[4000 BC]
I recall initial research is all but impossible, so I pick bronze working initial for a 50 turn crawl at minimum science.
We usually didn't catch up until meeting the Americas and had a decent size empire.
Early exploration is the key in the WM games.. We may pull of some early trades if we meet people fast.
[3650 BC]
We meet point-blank Mongolia, and trade masonry for burial and $10.
[3400 BC]
We meet India, and trade masonry for pottery and $45. He had alphabet, but we didn't have enough to trade for it.
[2800 BC]
We meet Persia, but no trade action.
[2750 BC]
We just make furry cow wheat. We only got it as the Mongolia settler first walked to our capitol.
[2430 BC]
We pop a hut, and get some angry barbs above Mongolia.
[2350 BC]
We were booted to the opposite side of Persia letting us contact Babylon. No deals happened.
[2070 BC]
We pop a hut, and get some angry barbs in Siberia.
[2030 BC]
We meet Greece, and give him warrior code, $260, $1 / turn for a worker and the wheel.
Summary:
We have one decent site toward Siberia with cows and deer.
We need to explore a bit more, but we want something in the south between the horses and multiple cow spots.
Shanghai should be a nice worker / settle pump once the granary is done. The border should pop soon thanks to the temple chopped out. Mongolia is already being a cultural pain on that city, so we need to get more culture options for their ASAP. Losing that city would be a disaster.
The warrior by Babylon should NOT risk popping a hut. Contact with more civs is to valuable. The Greek contact got me an unexpected tech.
I don't think we are ready for self-research yet, so we should pick another 50-turn tech.
ROSTER:
LKendter (just played)
Toxicman007 (up)
ToddMarshall (on deck)
Greebley
CKS
ADD ON: I don't know how fast we can get galley, but we really want to beat the AI to the islands such as Japan.