Block's BBB - European Team

jack merchant

Internationalist
Joined
Sep 1, 2002
Messages
3,911
Location
The Netherlands
Monarch, PTW v1.14f, Archipelago, 60 % land, raging barbarians

We are the Vikings, and aim to conquer the world before 1500 AD. All other victory conditions are on the table, except for domination.

This thread is for the European team.

Current turn order

1 Jack Merchant
2 Aggie
3 Datsekkar
4 Lt. 'Killer' M.
5 Stapel


Around, the year 4000 BC, the Viking people emerged from the
shadows of history and decided to make the world theirs. It was claimed by the mystics that if they achieved this before the year 1500 AD, they would gain access to Valhalla. If not, Götterdammerung would occur. This sounded scary to the Vikings, and when a young warrior known as Jack Merchant rose up and promised to lead them to Valhalla, his people followed.
These are the tales of his reign, for he passed away long before his goal had been accomplished, his brain permanently damaged by the lavish presence of the pungent weed around the Viking lands.
These were the Viking lands at the dawn of history:

BBBBstart2.jpg


Knowing that the sea held great promise for the Viking people, King Merchant directed his people to the Northeast to found a great city there, after messages from the scouts had determined that was by far the best place. His scouts also noted the presence of wines to the southwest.
As Trondheim was built, the scouts discovered a closeby tribe who gladly agreed to join the Viking quest for world conquest. These Phoenician settlers founded a great city close to Trondheim after extensive consultations at the court, and started work on a warrior unit to protect the citizenry, while Trondheim itself sent forth another scout. The Viking scientists, meanwhile, had started work on the Alphabet, a tool required for writing, literature and the making of maps. All of these were necessary as the Viking people had famously bad memories owing to the odours of the incense and the imbibing of the wines close by, and thus could not orally transmit their traditions.
Very soon after, unpleasant news reached the court of King Merchant: another advanced civilization was close by ! These people, the English, already had discovered the Alphabet, and were initially unwilling to trade it. Only after Viking scouts had met people who taught them the secrets of ceremonial burial were the English willing to trade in exchange for these warrior code; then, work on writing was begun.
Knowing that the English would have to be forcefully persuaded to join the Viking empire sooner rather than later, Trondheim built another warrior unit after the scouts. King Merchant knew that the lands to the South of Trondheim had to be settled before the English got there; hence, he abandoned plans to build a great granary and built a barracks instead. Once the population of Trondheim had grown enough, a settler would be sent forth to claim the lands to the south. The city of Bergen, in the meantime, contributed a worker to improve the Viking lands and then another warrior to protect the forthcoming settler from Trondheim. On his dying bed, King Merchant ordered the construction of another barracks at Bergen to produce archer units to take out the English - he was, however, not confident his successor would not veto.
This was the lay of the land at the end of the reign of Merchant:

BBBB2.jpg


King Merchant's plans for the future appear to have encompasssed proceeding to build enough archers to take over England. Before this happened, though, it would probably be necessary to trade for Bronze working to get a suitable prebuild for the 2 TGLs (library and lighthouse). He does not intend to rule from beyond the grave though, and any of his plans are subject to veto from his successors. The scout next to the English border might be used to slow down the advance of any English settlers northward until the glorious Vikings can claim the land to the south of Trondheim.

The save

P.S. I don't normally write in-character reports. Unfortunately, my computer crashed along with the notes I had taken - so, I was left with no choice :) I suspect I have played better openings than this one though. It's a pity we're on the same island as the English; having someone near was evident because of the presence of the 2 luxes. I did not figure they would be so close, though, and this cost me the hut south of Trondheim. The English are now ahead by bronze working and the wheel. We don't really need either of them yet, though. Our scouts can keep away the FOW to prevent barbs from appearing and we should be able to take out the English with archers. That's why I chose to beeline to lit and mapmaking. Also, it makes sense for us to produce archers as they upgrade to berserks.
 
two questions. what difficulty level is this? also, is there anyreason this is almost a stroy?
 
This is monarch level, check the Antonius Block thread for details.
Do you mean, almost a story ? This was done in the early SG threads, of which I've read lots (and liberally borrowed references from). I wrote it like this because I lost the turn-by-turn summary when my computer crashed. Figured II might as well try to make the writeup interesting :)
 
We need to define a turn order. Also, I think we could use a fifth team member. Anyone who plays on v1.14f and feels up to playing on Monarch is welcome.

The turnorder now

1 Jack Merchant (just played)
2/3 Datsekkar/Aggie (whoever posts a 'got it' first?)
4 Lt. 'Killer' M. (unable to play before Friday)

Everyone ok with this ?
 
i will join,though at the moment civ 3 is not installed. i hope to have it early this week though. just put me on the bottom of the lineup. this is my first sg, so u may have to bear with me ;)
 
got it! I will play tonight....

EDIT: @bewareofgnomes: have you played CIV3 before? If not, please note that monarch is quite a step for a first time. I would recommend you to play a couple of games yourself before you pick up the sword in a regent/monarch SG... When you feel comfortable playing at regent level, I would say: welcome.

And are you from a country unable to patch to Play the World version 1.21? We decided to split this SG. One thread is for people who are able to patch the game (Americans at the moment) and others who are not able to do so (Europeans at the moment - playing with 1.14)
 
I suspect I have played better openings than this one though.
Well, we popped a settler and have two luxuries within our borders at BC3100 - Jack, if this is below average, I'll play with you any time :D

But, could you edit your post and put the basic about the set up on top? As a long-time lurker, that's one of the things I really appreciate in a good and readable thread

Any ideas for that blocking city? On the NW of the upper wine, in order to have both access to the sea and be able to sneak in another city along the coast? Or W of the upper wine to claim the most of the fertile lands?

@Lt. 'Killer' M. - great to have you in! :goodjob:


Datsekkar --> on deck
 
Originally posted by jack merchant
Around, the year 4000 BC, the Viking people emerged from the shadows of history and decided to make the world theirs. It was claimed by the mystics that if they achieved this before the year 1500 AD, they would gain access to Valhalla. If not, Götterdammerung would occur.

Do you mean Ragnarok as in the end of the world? The apocalypse? I've never heard that other word and I'm quite familiar with Norse lore.
 
Well, the free settler and the presence of the luxes was due to the starting position, not by any kind of skill on my part.

I forgot the word Ragnarok (:blush: ) so used the German equivalent instead .

Bewareofgnomes, have you played and won Civ3 before at regent or monarch level ? If you have, please post and we'll be happy to have you; if otherwise, I concur with Aggie here.
 
i have played civ 3 many a time, its just recently i havent been able to due to the fact that i uninstalled it before i realized that my disk was scratched. this happened during spring break so you can imagine my pain. today, hopefully my friend will bring me his copy to install the game with, and i can use mine which i can still play with.

btw, i have won (actually quit because i knew i was going to) on monarch before with ease.
 
I'll play next hour, but I really feel we need a granary, to get a little growth and settlers faster. And regarding the next city: I feel we should get the whale tile as well....

EDIT: Jack Merchant, I just saw the playing order in your first post. But before that I looked at the post in which you asked me and Datsekkar to react.... I'm ready now. Shall I wait or do you change the play order?
 
well, my friend couldnt find it but he will look again tommorow. if he doesnt get it to me by thursday, im buying a new one. so please, put me at the bottom of the lineup or skip me the first time.
 
Wouldn't settling on the wine remove that bonus food? But I guess the whale is worth it... Actually I didn't see it:blush: Not used to a whale looking like that:crazyeye: Anyhow - it's your shot - good luck!
 
Go ahead and play, Aggie. You got in the 'got it' first, after all. I'll switch you and Datsekkar around in the turn order. I'd say play 20.

I strongly urge you to get out the settler first - there isn't all that much space on our island. However, a granary could help us in getting Trondheim big enough to compete in wonder production. But I say preempt the English first - this is monarch after all :)

edit: settling on the wine does remove the bonus food ( I must confess to trying this out first; I know if you settle on other food bonuses you get one extra food in the city square). Generally, it's a better idea not to settle on bonus tiles as you lose the benefits of tile improvements and better governments later on.
 
I'm playing now and it's going quite well. The granary issue is not issue anymore... the English game with their settler in the very first turn...

But that leaves me with a question: is it an exploit to block the English from settling at an ideal spot? In fact, keep them from settling at all by blocking with three units?
 
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