rfcfanatic
Mercantilist
Hi guys,
I was wondering if anyone of you has a good idea how to make successful wars before Assembly Line with these settings? For me, these attempts always seem to end unsuccessfully.
In my opinion, the worst historical period for successful war is late medieval era and renaissance. City defenses of this era ridiculously overpower trebuchets and cuirassier-storming a hilled city which has strong cultural defenses is suicide basically. Quick speed means that during the few hundred years needed to clear city defenses the units besieging the city will get either technologically obsoleted or simpy overpowered by the enemy.
What about ancient/classical era? Because the size is huge, the enemy is usually too far away. Besides, early war hurts expansion. Instead of military units I need to spam as many settlers and workers as quickly as possible.
Yes, settler and worker spamming is crucial, when the map is huge. No matter whether the leader is Pericles or Joao II. Just that Joao II is more efficient spammer. Rapid expansion does bring the research slider down to 30-40% or even less. But it's just a temporary setback. All these workers I spam will start spamming enormous amount of cottages. By late medieval era my economy has recovered to the point where I can increase my research slider up to 60%. Next, renaissance opens up a whole bunch of research and economy boosting techs and civics.
Now that's when my game really starts. It's time to beeline Assembly Line and pwn my neighbours with the almighty infantry
in the time they have muskets at best. Infantry is just the beginning. Soon, tanks will follow and soon after that - bombers. The AI has rifles at best when I blitzkrieg them with the unholy trinity of infantry-tank-bomber.
Currently playing this map with Joao II of Portugal. Joao II is really awesome leader. By 710 AD I had 17 cities (16 I built myself and 1 captured from barbs) and by around 1200 AD I was able to send all my workers to well-deserved vacation
Most of my cities have overlapping tiles. I have learned that tile sharing is rather a good thing. Every city does not have to have the full fat cross. It's even harmful, especially in the early game when health and happy gaps are small.
The year is 1670 and in 1 turn I will get Assembly Line. Arabia will be the first victim of the 17th century Portugese infantry.
I was wondering if anyone of you has a good idea how to make successful wars before Assembly Line with these settings? For me, these attempts always seem to end unsuccessfully.
In my opinion, the worst historical period for successful war is late medieval era and renaissance. City defenses of this era ridiculously overpower trebuchets and cuirassier-storming a hilled city which has strong cultural defenses is suicide basically. Quick speed means that during the few hundred years needed to clear city defenses the units besieging the city will get either technologically obsoleted or simpy overpowered by the enemy.
What about ancient/classical era? Because the size is huge, the enemy is usually too far away. Besides, early war hurts expansion. Instead of military units I need to spam as many settlers and workers as quickly as possible.
Yes, settler and worker spamming is crucial, when the map is huge. No matter whether the leader is Pericles or Joao II. Just that Joao II is more efficient spammer. Rapid expansion does bring the research slider down to 30-40% or even less. But it's just a temporary setback. All these workers I spam will start spamming enormous amount of cottages. By late medieval era my economy has recovered to the point where I can increase my research slider up to 60%. Next, renaissance opens up a whole bunch of research and economy boosting techs and civics.
Now that's when my game really starts. It's time to beeline Assembly Line and pwn my neighbours with the almighty infantry

Currently playing this map with Joao II of Portugal. Joao II is really awesome leader. By 710 AD I had 17 cities (16 I built myself and 1 captured from barbs) and by around 1200 AD I was able to send all my workers to well-deserved vacation

Most of my cities have overlapping tiles. I have learned that tile sharing is rather a good thing. Every city does not have to have the full fat cross. It's even harmful, especially in the early game when health and happy gaps are small.
The year is 1670 and in 1 turn I will get Assembly Line. Arabia will be the first victim of the 17th century Portugese infantry.