Divine Cult is horrifically unbalanced.

Mouthwash

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DC makes it almost impossible for any newly founded religions to spread except the first few. The first couple of religions dominate, and even when other early religions get founded, they can't spread at all because the Civ which founded it already has a religion (even with multiple religion spread). I don't know why DC comes before Prophets but there are a couple of things that need to be done.

A) Let foreign religions spread to cities under DC (only Intolerant should prevent that- the ancient Egyptians didn't seem to have a problem with the Greek pantheon; for instance Alexander came to the temple of Amun).

B) Newly founded religions should spread almost immediately to 4-5 surrounding cities to give them a chance to grow.
 
My favorite is when the AI adopts Divine Cult with no religions in their borders, thus preventing the spread of any religion... ... ... ...FOREVER!
 
+1 :goodjob:

Maybe even make it so that the later in the tech tree the religion is situated, the more automagic spreads it generates!

I think that should depend on how fast it naturally spreads (Islam and Christianity would have the most spread).
 
Bump.
 
1) Turn on multi-religion spread option. Default BtS will only spread one religion to a city ever.

2) Build missionaries. That is what they are for!

I suggested awhile back that religions should spread without missionaries but it was rejected.
 
1) Turn on multi-religion spread option. Default BtS will only spread one religion to a city ever.

2) Build missionaries. That is what they are for!

I suggested awhile back that religions should spread without missionaries but it was rejected.

1. Most definitely Yes to that.
2.Again a resounding Yes
3. Religions Will spread without missionaries if you build their Temples after the Monasteries are built, With Mutli Rel Spread ON in the Bug Menu.

I sometime build a missionary to send to that new border city and by the time it gets there the religion has already beat the missionary there. So I look to see if I can send it to a neighboring AI. Or save it for the next city I build. I always use Multiple Religion spread. It's one of my favorite Options as is Religions as a whole for game play.

And I don't like the idea of taking away the 10% Research from Monasteries that have it already.

JosEPh
 
I DO have multiple religion spread and I HAVE been spamming missionaries like crazy. Divine Cult prevents any non-state religion from spreading. Fortunately, I was able to edit that out myself.
 
I don't use DP but once in a while for a diversion. But the last time I used it I didn't experience the problem you've posted MW. So this must be something fairly recent, say in the last month or so.

JosEPh
 
I agree with Joseph. I only go DP until I can get Prophets so that I can build the Druid or Shaman monastery. I still spread every religion I had to all my cities. It must be a new change and if it is then I disagree with it.
 
I agree with Joseph. I only go DP until I can get Prophets so that I can build the Druid or Shaman monastery. I still spread every religion I had to all my cities. It must be a new change and if it is then I disagree with it.

What does DP stand for? And I'm referring to the other Civs. Africa and Eurasia were just a big conglomeration of Druids until I edited Divine Cult to allow religion spread (and poor Joao didn't have any religion).
 
Sorry that should have been DC for Divine Cult. I was able to spread my other religions eg Shamanism when my State religion was Druidism when I was running Divine Cult. The only reason I was running Divine Cult was because I wanted to build some state religion buildings.
 
Dude, I'm saying that EVERYBODY has Divine Cult and new religions are being founded but they have no chance to spread.
 
OK< I still have not had my coffee yet this morning (after a 12 hour drive yesterday) so I appologise for misunderstanding. What you are saying is

1) Divine Cult is OP because it is the only one that anyone (SI) chooses.
2) Religions are not spreading.

Divine Cult in itself does not stop religion spread.

@StrategyOnly can I please put back the mod that spread your leader's favourite religion to your capital if you did not found that religion. I know you asked me to remove it but I really think it should be in.
 
Dude, I'm saying that EVERYBODY has Divine Cult and new religions are being founded but they have no chance to spread.

@MW,

I use Divine Cult until State Religion becomes available. In my current game almost every CIV has Founded and spread a different religion or 2 or 3. I do Not see the same thing that you are reporting. My Shinto spread into eygpt and the ottomans. While the ottomans Mesopotamianism spread into my border cities facing him While I had Divine Cult as my Civic choice. ( I didn't go checking to see if he was using DC at the time though, why would I?)

