Natural wonder frequency?

Aaron90495

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Joined
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I was just wondering how many natural wonders spawn on any given map. I would guess 2 on duel, 4 on tiny, etc.?

Also, would there be any way to increase the frequency? I think battling over NWs is fun, and I would think there's a way to edit the XML to make them appear more frequently.

And lastly, which wonders are the most and least common?
 
It would be nice if there were a tick box in the advanced settings to include all natural wonders (or at least to double the frequency).
 
It would be nice if there were a tick box in the advanced settings to include all natural wonders (or at least to double the frequency).

I agree, Mesix. There are so many games in which I don't find a natural wonder until extremely late, granted I usually play on Small maps, but still. In my last small game there were only 2 natural wonders if I remember correctly, one of which was Krakatoa in the middle of the ocean...

I've played with Spain twice (small map): the first time I started with a NW 4 tiles from my capital with 3 other NW scattered about. Another game there wasn't a single NW on the map. Needless to say, it wasn't fun...
 
It would be nice if there were a tick box in the advanced settings to include all natural wonders (or at least to double the frequency).

Yes! This would be welcome indeed! Kind of like the resources drop down box, we could have:

NATURAL WONDERS:
None
Few
Standard
Many
No 'Fantasy' Wonders
 
I agree as well. Natural Wonders should be able to be controlled by the player.
Although that might give Spain too much of an advantage if you could control them like that, just like how Montezuma is OP with raging barbarians.
 
Me thinks a slider like the one for city states would be appropriate.
 
I agree, Mesix. There are so many games in which I don't find a natural wonder until extremely late, granted I usually play on Small maps, but still. In my last small game there were only 2 natural wonders if I remember correctly, one of which was Krakatoa in the middle of the ocean...

I've played with Spain twice (small map): the first time I started with a NW 4 tiles from my capital with 3 other NW scattered about. Another game there wasn't a single NW on the map. Needless to say, it wasn't fun...

Seconded.

Anyone know if this might be moddable?
 
I've played with Spain twice (small map): the first time I started with a NW 4 tiles from my capital with 3 other NW scattered about. Another game there wasn't a single NW on the map. Needless to say, it wasn't fun...
Spain's strength is directly proportional to map size. I REALLY don't want more natural wonders on my map. Slightly more than 1 for every two cities makes it nice and competitive. If you guys do go through with the mod and it gets wrapped into a patch, please make sure it's an option and not in the default map script. Seems like some of them need to be revamped, especially considering the new ones with G&K. Makes NW's like the Grand Mesa and Barringer Crater leaving more to be desired.
 
Spain's strength is directly proportional to map size. I REALLY don't want more natural wonders on my map. Slightly more than 1 for every two cities makes it nice and competitive. If you guys do go through with the mod and it gets wrapped into a patch, please make sure it's an option and not in the default map script. Seems like some of them need to be revamped, especially considering the new ones with G&K. Makes NW's like the Grand Mesa and Barringer Crater leaving more to be desired.

Slightly more than 1 for every two cities? What settings do you use? I tend to get 1 for every ~10 cities, if not 15.
 
If anyone wants to try to mod this, here is some basic information. First, the file "Civ5Features.xml" defines the "OccurrenceFrequency" for each natural wonder. This value is 1 for Fountain of Youth, 2 for El Dorado, 5 for Cerro de Potosi, and 10 for everything else. (Warning: In the G&K version of this file, the numbers for the three special cases actually appear in two different locations; I'm not sure why.) These are probably percentages; you can presumably eliminate the "fantasy" wonders by setting this value to 0. (None of this has been tested...)

The number of wonders is determined by map size. At present, this is hard-coded (as a local array called "worldsizes") inside the file "AssignStartingPlots.lua" as follows
  • duel = 2
  • tiny = 3
  • small = 4
  • standard = 5
  • large = 6
  • huge =7
If you want to change the number, you'll have to replace this file.
 
I can't remember the last time I played a game where a NW was within reach.
 
I can't remember the last time I played a game where a NW was within reach.

NW are not supposed to be "too close" to staring locations. The "assignStartingPlots.lua" script does the following:
  1. place civs
  2. place wonders, avoiding the civ start locations
  3. place city states
 
It would be nice if there were a tick box in the advanced settings to include all natural wonders (or at least to double the frequency).
I would love that too. Option to include ALL natural wonders (just like how you can choose how many city states to include).

Though I really wish they would so something about city states spawning next to natural wonders. Is a bit of a downer if you aren't Austria and don't want to conquer the city state.

NW are not supposed to be "too close" to staring locations. The "assignStartingPlots.lua" script does the following:
  1. place civs
  2. place wonders, avoiding the civ start locations
  3. place city states
I wish they would swap the latter two - placing wonders to avoid all civ start locations (including city states).
 
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