Game of the Month 138: October 2012
Game Settings:
Civilization: Egyptians
Difficulty: Deity
Map: Revealed as part of the scenario
Victory: Special Scoring System
Length: 240 turns (Jan 1871 - Dec 1890)
Special Rules: See Below
Deadline: February 1. This may be extended depending on how long the game takes to play.
This scenario is designed to introduce two aspects of Civ 2 that are not usually seen by experienced players: a fight for survival and modern naval warfare. Spoiler tags are used in this post for organizational purposes, not because they spoil the game.
I'm sorry if this GOTM has a lot of information, but I think most of it is necessary given the unusual nature of this game. If anything is unclear or if you think it should be changed, please say so.
Storyline
The Ellingsworth Archipelago was discovered in 1328 by Eliot E. Ellingsworth and the three ships under his command. The large archipelago was settled somewhat haphazardly over the following centuries, with the result that many islands are still divided between several powers. As the centuries progressed, some colonial powers declined and their territories gained independence, yielding the four main regional powers. Still, many territories are governed by extra-regional powers.
Recently, the Romans, largest of the regional powers, have sought to expand their power in the Archipelago. This desire has finally erupted into war with the Egyptians, the smallest of the regional powers. President Cleopatra is now marshalling Egypt's forces to halt the Roman invasion. Her ultimate goal is to inflict a defeat so decisive on the Romans that their government will agree to major military restrictions and enforcement inspections.
Scenario Factions
Romans
The communist Romans are the largest power in the region and their territorial ambitions have finally brought them into conflict with the Egyptians. They are well developed and have many industrialized cities.
Regional Tribes
Although colonial powers took possession of most of the land in the region, there are still a number of tribes scattered about the archipelago that were neither wiped out nor assimilated into modern society. Armies and navies trained to fight modern enemies in improved areas may find that attempting operations in the swamps, deserts, and jungles where most tribes still live is more difficult than expected.
Vikings
The Vikings are renown for the world class research that is conducted in Trondheim and some of their other cities. Despite this (or, perhaps, because of it), the Viking government directs nearly all its attention to the cities near the capital, and a couple mineral rich islands in the south. The Viking navy consists mostly of submarines, with many scattered about the region.
Egyptians
The Egyptian Democracy is the smallest of the four regional powers, and generally the furthest behind in economic improvements. They now face invasion from the expansionistic Romans and it remains to be seen if Cleopatra can halt the invasion and better the fortunes of her nation.
Persians
The Persian Democracy is found in the Northeast of the Archipelago. They have a sizeable surface fleet stationed to protect their territories, but being somewhat removed from the Romans, it is unclear what kind of impact they will have on the current conflict. The Persians are well known for their early adoption of Women's Suffrage and for the world famous Michelangelo's Chapel.
League of Carthage
The League of Carthage was the brainchild of Jason Hannibal, current President of the League and former foreign minister of Utica. The League is an alliance of various small independent nations for the primary purpose of increasing their clout in international relations. Additionally, the League seeks to promote its members' ability to provide international trade and financial services (all cities have Airports and Superhighways). The League leader, Carthage, is a global financial center, and nearby Utica holds extensive mineral wealth. Relations between the League and the governments of the Dependent Territories are frequently tense, due to allegations that the League enables tax evasion and supports independence movements.
Dependent Territories
These cities are dependencies to extra-regional powers. The wealth and government of these territories varies a lot, as some governments take more interest in their overseas territories than others. Several large international naval fleets are stationed in the region.
Scoring System
1. Green Star
2. Gold, Silver, and Bronze Medals
The medals are awarded to the players who most quickly bring the Romans down to 5 objectives (a Roman "Decisive Defeat") and keep the Romans at 5 or fewer objectives for 5 consecutive turns. If the Romans capture objective cities (even foreign objectives) during this and exceed 5 objectives at any point, then the player must try again.
This is the main victory condition for this scenario.
3. Blue Star
The Blue Star is awarded to the first player to obtain 70 objectives and hold at least that many for 3 consecutive turns.
This is an optional goal for this scenario.
4. Red Star
A Red Star is awarded to any player who finishes the scenario. That is, the player plays out the 240 turns of the scenario or completely eliminates all the other civilizations.
