GMR Into the Smokey Skies: Ice Age

RStark

Prince
Joined
Nov 20, 2011
Messages
504
Hello guys!

So I have made up my mind to create a GMR game of my own :p

This GMR game is going to be played on the scenario "Into the Smokey Skies". I have played out this scenario in SP and enjoyed the gameplay a lot. It is very well done mod introduced by the game devs. More about this scenario you can find here:
http://civilization.wikia.com/wiki/Empires_of_the_Smoky_Skies

Map type: Ice Age. So there will be less room for peaceful expansion on the map. It will lead to early wars and conflicts.

Difficulty level: Prince. I would put Immortal, however it seems that in the scenario the change of difficulty level is applied only on host.

Turn timer will be set to 24 hours. No turn timer for Saturdays and Sundays, so feel free to enjoy weekends far from Civ :)

Requirements to join the game: G&K expansion

In-game rules corresponding city states:
1) The civ, which initiated a peace deal with the CS, is not allowed to DoW the same CS within 10 turns after signing of the peace deal.
2) It is not allowed to change the name of conquered CS. The matter is that after you rename the former CS, other players will not be able to liberate this CS.
3) Spies are not allowed to make coups to reduce influence points of rival civs in the CS.
I know that majority of GMR players don't use save/load in MP, but I want to reduce potential of the unfair game in this area. Making coup is an activated spy's mission, so it is possible to make coups always successfully by using save/load.

Game settings and rules are open for discussion. Please feel free to express your viewpoint.

If you want to sign in, please specify your suitable time of making turns (in GMT) and preferable civ.
I am not able to change the turn order of civs in this scenario, so I am going to adjust optimized turn order of players with the turn order of scenario civs. That means civs will be assigned to participants according to their place in the queue.

The GMR game starts as soon as I find players for four remaining civs.
 
I think I will finish the other GMR into Smoky Sky scenario game very soon, so I want to join this. Play time GMT+12, 6-11pm, no particular civ preference but want to try other than the civ that doubles aluminium number.
 
I think I will finish the other GMR into Smoky Sky scenario game very soon, so I want to join this. Play time GMT+12, 6-11pm, no particular civ preference but want to try other than the civ that doubles aluminium number.
you are welcome!
So you don't want to play for Pulias Empire

@Other:
when signing in the game, please indicate your SteamID. I need your nicknames in steam to send invitations.
 
I'M in :)

Can you make a list of civs we can choose?
 
I'M in :)

Can you make a list of civs we can choose?
like early wars? :lol:


Actually, there are a list of civs in the web link provided above.

The civs are:
1) Pulias - UA is similar to the UA of Arabia
Leader: Octavius Cutler
Unique Trait: Frontier Markets (+1 gold from strategic resources, and Aetherium resources provide double quantity).
Unique Building: Aetherium Factory.

2) Dalmace - it resembles maybe France?
Leader: Clinton Alderdice
Unique Trait: New World Order (adopting new social policies costs 10% less culture).
Unique Building: Grandstand.

3) Eruch - England on air? :)
Leader: Cyrus Rotheram
Unique Trait: Tireless Watch (airships units get +2 movement points).
Unique Building: Aerodrome.

4) Orlin - by UA it resembles Russia
Leader: Ignace Curnow
Unique Trait: Optimized Extractors (+1 production from strategic resources, and Luboric resources provide double quantity).
Unique Building: Luboric Factory.

5) Vedria - Rome's UA
Leader: Luther Griggs
Unique Trait: Inventor's Guild (+25% production towards any buildings that already exist in the Capital city).
Unique Building: Torus Dynamo.

Battles are going to take place on ground, water and air :borg:
But no nukes :nuke:
 
I think I will finish the other GMR into Smoky Sky scenario game very soon, so I want to join this. Play time GMT+12, 6-11pm, no particular civ preference but want to try other than the civ that doubles aluminium number.

You're going to win that fast? Wow I'm still busy securing my luboric!
 
I invited one player from the community of russian speaking players of Civ.

Theoretically we already have 4 players for 5 civs:
EEE-Boy, Tabarnak, SergSuppa, rstark84 (me).

So I decided to find the last player by making the game public. But first I want assigned players to join the game:
http://multiplayerrobot.com/Game/Join/1987?token=86d909fd-630d-4b63-87d1-f3b6730670a3
http://multiplayerrobot.com/Game/Join/1987?token=5fb4cd95-8987-41e1-a27a-ecacc66f5f87
http://multiplayerrobot.com/Game/Join/1987?token=fb16c4b1-904b-4606-aef5-303329233000

Pick the civs you like.
 
Thanks for the list. I picked France(Dalmace?) btw :)
 
@Tabarnak

Here is an actual list of correspondence betwen civs from the original game to civs from the scenario game:

Luther Griggs (Vedria - Sweden on GMR)
Octavius Cutler (Pulias - England on GMR)
Clinton Alderdice (Dalmace - France on GMR)
Ignace Curnow (Orlin - Russia on GMR)
Cyrus Rotheram (Eruch - Germany on GMR)
 
The GMR game has started! :band:

The participants randomly took the civs in the most optimal way according to their preferable times so I did not even have to swap the civs among players.
 
Hi Stark, if you can disable the turn timer while you and Gull are away, I can hold the turn til you guys are back.
 
3 of us have been disconnected :confused:
 
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