Giant Wolfman
Warlord
Welcome to Sons of Monarchy: Round IX
Our ninth round will feature Asoka of India
Asoka is:
Organized: -50% Civic Upkeep, and Double Production of Lighthouse, Factory, & Courthouse
Spiritual: No Anarchy in addition to Double Production of Temples & the Cristo Redentor Wonder
Asoka, like the other Indian Gandhi, has a solid trait combo.
India's Starting Techs & Uniques:
Mysticism & Mining
Mausoleum: A Jail that gives +2
Fast Worker: A worker with 3 moves
The fast worker is held by some to be one of the best UU's in the game. One point to be made is that the fast worker doesn't actually improve tiles quicker. It can, however, move into a forested flatland and chop immediately, or onto hills and start working on a mine on the same turn. Mausoleum is decent but nothing too great.
The Start:
No Huts, No Events, Standard size, standard number of AI
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!
Our ninth round will feature Asoka of India

Asoka is:
Organized: -50% Civic Upkeep, and Double Production of Lighthouse, Factory, & Courthouse
Spiritual: No Anarchy in addition to Double Production of Temples & the Cristo Redentor Wonder
Asoka, like the other Indian Gandhi, has a solid trait combo.
India's Starting Techs & Uniques:
Mysticism & Mining
Mausoleum: A Jail that gives +2

Fast Worker: A worker with 3 moves
The fast worker is held by some to be one of the best UU's in the game. One point to be made is that the fast worker doesn't actually improve tiles quicker. It can, however, move into a forested flatland and chop immediately, or onto hills and start working on a mine on the same turn. Mausoleum is decent but nothing too great.
The Start:

No Huts, No Events, Standard size, standard number of AI
Spoiler Map type (no map info) :
Fractal map, no edits.
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Spoiler :
zoom all the way in, open worldbuilder, and add the appropriate techs to the barbarian civilization. This means archery at monarch or higher, hunting at emperor or higher, agriculture at immortal or deity, and the wheel at deity.
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!