This is intended mainly to reward players for sticking with the game if they are holding on to a few cities but are unable to turn the tide of the war. The conquest option allows more successful players to obtain this reward if they desire without having to waste time managing a civilization waiting for the last turn to come.
5. Roman Marginal Victory
If the Romans obtain 40 or more objectives at any time, the player is penalized by 5 years (60 turns) in the competition for the Gold, Silver, and Bronze medals. Green, Blue, and Red stars are still awarded as normal.
This is a penalty for the player allowing the Romans to get too strong.
6. Survival
Players are said to have survived the scenario if they finish the scenario but do not decisively defeat the Romans. Surviving players are ranked based on the number of objectives held at the end of the scenario. If fewer than 3 players decisively defeat the Romans, then surviving players qualify for medals. All surviving players receive a Red Star.
7. Defeat
Players are defeated if they lose all their cities. Defeated players are ranked based on how long they survive.
8. Game Length
The scenario ends in 1891, 240 turns after it begins. If no player qualifies for the Blue Star before the scenario ends, then the player with the most objectives on the last turn of the scenario is awarded the Blue Star. If no player qualifies for the Green Star, then it is awarded to the recipient of the Gold Medal.
Special Rules for this Scenario
1. The use of ship chains is forbidden.
2. Bomber Stack Restriction
i. Squares with loaded transports are not to be "protected" with bombers. If a transport is covered through accident or movement point restrictions, it, and any other ships on the square, forfeit their next turn, and no new ships may be added for extra defense.
ii. Use of bombers over other units should be avoided where reasonable to do so. This should not prevent the use of bombers if it would put them out of range or substantially increase the risk of having the bomber trapped by foreign units. Units may be used for legitimate protection of the bomber from fighter retaliation, provided the bomber made an attack or is in flight between destinations.
3. Trade Restrictions
i. It is forbidden to trade with the Romans.
ii. It is forbidden to trade with a nation with which you are at war or cease-fire.
iii. If you take an objective city from its original owner, you may no longer trade with that nation for the remainder of the game. Trade with the purple civ is an exception to this rule, and may be done if at peace regardless of objectives taken.
Player Notes:
Submission Guidelines
Players should submit saves on the turn they qualify for the Green Star, a Medal, and the Blue Star. They should also submit a saved game from 1881 (half way through the game) and their final save. Additionally, a saved game should be included if the Romans gain 40 objectives for a marginal victory.
A player may end this GOTM on any turn and submit for ranking based on the objectives he actually completed. Players who do not meet any victory conditions (Green Star, Medal, Blue Star, Red Star) are ranked as players defeated the turn after their submission.
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file).
Please sent the savegames only to civ2gotm@gmail.com.
Edit: I have just created the page. And added the savelink in this post.
Starting save is here.
Game Settings:
Civilization: Egyptians
Difficulty: Deity
Map: Revealed as part of the scenario
Victory: Special Scoring System
Length: 240 turns (Jan 1871 - Dec 1890)
Special Rules: See Below
Deadline: February 1. This may be extended depending on how long the game takes to play.
This scenario is designed to introduce two aspects of Civ 2 that are not usually seen by experienced players: a fight for survival and modern naval warfare. Spoiler tags are used in this post for organizational purposes, not because they spoil the game.
I'm sorry if this GOTM has a lot of information, but I think most of it is necessary given the unusual nature of this game. If anything is unclear or if you think it should be changed, please say so.
Storyline
Spoiler :
The Ellingsworth Archipelago was discovered in 1328 by Eliot E. Ellingsworth and the three ships under his command. The large archipelago was settled somewhat haphazardly over the following centuries, with the result that many islands are still divided between several powers. As the centuries progressed, some colonial powers declined and their territories gained independence, yielding the four main regional powers. Still, many territories are governed by extra-regional powers.
Recently, the Romans, largest of the regional powers, have sought to expand their power in the Archipelago. This desire has finally erupted into war with the Egyptians, the smallest of the regional powers. President Cleopatra is now marshalling Egypt's forces to halt the Roman invasion. Her ultimate goal is to inflict a defeat so decisive on the Romans that their government will agree to major military restrictions and enforcement inspections.
