Grandkhan
Telvanni Master Wizard
Lord_Iggy has since taken over this NES. Please send orders to him!
Orders Due: 12:00 AEST November 5
[TIMER="05/11/2012 12:00 PM UTC+10"][/TIMER]
So I got exams coming up, but I want to do something NES related. And hey, Diplomacy is pretty low intensiveness to mod.
So:
Welcome to NESer Diplomacy
What is Diplomacy?
Diplomacy is a 1959 board game devised by Allan Callahammer, published by Avalon Hill. There are 7 players, each taking the role of European power at the turn of the 20th Century - Britain, France, Russia, Germany, Italy, Austria, and the Ottoman Empire. Your goal is to gain dominance over Europe as one of these nations, and change the course of history.
Diplomacy is about betrayal, cunning, and negotation. To win, you have to negotiate and make alliances with people, as well as betraying them when the time is right. The winner is going to be the player who can make the best alliances, who can convince other people to help them when they need it, and who knows when to break alliances when the time is right.
There's been a few diplomacy games run on the forums previously, notably Crezth's Diplomacy 2012 earlier this year. Most of them end because enough people forget to send orders, so I've taken steps to avoid that, but most face-to-face diplomacy games never finish either.
Lets see how far we can go.
How do I play
Diplomacy is a very straightforward game; the official rules are here, but I'll try to summarise them a little. If you are very new to the game, I would recommend reading the rules anyway, but its actually quite strait forward.
All moves happen simultaneously and are issued in orders. The board is divided into provinces and some provinces have supply centres. There are three turns in every year. Spring Movement, Fall Movement, and Adjustment. You build armies and fleets in supply centres in Adjustment, but you can only have as many armies and fleets as you have supply centres - if you have more you must remove them in the Adjustment turn. You control a province by occupying it. Battles are decided by numerical superiority - you move an army into a province and you 'support' it with other armies. You can support other players armies - this is an integral part of the game. Numerical equality means that nothing happens.
If rules are still vague, join anyway, and ask any questions you want to know. I'm happy to help.
How is This Going to Work?
Each player will have 48 hours to PM me orders. YOU MUST REQUEST A READ RECEIPT WITH YOUR ORDERS, because I will be playing as well and the read receipt is a guarantee of my mod integrity. I will also send my own orders with a read receipt to some people before opening orders as a guarantee of my mod integrity, PLEASE DO NOT READ MY ORDERS EITHER BEFORE THE UPDATE.
Sample orders would read;
Army Trieste - > Vienna, Army Budapest supports Army Trieste into Vienna, Fleet Greece Holds. or something like that. Diplomacy shorthand isn't necessary, but helpful.
I'm not to finicky about order syntax, as long as the essentials are there. Which army is moving, where its moving too, which army you are supporting, where the army you are supporting to is going, etc.
Don't go into ridiculous detail in your orders outlining your grandoise landing into Holland and how you intend to govern the country or whatever, because none of that has any effect on anything in this game.
There will be 48 hours for you to conduct diplomacy, talk to people, work out backstabs, etc. Orders aren't complicated, so there shouldn't be a huge amount of time required. Orders will be due roughly 48-72 hours after the update is posted.
If you fail to send orders the FIRST TIME, all armies and fleets will hold. If in an adjustment turn, I will just build armies. If you fail the SECOND TIME, I will drop you and invite someone from the reserve list in.
Since there can only be 7 players, if you wish to play after all spaces have been filled please feel welcome to post and ask to be put on the reserve list. People on the reserve list will be given precedence when a spot opens. If you know you won't be able to continue playing, please let us know so the reserve player doesn't have to start from a godawful position because you just went 'bugger it' and didn't send orders.
Please do not whine about how your bestest best buddy backstabbed you even though he promised and everything, because everyone will just laugh at you. Backstabbing is the point of the game, and if you don't like then diplomacy is not the game for you, I think.
Sounds Good! How Do I Sign Up?
Okay, first six people (I will be player 7, because you need at least someone who'll defs send orders
). Please post indicating your interest, as well as with a number between 1 and 7 that nobody before has. This will be your randomly assigned country. I will take whatever number is left.
If you are too late to get a country, please feel free to post expressing your interest to play. You will be placed on the reserve list.
Orders Due: 12:00 AEST November 5
[TIMER="05/11/2012 12:00 PM UTC+10"][/TIMER]
So I got exams coming up, but I want to do something NES related. And hey, Diplomacy is pretty low intensiveness to mod.
So:
Welcome to NESer Diplomacy

