primem0ver
Emperor
In C2C there are many world sizes. There are also many way's to interpret the word "size." I want to know how YOU as a player interpret the word size so I know how best to offer the map people expect when considering the difference in size.
Let me explain! Since several aspects of the GeoRealism engine rely on surface area, defining the surface area of a plot is going to be necessary. As a result I *MAY* need to add a tag to the world size info file that is used to calibrate the size (area) of a plot for each world size. So here is the basic question:
When you think of maps (worlds) of different sizes, do you literally interpret that as worlds of different sizes? Or do you simply think of "size" in terms of plot size? In other words, is the world represented by a "small" map really smaller than the world that uses the "large" map? Or is it simply that the plots are bigger and therefore there are fewer of them?
Here is another important question:
If it is decided that different "sizes" really mean different size worlds, should the plot sizes be the same for each map? (making a HUGE variety in actual world size?) or should they be scaled appropriately to make things more realistic?
I need to know because what we decide here will have a significant impact on the results and my approach to creating them.
Let me explain! Since several aspects of the GeoRealism engine rely on surface area, defining the surface area of a plot is going to be necessary. As a result I *MAY* need to add a tag to the world size info file that is used to calibrate the size (area) of a plot for each world size. So here is the basic question:
When you think of maps (worlds) of different sizes, do you literally interpret that as worlds of different sizes? Or do you simply think of "size" in terms of plot size? In other words, is the world represented by a "small" map really smaller than the world that uses the "large" map? Or is it simply that the plots are bigger and therefore there are fewer of them?
Here is another important question:
If it is decided that different "sizes" really mean different size worlds, should the plot sizes be the same for each map? (making a HUGE variety in actual world size?) or should they be scaled appropriately to make things more realistic?
I need to know because what we decide here will have a significant impact on the results and my approach to creating them.