Scenario Factions
Romans
Spoiler :
The communist Romans are the largest power in the region and their territorial ambitions have finally brought them into conflict with the Egyptians. They are well developed and have many industrialized cities.
Regional Tribes
Spoiler :
Although colonial powers took possession of most of the land in the region, there are still a number of tribes scattered about the archipelago that were neither wiped out nor assimilated into modern society. Armies and navies trained to fight modern enemies in improved areas may find that attempting operations in the swamps, deserts, and jungles where most tribes still live is more difficult than expected.
Vikings
Spoiler :
The Vikings are renown for the world class research that is conducted in Trondheim and some of their other cities. Despite this (or, perhaps, because of it), the Viking government directs nearly all its attention to the cities near the capital, and a couple mineral rich islands in the south. The Viking navy consists mostly of submarines, with many scattered about the region.
Egyptians
Spoiler :
The Egyptian Democracy is the smallest of the four regional powers, and generally the furthest behind in economic improvements. They now face invasion from the expansionistic Romans and it remains to be seen if Cleopatra can halt the invasion and better the fortunes of her nation.
Persians
Spoiler :
The Persian Democracy is found in the Northeast of the Archipelago. They have a sizeable surface fleet stationed to protect their territories, but being somewhat removed from the Romans, it is unclear what kind of impact they will have on the current conflict. The Persians are well known for their early adoption of Women's Suffrage and for the world famous Michelangelo's Chapel.
League of Carthage
Spoiler :
The League of Carthage was the brainchild of Jason Hannibal, current President of the League and former foreign minister of Utica. The League is an alliance of various small independent nations for the primary purpose of increasing their clout in international relations. Additionally, the League seeks to promote its members' ability to provide international trade and financial services (all cities have Airports and Superhighways). The League leader, Carthage, is a global financial center, and nearby Utica holds extensive mineral wealth. Relations between the League and the governments of the Dependent Territories are frequently tense, due to allegations that the League enables tax evasion and supports independence movements.
Dependent Territories
Spoiler :
These cities are dependencies to extra-regional powers. The wealth and government of these territories varies a lot, as some governments take more interest in their overseas territories than others. Several large international naval fleets are stationed in the region.
Scoring System
Spoiler :
1. Green Star
Spoiler :
The Green Star is awarded to the first player to bring the Romans down to 20 objectives (a Roman "Marginal Defeat"). There is no requirement for holding the objectives.
This rewards a player for a quick retaliation.
This rewards a player for a quick retaliation.
2. Gold, Silver, and Bronze Medals
Spoiler :
The medals are awarded to the players who most quickly bring the Romans down to 5 objectives (a Roman "Decisive Defeat") and keep the Romans at 5 or fewer objectives for 5 consecutive turns. If the Romans capture objective cities (even foreign objectives) during this and exceed 5 objectives at any point, then the player must try again.
This is the main victory condition for this scenario.
3. Blue Star
Spoiler :
The Blue Star is awarded to the first player to obtain 70 objectives and hold at least that many for 3 consecutive turns.
This is an optional goal for this scenario.
4. Red Star
Spoiler :
A Red Star is awarded to any player who finishes the scenario. That is, the player plays out the 240 turns of the scenario or completely eliminates all the other civilizations.
This is intended mainly to reward players for sticking with the game if they are holding on to a few cities but are unable to turn the tide of the war. The conquest option allows more successful players to obtain this reward if they desire without having to waste time managing a civilization waiting for the last turn to come.
5. Roman Marginal Victory
Spoiler :
If the Romans obtain 40 or more objectives at any time, the player is penalized by 5 years (60 turns) in the competition for the Gold, Silver, and Bronze medals. Green, Blue, and Red stars are still awarded as normal.
This is a penalty for the player allowing the Romans to get too strong.
6. Survival
Spoiler :
Players are said to have survived the scenario if they finish the scenario but do not decisively defeat the Romans. Surviving players are ranked based on the number of objectives held at the end of the scenario. If fewer than 3 players decisively defeat the Romans, then surviving players qualify for medals. All surviving players receive a Red Star.
