Faith Specialists

FramedArchitect

Reluctant Modder
Joined
Mar 25, 2012
Messages
802
Location
Missouri
BNW Version attached.
 

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Now all we need are specialists for the other two Greats: I'd call them Officer (for upper-level military buildings and wonders) and Mariner (for the Harbor, Seaport, and/or sea-based wonders). Officers might provide an attack/defense bonus when citizens are selected for those slots; Mariners might allow sea-based units to heal faster, representing better access to repairs.
 
Why Preachers for Wonders? Cant you just make them acting like a Specialist such as Every Wonder acts to :c5culture: (GP Points + Culture)

Well, I'm not sure what the criticism is here. As far as GP points, there are none for Prophets, or rather faith generation is equivalent to Prophet GPPs. So this mod allows Faith focused wonders to potentially generate more "Prophet GP Points". Why a specialist instead of adding to flat-faith yield? Personally, I like bonuses that require some trade off and strategic thought. Of course feel free to change this mod in any way you want. Best, FS
 
Why is it no longer available? I need such kind of specialists for my mod, so I'd really like to see a BNW version...
 
I haven't tested this mod in ages... is it still necessary? I thought one of the patches might enable this very simple idea.

Yes of course it is necessary and of course a patch would be enough to make the work you did(thx 2 us)but as fas as i know,no,nothing changed.

BTW if you want to create a challenge mod,check the requests mod above. :D
 
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