whoward69
DLL Minion
... think I've done something wrong!
The new unit works fine with the existing carrier skin but when I change the <Model> element in
I get the "standing on its head" effect seen above!
Porte-Avions_2.fxsxml, Porte-Avions_2.dds, Porte-Avions_2.gr2 and Porte-Avions_2_gloss.dds are all in the mod with VFS=true (from http://forums.civfanatics.com/showpost.php?p=10791977&postcount=10)
Any ideas gratefully received!
W
The new unit works fine with the existing carrier skin but when I change the <Model> element in
Code:
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_SUPER_CARRIER</Type>
<Scale>0.09</Scale>
<Domain>Sea</Domain>
<!--
<Model>Assets/Units/Carrier/Carrier.fxsxml</Model>
-->
<Model>Porte-Avions_2.fxsxml</Model>
<MaterialTypeTag>METAL</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
I get the "standing on its head" effect seen above!
Porte-Avions_2.fxsxml, Porte-Avions_2.dds, Porte-Avions_2.gr2 and Porte-Avions_2_gloss.dds are all in the mod with VFS=true (from http://forums.civfanatics.com/showpost.php?p=10791977&postcount=10)
Any ideas gratefully received!
W