7. Defeat
Spoiler :
Players are defeated if they lose all their cities. Defeated players are ranked based on how long they survive.
8. Game Length
Spoiler :
The scenario ends in 1891, 240 turns after it begins. If no player qualifies for the Blue Star before the scenario ends, then the player with the most objectives on the last turn of the scenario is awarded the Blue Star. If no player qualifies for the Green Star, then it is awarded to the recipient of the Gold Medal.
Special Rules for this Scenario
Spoiler :
1. The use of ship chains is forbidden.
2. Bomber Stack Restriction
Spoiler :
i. Squares with loaded transports are not to be "protected" with bombers. If a transport is covered through accident or movement point restrictions, it, and any other ships on the square, forfeit their next turn, and no new ships may be added for extra defense.
ii. Use of bombers over other units should be avoided where reasonable to do so. This should not prevent the use of bombers if it would put them out of range or substantially increase the risk of having the bomber trapped by foreign units. Units may be used for legitimate protection of the bomber from fighter retaliation, provided the bomber made an attack or is in flight between destinations.
3. Trade Restrictions
Spoiler :
i. It is forbidden to trade with the Romans.
ii. It is forbidden to trade with a nation with which you are at war or cease-fire.
iii. If you take an objective city from its original owner, you may no longer trade with that nation for the remainder of the game. Trade with the purple civ is an exception to this rule, and may be done if at peace regardless of objectives taken.
Player Notes:
Spoiler :
The Egyptians have 4 diplomats in Roman territory at the start of the game. These diplomats can be used for any purpose, although it is recommended that one of them be used to steal Advanced Flight (the only tech the Romans have that the Egyptians don't). The other three should probably be used to investigate the coastal cities to get an idea of the sort of force that can be brought to bear against you on the first turn. Use this information when deciding whether to defend or evacuate Byblos.
Nearly all AI units at the start of the game have veteran status (although not all cities will produce veteran units). Take this into account when setting up defenses.
Pollution is disabled in this scenario. Most cities have adequate pollution control, however, so some cash can be raised by selling the improvements.
There is no technology from conquest.
The Total War Flag is toggled (which also prevents spaceships) and government switching is forbidden. This combination eliminates senate interference. It also allows cities to be in disorder without overthrowing the government and allows tech theft without the government falling.
No new wonders can be built.
As a rule of thumb, OBJECTIVE cities have at least 20 shield production at the start of the scenario and OBJECTIVEx2 cities have 50 shield production. Some minor capitals also have double objectives, and major capitals have triple objectives.
An early draft of this scenario can be found here. Some changes have been made since then, including an increased size of the invasion force. It may be worth playing through the first few turns of the save to get a feel for what might happen.
Nearly all AI units at the start of the game have veteran status (although not all cities will produce veteran units). Take this into account when setting up defenses.
Pollution is disabled in this scenario. Most cities have adequate pollution control, however, so some cash can be raised by selling the improvements.
There is no technology from conquest.
The Total War Flag is toggled (which also prevents spaceships) and government switching is forbidden. This combination eliminates senate interference. It also allows cities to be in disorder without overthrowing the government and allows tech theft without the government falling.
No new wonders can be built.
As a rule of thumb, OBJECTIVE cities have at least 20 shield production at the start of the scenario and OBJECTIVEx2 cities have 50 shield production. Some minor capitals also have double objectives, and major capitals have triple objectives.
An early draft of this scenario can be found here. Some changes have been made since then, including an increased size of the invasion force. It may be worth playing through the first few turns of the save to get a feel for what might happen.
Submission Guidelines
Players should submit saves on the turn they qualify for the Green Star, a Medal, and the Blue Star. They should also submit a saved game from 1881 (half way through the game) and their final save. Additionally, a saved game should be included if the Romans gain 40 objectives for a marginal victory.
A player may end this GOTM on any turn and submit for ranking based on the objectives he actually completed. Players who do not meet any victory conditions (Green Star, Medal, Blue Star, Red Star) are ranked as players defeated the turn after their submission.
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file).
Please sent the savegames only to civ2gotm@gmail.com.
Edit: I have just created the page. And added the savelink in this post.
Starting save is here.

Last edited by a moderator: