Disclaimer: I know extremely little about modding/scripting/programming.
I really love Gedemon's YNAEMP. Honestly it's the only thing I play in Civ 5 anymore. I love how it allows me to play alternate versions of earth's history. I especially love the fact that he created a "Giant" earth map that allows for more space in the regions that often get overcrowded on traditional TSL maps.
However, I dislike the fact that I have to pick and choose certain civs to include while excluding others. The only reason for this currently is because of the 22 AI opponent cap. Previously when I had inquired about this, I was told the until the main .dll is released to the public, there is no way to alter this.
Now that the main .dll has been opened up, has any progress been made on this front? In Gedemon's thread for the YNAEMP mod it seemed that he hadn't been able to figure it out yet, but I was wondering if anybody else had tinkered with it and seen any positive results. So, what's the current state of this situation?
tl;dr Now that the main .dll is open to the public, can we figure out how to increase the number of opponent AIs past 22?
I really love Gedemon's YNAEMP. Honestly it's the only thing I play in Civ 5 anymore. I love how it allows me to play alternate versions of earth's history. I especially love the fact that he created a "Giant" earth map that allows for more space in the regions that often get overcrowded on traditional TSL maps.
However, I dislike the fact that I have to pick and choose certain civs to include while excluding others. The only reason for this currently is because of the 22 AI opponent cap. Previously when I had inquired about this, I was told the until the main .dll is released to the public, there is no way to alter this.
Now that the main .dll has been opened up, has any progress been made on this front? In Gedemon's thread for the YNAEMP mod it seemed that he hadn't been able to figure it out yet, but I was wondering if anybody else had tinkered with it and seen any positive results. So, what's the current state of this situation?
tl;dr Now that the main .dll is open to the public, can we figure out how to increase the number of opponent AIs past 22?