Now, with the Halo Rings on standby, a mixed crew of Covenant Separatist Elites and UNSC Marines must travel to the Ark, the central control station of the Halo Rings.
Their Mission: To destroy the Ark and to shut down the other Halo rings that would wipe out the entire galaxy.
As they were about to go through the slip-space portal, the Shipmaster received disturbing news.
They were not alone.
A small Covenant Loyalist force had infiltrated the Elite Battle Cruiser Shadow of Intent with the latest in UNSC and Covenant shape-altering cloaking technology.
The Shipmaster decided that they could not go through the portal with Covenant on board.
---DO NOT EDIT ANY POSTS!!! If you make a mistake, correct yourself in a new post.
3. Private Communication
Spoiler:
---You may never quote your role PM, neither publicly nor privately. Quoting from your role PM, in whole or in part, is explicitly forbidden.
---Do not discuss the formatting of the Role PM, do not discuss when the Role PM was sent, and do not post screenshots of it, or otherwise attempt to circumvent this rule in any way shape or form. If you need further instruction on this point, contact me. But the general idea is, no copy and pasting your Role PM, and that includes nearly perfect paraphrasing by changing a word or two. Don't try to loophole your way out of this. Additionally, images contained within your Role PM are for the eyes of the Role PM's recipient only. They shall not be made public unless the game host has made it public.
---You may communicate privately however you wish, although you must send me any QuickTopic links. Also, absolutely, positively NO SCREENSHOTS.
(Borrowed from Stairway to Heaven)
---Rule Addendum--- Do not quote any PMs in thread, or privately, that were sent to you by another person. Please paraphrase. No forwarding PMs as well. Do not attempt to circumvent this rule.
4. Phases
Spoiler:
---The Game is divided into two phases: UNSC Day, and UNSC Night (to avoid any confusion, these will be referred to as Day and Night) ---Day is 48 hours, Night is 24 hours. I will try and make use of the timer feature that our forums have gladly provided for us. ---During the day, someone is voted to be lynched. ---During the Night, all people with Night Abilities are expected to send me a PM stating their Night Actions. ---All ties in lynch votes will result in an RNG decision.
5. Voting
Spoiler:
---All votes must be cast in the Vote: Buddhafish format. Unvotes are not necessary, just vote for a new person. ---Vote: Abstain and Vote: No Lynch are both allowed. ---The tally and the results may be different than you think it should be. That’s ok. You can PM me if you have any questions, but the tally and the result are most likely a cause of game mechanics and not GM error.
6. Game Setup
Spoiler:
This game has many different factions competing for victory. ---Factions include: ---UNSC Personnel (Town) ---Covenant Separatists(Town)
---(These will be known collectively as Innocents) ---Covenant Loyalists (Mafia) ---Other Third Party Factions (Neutral)
---Split Town:
This game features a split town. Half will be UNSC, half will be Separatists. They both work together, and have the same VC. However, distrust still remains between the Elites and the Marines. So, whoever has more personnel aboard the Shadow of Intent at the end of the game will have control of the ship (provided there is an Innocent Victory).
7. Victory Conditions
Spoiler:
---The Innocent Victory Condition will look like this: ----------There are no Covenant Loyalist forces or any other unfriendly third-party forces remaining on the Shadow of Intent. ---Other parties’ Victory conditions may look different. ---Some people may have personal goals.
8. Levels of Victory
Spoiler:
Total Victory:
---Complete your VC, have the most personnel aboard at the end, complete your Personal Goal. Major Victory:
---Complete your VC, have the most personnel aboard at the end. Minor Victory:
---Complete your VC. Minor Defeat:
---Lose your VC, complete your Personal Goal. Major Defeat:
---Lose your VC. Total Defeat:
---Lose your VC, and your faction is the first to be eliminated.
9. Abilities
Spoiler:
---All abilities are outlined in your Role PM.
---All abilities are to be reported to be each night via PM, unless otherwise specified.
---Everyone receives a Role PM.
---All players have the ability to vote, whether stated in your Role PM or not. (duh)
10. Playing After Death
Spoiler:
You are encouraged to keep playing and participating once your character has died, whether you desire to try and contribute to your faction's victory in any way you can, or just be silly and mess with people.
Restrictions:
1. The dead may post in the public game thread; however, they are cannot vote, select, or carry out any night actions of any kind, unless the host specifies otherwise.
2. Dead players may not reveal any specifics concerning their role, family, or faction at any time, unless the host specifies otherwise.
