Immortal University 85 - Washington

Habitus

Emperor
Joined
Feb 28, 2011
Messages
1,138
Location
UK
Greetings, Immortals and would-be Immortals (and indeed any other players of any level), and welcome to the Immortal University.

Here is our Leader:

iu85washington0000.jpg


Here's the opening scene:

iu85start0000.jpg


The following settings were used to create this map

iu85settings0000.jpg


And the Demographics for people to spot any info they can

iu85demos0000.jpg


Before we start, here's the copy & paste bit where I get to pretend that I'm TMIT:

To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve.

If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs .

I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.

We also have an initial Immortal/Normal autosave which is much more convenient since you can avoid all the worldbuilder shenanigans. It comes with my personal seal of approval (not least as my worldbuilder edits may contain hideous game-destroying errors that could cause your computer to explode ).
 

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WB will be added when I get chance to make them, and all I can say is :( on that start

*edit*
Warrior 1S and probably settle on that Plains Hill if any food. Even if no food I might, then farm the Floodplains as its 1:commerce: better than dry Rice :(
 
Sometimes I think Hab cooks the map for suckage :lol:
 
Wow, what a sucky start! I'll have to play this later tonight. :)

Spoiler :

Maybe settle where the warrior is, farm the FP, use those 3 water tiles to get to BW quickly and see if there's copper somewhere to take someone else's capital with.
 
Wow I was waiting for this forum game, and what a crappy start.... :( Maybe I'll give this a go in a day or two.
 
If ever there was a start to go wandering before you settle....

;). I've played till a little after 1AD and did just that. I think I wandered into the WB first, and then settled. Suppose I could have just waited for some people to post and look into spoilers but hey, seriously!!, this has got to be about the worst possible start imaginable....to include land around us. No exaggeration there either.

Will post a save and some screenies in a later edit.

edit: Played till 150 AD on the original save and did not SIP. Moved 5-6 turns and here are some screenies/save:
Spoiler :
So I settled on the river above Charlie, took the Pigs, and began building a warrior while my first warrior stole a worker from Charlie.

Opening tech path went AH > Whl > Pottery > Min > HBR > BW > Archery. In the meantime I had harrassed Charlie with a chariot and have now declared for a total of 3 times. That netted me lots of pillage gold and 3-4 workers. My first target was Ottomans who only had 2 archers in the first 2 cities I attacked and I was able to Capture the Mids, yay!

Switched to police state and chopped/whipped even more HAs and then finished him off, took over some barb cities, and eventually declared on Ottomans for a fourth time. Thanks for 10 workers Charlie.

Anyways, I was the first to Music and Heropic Epic is almost finished so I plan on a treb/anything war to kill off Charlie while teching towards Cav for my final push on the map. My tech path is a bit slow right now but pretty soon I'll get some nice settling to go into my Bureau Capital so things will pick up very quick. With Oxford/4-5 GS settled I should be bringing in about 500:science: a few turns before 1000 AD.
Civ4ScreenShot0005.jpg
Civ4ScreenShot0009.jpg
 

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To 550 BC
Spoiler :
Despite the poor start, the map isn't super hard if you play the opening with some thought and idea. Seeing that there is probably not much land to the west, I sent the warrior SE and the settler took the northern path heading east. It's hard to get a worse capital than SIP this way and the capital also will have lots of blocking value. Too bad that there was a lot of jungle. Met Charley quickly. On T3 I settled on a plains hill (with BFC grass cow). Maybe the other plains hill would have been better, since after a lighthouse those lakes are worth something? Lots of plains though.

Civ4ScreenShot0032.jpg


Went 3x warrior first using the best hammer tile and later switching to the lake (and the cow, when it was improved). Stole a worker on T9 and attacked animals trying to get woodsman II, which eventually succeeded. Settler at size 2 (done T30) grabbed the southern horse. Also stole a second worker (with wII-dude) T30 on the stone. 3rd worker steal was T45 (2200BC). Also ceased fire at this point hoping that he would expand a little. Later my wII-dude wandered north and ran into two barbarian workers building a road. For some reason they offered no resistance and joined our empire.

Techpath was AH-TW-myst-med-PH-mining-BW. Oracled HBR 1560BC (a bit late... maybe capital could have done it quicker). Note that I got BW 1600BC so I couldn't rely on chops.

Civ4ScreenShot0033.jpg


Settled a 3rd city north of capital to work a grass cow and a mine. Also had some forests to chop. Since research was slow, getting hunt-arch took a while so I built 3x barracks and the capital built also a stable. Then HAs and re-declared on Charley 850BC. He was weakened by worker steals and despite being protective was no match to HAs. Joao got alphabet, which he traded for HBR (obviously I had to put some research into alpha). I took 3 cities from Charl, razed one and left him with one and got IW, masonry, sailing, poly for peace 550BC.

Civ4ScreenShot0031.jpg


Plan is to get currency asap (only Joao has religious branch techs now so I could make a lot of cash!) and probably tech peacefully to music and eventually lib MT to cuirassier the world.
 

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Sampsa, nice job making all the best decisions on a terrible start. You've already got this map's ass kicked.
 
Won culture 1926 AD

Spoiler :


Settled on the plains hill where warrior is because we were basically guaranteed only to have that dry corn, didn't want to lose the FP.

Teched wheel---> pottery and put down some cottages. I then went PH ---> oracle metal casting (trade chip) and was promptly boxed into 5 cities.

Go lit ---> music, get artist, bomb new york (cows and grass flatland to NE, on HRE borders) and start spies on a HRE city, flipping it. Used 3 religions + lib win (nationalism) + some judicious bombing with artists in boston (fish/iron/rice city). The flipped 6th city allowed an extra set of cathedrals, useful. Also eventually flipped a 7th off HRE, his holy city and that bastard move site he immediately settles west of his capitol.

The poor land quality and the fact that I committed to culture late (realized around lib timing it wasn't going to be a military win) made the game last into the 1900's, but the AIs culture attempt was weak sauce and the wars kept tech pace pretty weak.

I find all these convenient settling decisions dubious; moving multiple turns from the start is a supreme gamble and you can just as easily insta-lose doing it. HA rush is probably the power play on this map, but apparently you can win with just the land you get!

Running 6 artists in capitol by game's end (was getting too much culture there relative to other cities, so farmed over towns + ran artists) was pretty amusing considering all it had in terms "food" was a single flood plain.

An unlucky scientist pop in the capitol late also cost me about 15 turns, as I'd have bombed boston again. Oh will. I WIN! Lol.

 
I find all these convenient settling decisions dubious; moving multiple turns from the start is a supreme gamble and you can just as easily insta-lose doing it. HA rush is probably the power play on this map, but apparently you can win with just the land you get!
I appreciate your comments, but what do you mean with insta-lose? Sure, moving for several turns is risky, but it shouldn't be hard to find something that beats two 4-food tiles. Ok, you also had an extra hammer in the city center, so settling on the PH is much better than SIP, I agree with that.

Maybe I take more risks than you do, but to me moving east was not a hard decision. You can see from my screenshot how much land it is possible to scout in just 3 turns.
 
I mean that if you are sufficiently unfortunate with scouting, you're far enough behind that things like early rush can kill you instantly.

In years past I experimented quite a bit with moving, and pretty much realized that it's excessively unreliable even if you know what you're doing.

The real issue here is whether one believes they can win playing from this start or if they're willing to stake the entire game on scouting a new site in time.
 
I agree with everything you said. I suppose it comes down to what is the goal of the game... Is it to win as fast as possible or as reliably as possible.
 
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