I've argued before that the threshold should be lower (8 or even 6 works), but the slope should be less steep. The result is that:i read somewhere on the forum that it was 8 cities in DoC
I've argued before that the threshold should be lower (8 or even 6 works), but the slope should be less steep.
rely entirely on Espionage.
True, but you get various discounts in Espionage missions due to factors like Open Borders, Espionage Points Spent, Stationary Spy, etc. which you don't have with Research. And there is Lubyanka.I think that the amount of EP you need to steal a tech depends on your beaker cost for that tech, and that espionage is thus equally as bad as research when having a huge empire.
True, but you get various discounts in Espionage missions due to factors like Open Borders, Espionage Points Spent, Stationary Spy, etc. which you don't have with Research. And there is Lubyanka.
Actually the only drawback of late game Espionage is the "Spy returns to capital after mission" mechanic which is really stupid, unrealistic, and annoying. It makes it better for you to delete Spies after mission and rebuild them in your border cities instead (before you have Airports, anyway). I see other mods which have abolished this mechanism (Spies stay where they were after mission is finished). I suggest we abolish it for DoC as well.
I've argued before that the threshold should be lower (8 or even 6 works), but the slope should be less steep. The result is that:
(1) It will be less easy to abuse the threshold by having exactly 10 megacities, with a civ such as China or Rome;
(2) Domination players (>25 cities) don't have to suffer absurd late game tech rate penalties (but of course, the penalty is still there, just less) and rely entirely on Espionage.
In general I feel that would diversify gameplay for many civs, if not all.
I've argued before that the threshold should be lower (8 or even 6 works), but the slope should be less steep. The result is that:
(1) It will be less easy to abuse the threshold by having exactly 10 megacities, with a civ such as China or Rome;
(2) Domination players (>25 cities) don't have to suffer absurd late game tech rate penalties (but of course, the penalty is still there, just less) and rely entirely on Espionage.
In general I feel that would diversify gameplay for many civs, if not all.
As far as I understand the "vision" that rhyes had behind this rule, it was to make domination much harder,
On the other hand, British Empire and Second French Colonial Empire.This would better reflect human history, in which small, wealthy and highly urbanised regions such as Renaissance Italy, ancient Greece and the medieval and early modern Netherlands have tended to be more technologically innovative than there larger, more populous, but less urbanised neighbours.
And keeping it at 10%? This would massively trim the human player's research rate.I think the tech penalty should kick in much earlier, perhaps even with the second city
I think the tech penalty should kick in much earlier, perhaps even with the second city, for the following reasons:
1) There are already plenty of incentives to expand without an increase research rate. You get increased wealth generation and production, as well as control of more resources.
2) This would increase the challenge for human players at the point where the game most often becomes boring -- the point where as, say, England, India, China or Russia, you have several well-developed cities in resource-rich locations and, with the current system, not only have good production but are easily out-teching everyone.
On the other hand, British Empire and Second French Colonial Empire.
I think the tech penalty should kick in much earlier, perhaps even with the second city, for the following reasons:
1) There are already plenty of incentives to expand without an increase research rate. You get increased wealth generation and production, as well as control of more resources.
2) This would increase the challenge for human players at the point where the game most often becomes boring -- the point where as, say, England, India, China or Russia, you have several well-developed cities in resource-rich locations and, with the current system, not only have good production but are easily out-teching everyone.
3) It would align civs' tech rates more closely with their average, rather than total, beaker production. This would better reflect human history, in which small, wealthy and highly urbanised regions such as Renaissance Italy, ancient Greece and the medieval and early modern Netherlands have tended to be more technologically innovative than there larger, more populous, but less urbanised neighbours.
4) It would avoid any arbitrary cut off point beyond which the human player is reluctant to build additional cities. Even if the penalty were applied earlier, at six or eight cities, as IOSI suggested, that would have a significant effect on many human players.