Locutus_Morti
Prince
After some inspiration from one of the Israel threads, I decided to brainstorm a bit for Polynesia. I don't think that we'd have to redo the map to fit them in, although they'd be of little significance. Here's what I came up with.
Polynesia
Spawn: 700AD
Their core area would be Polynesia, and their historical area would beEastern Australia, New Zealand, Hawaii, and Easter Island. Polynesia would have to be considered a New World Civilization, so as to prevent conquerors. The fact that they're situated on islands should prevent them from receiving conquerors on their core islands as well.
Any tips or suggestions are welcome.
Polynesia
Spawn: 700AD
- Unique Unit: Canoe:
Can enter Ocean tiles adjacent to Coast tiles
Spoiler :Replaces Galley
[*]Strength: 1
[*]Movement: 2
[*]Cost: 40
[*]Cargo Space: 1
[*]Can enter Ocean Tiles
- Unique Building: Moai Statue:Spoiler :Replaces Pagan Temple, +1 food/water tile,
unlimited priest+2 Priest
- Unique Power:
The Power of Tribalism: All specialists produce +1 HammerSpoiler :The Power of Migration: For every 2 foreign contacts you maintain, Sea tiles provide 1 Hammer (Works up to 4 contacts). Sea resources provide 1 extra Hammer.
- Unique Historical Victory:
Have 5 cities by 1200AD
Control New Zealand, Hawaii, and Easter Island by 1200 AD
Control 5 Fish Resources by 1500
Control a total of 8 sea resources by 1500
- Allow no European colonies in Polynesia,
Australia, New Zealand, or Hawaii by 1800
Their core area would be Polynesia, and their historical area would be
Any tips or suggestions are welcome.