I like hexes.
I dislike 1UPT, because it feels so very unCivlike. It tends to make armies and battles seem so SMALL in scope and scale.
Additionally, the scale of the terrain tiles does not logically support the 1UPT, which would make more sense at a much smaller scale.
My proposal is to try to separate the idea of terrain tiles from movement tiles by making movement tiles smaller!
I'm not really sure how to do this EXACTLY, because when I tried to implement my idea, the angles that hexes form when they tessellate don't seem to add up precisely to what I want, but see the png attached. I'm hoping someone can take my idea and make it even better!
Each smaller hex would be a movement or unit tile, whereas each larger red hex represents a terrain tile. The colors of orange, green, and grey are meant to represent a different terrain.
In this way, you could fit 7 units into the same terrain tile, and still maintain the strategy of 1 unit per (movement) tile.
To balance this, the slowest units would get a movement of 3, allowing them to cross a terrain tile and enter a new one (though I could see giving some units like siege weapons movements of 2). All units within a certain terrain type would get the benefits and/or penalties of that terrain type, just like in normal civ.
This would also make ranged weapons much more realistic, as I don't think they should be able to fire so far as they do now considering the terrain scale. I would give ranged units the ability to fire several movement squares away, but not several terrain squares.
I dislike 1UPT, because it feels so very unCivlike. It tends to make armies and battles seem so SMALL in scope and scale.
Additionally, the scale of the terrain tiles does not logically support the 1UPT, which would make more sense at a much smaller scale.
My proposal is to try to separate the idea of terrain tiles from movement tiles by making movement tiles smaller!
I'm not really sure how to do this EXACTLY, because when I tried to implement my idea, the angles that hexes form when they tessellate don't seem to add up precisely to what I want, but see the png attached. I'm hoping someone can take my idea and make it even better!
Each smaller hex would be a movement or unit tile, whereas each larger red hex represents a terrain tile. The colors of orange, green, and grey are meant to represent a different terrain.
In this way, you could fit 7 units into the same terrain tile, and still maintain the strategy of 1 unit per (movement) tile.
To balance this, the slowest units would get a movement of 3, allowing them to cross a terrain tile and enter a new one (though I could see giving some units like siege weapons movements of 2). All units within a certain terrain type would get the benefits and/or penalties of that terrain type, just like in normal civ.
This would also make ranged weapons much more realistic, as I don't think they should be able to fire so far as they do now considering the terrain scale. I would give ranged units the ability to fire several movement squares away, but not several terrain squares.