwa 28. Mongol Terror 29. Druidic Lore 30. Barbary Corsairs 31. Scourge of God 32. Patriarchate of Constantinople 33. Furor Teutonicus 34. Population Growth
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Steam ID: JC (I make those mods on the workshop) Last edited by crawf0rd; Oct 29, 2012 at 06:50 AM. |
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#2 |
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Maximón
Join Date: Dec 2011
Location: North Carolina
Posts: 3,811
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I will get this one started
!I will upvote Denmark's UA - Why - because it is the most amazing thing about them and fits entirely in my style of combat. Blitzkrieg! Being able to land a unit from the sea, ignore ZOC (if done properly), move, set up and fire (if a siege unit) and attack all on the same turn is amazing Downvote. Yea... any question? India's will go down first. Manifest Destiny 20 Trade Caravans 20 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 20 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellinic League 20 Scourge of God 20 Great Andean Road 20 Population Growth 18 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 20 Mongol Terror 20 Dutch East India Company 20 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20
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"The time for dawn has come, let us finish our work. Let us create those who are to feed and provide for us appear. Let man appear, let humanity exist on earth." - The Popol Vuh |
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#3 |
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Emperor
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Manifest Destiny 20
Trade Caravans 20 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 20 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellinic League 20 Scourge of God 20 Great Andean Road 20 Population Growth 16 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 20 Mongol Terror 20 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Population Growth: Boring, unimaginitive and very restricting to gamestyle. Dutch East India Company: You can become so rich in the first few turns without becoming unhappy and thanks to the money you can expand faster then any one else. |
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#4 |
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The One and Only
Join Date: Jan 2012
Posts: 347
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Manifest Destiny 20
Trade Caravans 20 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 20 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 20 Population Growth 16 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 20 Mongol Terror 20 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Fixed a spelling error on my part. |
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#5 |
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Prince
Join Date: Mar 2012
Posts: 495
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Manifest Destiny 20
Trade Caravans 20 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 20 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 21 (+1) Population Growth 14 (-2) The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 20 Mongol Terror 20 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 I hate to be so predictable, but India's UA has the distinction of being worse than nothing in most circumstances. The Great Andean Road = early cash, cash that scales with empire size and puppets, early scouting, and the ability to move into a defensive position and attack on the same turn. What's not to love? |
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#6 |
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Warlord
Join Date: May 2012
Posts: 227
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Manifest Destiny 20
Trade Caravans 20 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 21 (+1) a huge boost when put to good use Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 14 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 20 Mongol Terror 18 (-2) i dont fight cs Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20
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All I say is in my experience. Plumbi cum Honora |
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#7 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,615
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Manifest Destiny 20
Trade Caravans 20 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 21 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 12 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 The Long Count : Very useful once you get Theology. First gps can appear pretty fast if you really beeline that tech. And you can choose them. Population Growth : Was decent pre GnK but devs really should adapt this UA to the new reality. Happiness is more abundant and it's hard to ReX when you don't settle directly on luxuries, thing that you cannot afford every game.
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Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#8 |
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Prince
Join Date: Jul 2010
Posts: 326
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Manifest Destiny 18
Trade Caravans 20 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 21 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 13 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Population growth isn't bad...it just leads to a different style of play, but most of your unhappiness comes from citizens anyway. Manifest Destiny: Provides almost no economic bonus. Buying tiles is usually a waste and doesn't cost much. It should be -50% cost to gold AND culture for getting a tile. |
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#9 |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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Manifest Destiny 18
Trade Caravans 20 Diplomatic Marriage 18 (-2) Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 21 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 13 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 21 (+1) The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Maybe I have been playing Korea too much with test games for GOTM 44 and the various science comparison test games. The +2 per specialist and great person tile improvement really adds up. The bonus bulb from building science buildings (which I want to build anyway) in Seoul is the icing on the cake.I think Austria's Diplomatic Marriage is very gimmicky and borderline broken. Is it powerful to get a quick mercenary army along with a city for 500 ?...sure. It just seems like a stupid mechanic. I don't like to play Austria because it feels like cheating and when I see Austria in the game I try to eliminate her early...not because she is a threat but because the design of the UA is so poor that it can ruin the game. On the last point, if the CS would remain CS so that when I capture them they can be liberated (and not be given the option to burn them), then I wouldn't dislike it quite as much. Austria really needs to be fixed.