So we have different and opposing views on the actions of Divine Cult.

Maybe there is some other interaction, a mix of Civics or Leader traits, timing of Temple buildings being built (one of the Primary ways religions are spread), etc. that is causing this?

Just trying to understand you and get better details.

JosEPh
 
OK< I still have not had my coffee yet this morning (after a 12 hour drive yesterday) so I appologise for misunderstanding. What you are saying is

1) Divine Cult is OP because it is the only one that anyone (SI) chooses.
2) Religions are not spreading.

Divine Cult in itself does not stop religion spread.

@StrategyOnly can I please put back the mod that spread your leader's favourite religion to your capital if you did not found that religion. I know you asked me to remove it but I really think it should be in.

It's the only religious civic that anyone has (except those I gave Monotheism to) other than Folklore and Irreligion. My problem is that Africa and Eurasia have converted almost entirely to Druidic Traditions and thus no other religion can spread because Divine Cult blocks non-state religions.

Also, yes it does stop all religion spread if you don't have a religion, because then it views all religions as "non-state religions." This is what happened to Joao.
 
@MW,

I use Divine Cult until State Religion becomes available. In my current game almost every CIV has Founded and spread a different religion or 2 or 3. I do Not see the same thing that you are reporting. My Shinto spread into eygpt and the ottomans. While the ottomans Mesopotamianism spread into my border cities facing him While I had Divine Cult as my Civic choice. ( I didn't go checking to see if he was using DC at the time though, why would I?)

So we have different and opposing views on the actions of Divine Cult.

Maybe there is some other interaction, a mix of Civics or Leader traits, timing of Temple buildings being built (one of the Primary ways religions are spread), etc. that is causing this?

Just trying to understand you and get better details.

JosEPh

The Vikings founded Druidic Traditions in my game and the Indians (Cholan? :huh:) founded Shamanism. Shamanism spread to Yangshao, Yue, Khmer, Persia, and Sumeria. Druidic Traditions spread to and converted every other Civ in the Old World( at least 30 Civs total). Are you using an Earth map?
 
No.

Current map is Pangaea (only 1 continent landmass). I do not subscribe to using earth type maps all the time. Nor do I play C2C to recreate Earth history. I play to Explore, Expand, Exploit and eventually Exterminate. If I wanted to recreate our world's history with Civ IV/BtS I'd play Realism Invictus by Walter Hawkwood.

But, in my current game with 10AI all but 2 have founded a Religion. My neighbor to the west (Egypt) has adopted my Religion Shinto. And the other one that has not founded a religion has adopted the the religion of his biggest neighbor. (Open borders and cultural influence at work in both cases.) So there is a quite good religion spread.

Now my neighbor to the east Founded Mesopotamianism and several of my new border cities adopted Meso before I could send a missionary. Same for him some of his new border cities had Shinto before Meso. Now it's in the classical Era and I've founded 2 more religions and most of my cities have 3 or 4 religions in them. Just like I want.

One more thing to think about is Victory Settings. I never use Mastery. Did when it 1st came out but not any longer. I only use 2-4 of those settings now. Each setting pulls the game in some subtle way (some not so subtle) and if you use Mastery you have a bowl of spaghetti. Use just 2-4 and you make a braid for the tapestry of the game to flow along. My experience and my opinion.

JosEPh
 
Well, that makes sense. I am playing on GEM with 50 Civs so religion spreads much faster between regions, especially with missionaries... still, it hurts the players who like Earth maps if DC stops non-state religion spread.
 
And I don't quite understand how this game could be fun without roleplaying. The sheer length of the game gives you incredible flexibility compared to any other mods. I don't "recreate" Earth's history but if I played the game like you did I would probably control the Mediterranean, all of Africa, and the Middle East by now (and it's 2000 BC).

Btw, can you switch Civs in-game?
 
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