What is Diplomacy?
Diplomacy is a 1959 board game devised by Allan Callahammer, published by Avalon Hill. There are 7 players, each taking the role of European power at the turn of the 20th Century - Britain, France, Russia, Germany, Italy, Austria, and the Ottoman Empire. Your goal is to gain dominance over Europe as one of these nations, and change the course of history.
Diplomacy is about betrayal, cunning, and negotation. To win, you have to negotiate and make alliances with people, as well as betraying them when the time is right. The winner is going to be the player who can make the best alliances, who can convince other people to help them when they need it, and who knows when to break alliances when the time is right.
There's been a few diplomacy games run on the forums previously, notably Crezth's Diplomacy 2012 earlier this year. Most of them end because enough people forget to send orders, so I've taken steps to avoid that, but most face-to-face diplomacy games never finish either.

How do I play
Diplomacy is a very straightforward game; the official rules are here, but I'll try to summarise them a little. If you are very new to the game, I would recommend reading the rules anyway, but its actually quite strait forward.
All moves happen simultaneously and are issued in orders. The board is divided into provinces and some provinces have supply centres. There are three turns in every year. Spring Movement, Fall Movement, and Adjustment. You build armies and fleets in supply centres in Adjustment, but you can only have as many armies and fleets as you have supply centres - if you have more you must remove them in the Adjustment turn. You control a province by occupying it. Battles are decided by numerical superiority - you move an army into a province and you 'support' it with other armies. You can support other players armies - this is an integral part of the game. Numerical equality means that nothing happens.
If rules are still vague, join anyway, and ask any questions you want to know. I'm happy to help.
How is This Going to Work?
Each player will have 48 hours to PM me orders. YOU MUST REQUEST A READ RECEIPT WITH YOUR ORDERS, because I will be playing as well and the read receipt is a guarantee of my mod integrity. I will also send my own orders with a read receipt to some people before opening orders as a guarantee of my mod integrity, PLEASE DO NOT READ MY ORDERS EITHER BEFORE THE UPDATE.
Sample orders would read;
Army Trieste - > Vienna, Army Budapest supports Army Trieste into Vienna, Fleet Greece Holds. or something like that. Diplomacy shorthand isn't necessary, but helpful.
I'm not to finicky about order syntax, as long as the essentials are there. Which army is moving, where its moving too, which army you are supporting, where the army you are supporting to is going, etc.
Don't go into ridiculous detail in your orders outlining your grandoise landing into Holland and how you intend to govern the country or whatever, because none of that has any effect on anything in this game.

There will be 48 hours for you to conduct diplomacy, talk to people, work out backstabs, etc. Orders aren't complicated, so there shouldn't be a huge amount of time required. Orders will be due roughly 48-72 hours after the update is posted.
If you fail to send orders the FIRST TIME, all armies and fleets will hold. If in an adjustment turn, I will just build armies. If you fail the SECOND TIME, I will drop you and invite someone from the reserve list in.
Since there can only be 7 players, if you wish to play after all spaces have been filled please feel welcome to post and ask to be put on the reserve list. People on the reserve list will be given precedence when a spot opens. If you know you won't be able to continue playing, please let us know so the reserve player doesn't have to start from a godawful position because you just went 'bugger it' and didn't send orders.
Please do not whine about how your bestest best buddy backstabbed you even though he promised and everything, because everyone will just laugh at you. Backstabbing is the point of the game, and if you don't like then diplomacy is not the game for you, I think.
Sounds Good! How Do I Sign Up?
Okay, first six people (I will be player 7, because you need at least someone who'll defs send orders

If you are too late to get a country, please feel free to post expressing your interest to play. You will be placed on the reserve list.