3. Dead players may not quote or reference any host-sanctioned private communications they had with the host or with other players, unless the host specifies otherwise.
4. Dead players may not reveal, recount or allude to their previous night actions (or results thereof in the case of investigations) publicly or privately – even to confirm a previously made public or private reveal, unless the host specifies otherwise.
5. Dead players may not communicate privately with any living players, unless (you guessed it) the host specifies otherwise.
PLEASE BE VERY, VERY CAREFUL WITH THIS!
(Borrowed from Zack Mafia IV)
11. Replacements and WoGs
Spoiler:
---I will replace and WoG people as I see fit. This is all left to the host’s discretion. ---If you wish to be replaced, let me know in thread or by PM, (preferably both), and I will try to find you a replacement. ---Please be active. It kills the experience of the other players if you’re not.
12. Rule Amendments
Spoiler:
---I reserve the right to, at any time, change one, some, or all of these rules simultaneously if I believe that it is necessary to the game. ---Bear with me on this, and I will convey to you all the necessary details. ---Hopefully a rule change is not required.
13. Have Fun
Spoiler:
---This is a rule. Not abiding by it will result in replacement or WoG at the host's discretion.
1---All abilities in Red are active and require a PM to me to use. All abilities in Green are passive and happen automatically.
2---If you have any questions about your Role PM, send me a PM.
3---Note that in the write-ups, there will be characters mentioned from the Halo series. This is for flavor and should not be taken as anything more.
Something added to final notes: Note that in the write-ups, there will be characters mentioned from the Halo series. This is for flavor and should not be taken as anything more.
“What do you mean we’re not going through?” a Marine cried out.
“Yeah, what gives?” shouted another.
“I will NOT go through that portal with Loyalists aboard MY SHIP,” the Shipmaster replied forcefully.
The argument continued on until an Elite popped up from a terminal. “Incoming transmission from Earth, Shipmaster. Caller identified himself as Fleet Admiral Lord Terrance Hood, UNSC.”
“Bring up the hologram,” the Shipmaster ordered.
The hologram popped up on the table in front of the Shipmaster. Lord Hood began to speak. “Shipmaster, I know you believe there to be Covenant aboard your vessel, but couldn’t this be just a scare tactic, to slow us down from getting to the Ark?”
“Maybe so, Lord Hood, but the source that I got the information from is reliable. I’d stake my ship on it.”
“What information do you have on your so-called ‘Intruders’ anyway? Maybe I…” Lord Hood was then cut off by total darkness.
“Lieutenant, report!” barked the Shipmaster.
“Power surge, Shipmaster. No cause determined as of yet. We’re working on it. As of now, all communications are down. We’re running on emergency generators. All we have is lights.”
“Great,” said Sgt. Maj. Avery Johnson, who was sitting in a corner. “That’s just great. Now we’re stuck on this ship until we can figure out if the bastards are really here-".
“AHHHHHH!!!!” The scream interrupted Johnson’s train of thought.
“Weapons out Marines!” barked Johnson.
The Shipmaster said something in an odd language, but all of the Elites responded, guns out, already down the hallway towards the sound of the scream.
By the time Johnson and the Shipmaster were there, Marines and Elites were already on-scene. They were all standing in a circle. “Make a hole, make a hole!” Johnson yelled at his men.
He and the Shipmaster stepped through to see the body of Buddhafish lying on the ground. There was blood everywhere, mixed with a hint of burnt skin, Johnson noted. “Only one thing burns skin like that,” Johnson said, “Plasma.” There was a lot of mumbling about at that.
“Well Shipmaster, I guess we got Covenant on this damn thing. And if they got the technology you think they do, we could have our killer standing right here.”
There was a lot of looking around at this. Everyone looked warily at their neighbor, wondering if they were the person they said they were.
“Summon everyone to the bridge,” the Shipmaster said. “We shall kill one person each day until we find this Loyalist scum!”
“Kill the bastards? Works for me.” Johnson lit one of his trademark cigars.
Spoiler:
Buddhafish was UNSC
Spoiler:
He was a Marine.
Day 1 has started! It will end on Tuesday Night at 11 PM EST. That is in: [TIMER="10/23/2012 10:00 PM EST; Phase Over"][/TIMER].
Vote to Lynch someone in Bold!
Lynches will require a majority today.
Also, note if you have played Halo before (at all, ever, campaign or multi-player) by saying Yes in green, or No in red. If Yes, to what extent?
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