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“Winning means being unafraid to lose" -Fran Tarkenton “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” -Sun Tzu Last edited by Mesix; Sep 21, 2012 at 01:18 AM. |
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#10 |
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King
Join Date: Sep 2012
Location: Colorado
Posts: 986
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Manifest Destiny 18
Trade Caravans +1 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 21 Druidic Lore 20 Art of War 20 Viking Fury 21 Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth -2 11 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Population Growth: Let's be honest, it's the first to go so I want to get rid of it as fast as possible. Just so uninspiring (Germany, you came close) Trade Caravans: That +1 gold has you swimming in cash by the end of the game and excess cash is always good to have when the going gets rough. Extra oil always useful |
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#11 |
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Prince
Join Date: Sep 2009
Location: Vitória, Brazil
Posts: 529
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Manifest Destiny 18
Trade Caravans 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 22 (+1) Druidic Lore 20 Art of War 20 Viking Fury 19 (-2) Monument Builders 20 Sun Never Sets 20 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 20 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 11 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Free harbors alone is awesome beyond words. Traveling over mountains is more situational, but occasionally it's game changing. More often it's used once or twice in a game, just as a shortcut. Viking Fury simply does nothing for me. |
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#12 |
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Chieftain
Join Date: Sep 2012
Posts: 53
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Manifest Destiny 18
Trade Caravans 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 22 Druidic Lore 20 Art of War 20 Viking Fury 19 Monument Builders 20 Sun Never Sets 21 (+1) Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 18 (-2) Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 11 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 England's UA: Amazing abaility to have 4 movement embarked units from the start, Caravales with 10 movement and other ridiculous ships. Add this to commerce +1movement and Great Lighthouse (which you can at least always capture with such a great navy anyway!) is just extreme. Germany's UA: Just stupid. Capture a brute, disband. Boring stuff. |
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#13 |
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Prince
Join Date: Sep 2012
Posts: 439
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Manifest Destiny 18
Trade Caravans 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 22 Druidic Lore 20 Art of War 21 (+1) +30% generals and you get tons of them... China has the best UA/UU/UB synergy of any civ, in my opinion. Viking Fury 19 Monument Builders 20 Sun Never Sets 21 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 16 (-2) Terrible UA. If barbs kept pace with the units you could make, maybe it would be helpful. I hate "winning" a "Brute" in 1000 AD. -25% Maintenence is nice, and has nice synergy with UU, but still not as good as many other UAs. Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 11 The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 |
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#14 |
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Maximón
Join Date: Dec 2011
Location: North Carolina
Posts: 3,811
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Manifest Destiny 18
Trade Caravans 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 22 Druidic Lore 20 Art of War 21 Viking Fury 20 (+1). This UA is amazing. Its the UA that makes the whole Civ worth playing. But rather than the brute force it implies - tactics is where it shines. If you are a tactical player this UA is for you Monument Builders 20 Sun Never Sets 21 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 16 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 9 (-2) When it sinks it sinks. Warmongering with India is nearly out of the question - which is sad considering the best thing about India is its elephant The Great Warpath 20 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20
__________________
"The time for dawn has come, let us finish our work. Let us create those who are to feed and provide for us appear. Let man appear, let humanity exist on earth." - The Popol Vuh |
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#15 |
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Prince
Join Date: Sep 2008
Location: Mentor, Ohio
Posts: 474
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Side note: What is the war canoe promotion for Askia?
Manifest Destiny 18 Trade Caravans 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 22 Druidic Lore 20 Art of War 21 Viking Fury 19 Monument Builders 20 Sun Never Sets 21 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 17 (+1) Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 11 The Great Warpath 18 (-2) Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 20 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Furor Teutonics - I find that it adds variety to game play. you can generate an early army purely by fighting. I honestly think this would be a better UA for the Huns though. I do agree with above poster that the barbs dont catch up with you, but I think that this is something that should be patched by the barbarian being a random unit, not necessarily the one you killed. Maybe draw from a pool of the units the least advanced player could make. The great warpath I find rather weak. Outside of your city and a little extra theres not that much forest, so the double movement is sporadic. The trade routes require the forests be in your cultural boarders to work, so its really a hassle. |
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#16 |
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Prince
Join Date: Mar 2012
Posts: 495
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#17 |
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Prince
Join Date: Sep 2008
Location: Mentor, Ohio
Posts: 474
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Thanks. It also can be used to put a scout on auto explore once you get the tech that lets units into oceans.
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#18 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,615
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Manifest Destiny 18
Trade Caravans 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 20 Patriarchate of Constantinople 20 Phoenician Heritage 22 Druidic Lore 20 Art of War 21 Viking Fury 19 Monument Builders 20 Sun Never Sets 21 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 17 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 9 The Great Warpath 18 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 21 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 Glory of Rome : 25% bonus production from stuff already build in capital is huge. All you need is to rush buy the building and start others in other cities to get an insane bonus ![]() Population Growth : Hmm...Still alive? Same reason than yesterday.
__________________
Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#19 |
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Chieftain
Join Date: Jul 2012
Posts: 40
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Manifest Destiny 16
Trade Caravans 21 Diplomatic Marriage 20 Sacrificial Captives 20 Ingenuity 21 Patriarchate of Constantinople 20 Phoenician Heritage 22 Druidic Lore 20 Art of War 21 Viking Fury 19 Monument Builders 20 Sun Never Sets 21 Spirit of Adwa 20 Ancien Regime 20 Furor Teutonicus 17 Hellenic League 20 Scourge of God 20 Great Andean Road 21 Population Growth 9 The Great Warpath 18 Bushido 20 Scholars of the Jade Hall 20 The Long Count 21 Mongol Terror 18 Dutch East India Company 21 Barbary Corsairs 20 Achaemenid Legacy 20 Wayfinding 20 The Glory of Rome 21 Siberian Riches 20 Father Governs Children 20 Seven Cities of Gold 20 Nobel Prize 20 |
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#20 |
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Prince
Join Date: Sep 2012
Posts: 439
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Did you forget River Warlord?
Also, I assume its 1 vote per day? |
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