Pavel Chichikov
King
- Joined
- May 26, 2012
- Messages
- 674
Taking a quick survey of the map, and with following conditions, I think this is doable and would add to historicity/gameplay/map-valuability/lag-reduction.
Desert tiles are passable on these conditions:
- A road/railroad has been built on the tile.
- They are within your cultural borders, or a Civ you have Open-borders agreement with.
- The tile is adjacent to a river.
Why?:
- Would isolate China during the Classical and early Medieval periods.
- Would keep East-Asia/Middle-East/Europe/Sub.S.Africa in general with in their own blocks
- Prevent humans from exploiting tech-trading as all high-level players should and must
- Prevent Thai/Khmer/Koreans/Mughals/Poland from taking Central Asian indies on spawn
- Roadbuilding becomes a worthwhile job for workers in the Midgame outside of America
- Make Aztec/Mayan settling of N. America more challenging
- Make the Malinese 3rd UHV doable for intermediate skill level players
Thoughts?
Desert tiles are passable on these conditions:
- A road/railroad has been built on the tile.
- They are within your cultural borders, or a Civ you have Open-borders agreement with.
- The tile is adjacent to a river.
Why?:
- Would isolate China during the Classical and early Medieval periods.
- Would keep East-Asia/Middle-East/Europe/Sub.S.Africa in general with in their own blocks
- Prevent humans from exploiting tech-trading as all high-level players should and must
- Prevent Thai/Khmer/Koreans/Mughals/Poland from taking Central Asian indies on spawn
- Roadbuilding becomes a worthwhile job for workers in the Midgame outside of America
- Make Aztec/Mayan settling of N. America more challenging
- Make the Malinese 3rd UHV doable for intermediate skill level players
Thoughts?