Tough (?) Immortal

Benginal

Emperor
Joined
May 31, 2010
Messages
1,178
Location
Raleigh
At first I thought it was me. Then I tried it again, and it's not going much better. We're Washington of America, the start is not great, and the neighbors are smart.

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I'd like to see how you guys handle the first 100 turns.
 
Although it seems as if I had foreknowledge, I did move this out of a gamble. For some reason, I was thinking you were somewhat squeezed, but that is not the case. Land is correct btw. You have plenty of food.

I did a fatal mistake though. Not fatal yet, but I expected something to defend, but the next defense unit will take too much times and chariots will come. :sad:

Ah greed.
 

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Although it seems as if I had foreknowledge, I did move this out of a gamble. For some reason, I was thinking you were somewhat squeezed, but that is not the case. Land is correct btw. You have plenty of food.

I did a fatal mistake though. Not fatal yet, but I expected something to defend, but the next defense unit will take too much times and chariots will come. :sad:

Ah greed.

Spoiler :
That's a pretty drastic move with the Settler! I was thinking of either in place, or 1NW for coastal.

Interesting decision to worker steal on WvO like that. I thought about war, but with no horses and no copper it didn't seem like a great option.

You also did Wheel -> Pottery much earlier than I did. I got greedy going for wonders with the marble and stone nearby. But then missed some of them which put me in a really bad spot.

I hope you keep going. Because as you say, the land around us is pretty good and there's a lot of it.
 
Spoiler :
If I have to keep going, I would need archers asap or avoid such Monty behaviour of mine. Then, I'm fine I guess. But there a countdown of 50 turns on my second city because my neighbour is creative.

Normally on IMM, worker steal works fine, but I did too late. Once the second city was founded, he was too strong and thus felt in the right to ask me something for peace.
 
Mm I wouldn't really say AI getting better starts makes a map tough, though maybe it's me due to always rolling crap starts where the AI have double gold/gems all the time. What makes a map tough is a lack of land, with enough land you can always take vassals even if you are behind in tech.
 
Don't know about the good players but here's what a bad player made of it.

Spoiler :
Bit confused as to why Benginal found it tough. Apart from annoying indestructible barb archer (there's always one) it was pretty straightforward. Played 105 turns up to Pyramids and aesthetics trading.
 
I am not a great player by any means, but I gave this a shot and I think the map isn't difficult as much as it is irritating! :lol:

Spoiler :
Ran into that Rambo archer Pigswill seems to have encountered and dude blew up a couple cottages, killed two spawn busters and nearly captured my cap. :eek: Other than that jerkwad, things haven't been difficult militarily.

It's just annoying how fast the AIs are teching and trading with each other. I can barely get any trades. Everything I tech, be it currency, compass or CoL, two other jerks tech it and they all trade it to each other. :mad:

I mucked up big time. I whipped a city down for Great Lighthouse and didn't get it. The city was also my best food site and this delayed my first GS for a long time. I think better players can do excellently on this map. There's enough land, two sources of silver, gems and gold in easy reach and a neighbour who can't war to save himself. A cannon break out maybe?
 

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Don't know about the good players but here's what a bad player made of it.

Spoiler :
Bit confused as to why Benginal found it tough. Apart from annoying indestructible barb archer (there's always one) it was pretty straightforward. Played 105 turns up to Pyramids and aesthetics trading.

Spoiler :
In my first attempt I didn't see the stone until way too late, poor scouting, :sad:. And I don't build the Pyramids unless I have stone, so by the time I found it it was a tad too late. In the second attempt I settled the stone/fish/sheep site as my second city. But Huayna built the Pyramids on like turn 74 or something earlier than I've ever seen on Immortal.

Another reason I've found it tough is because of how much space the AI have. The early game is not too bad, given all the land, and the potential for the Pyramids. But the late game gets rough too when you discover the other continent in a love fest with 35 cities between two civs. And if your Huayna plays like my Huayna he'll get 20 cities. I'm sure it's possible to handle the later game.

In my game I got well beaten to the UN and then Nukes got banned. I fought a slow slugfest of a war using traded-for horses, but WvO got to Rifles before they were useful. But even if that war had gone better. Huayna and passal Giggles were huge.


I am not a great player by any means, but I gave this a shot and I think the map isn't difficult as much as it is irritating! :lol:

Spoiler :
Ran into that Rambo archer Pigswill seems to have encountered and dude blew up a couple cottages, killed two spawn busters and nearly captured my cap. :eek: Other than that jerkwad, things haven't been difficult militarily.

It's just annoying how fast the AIs are teching and trading with each other. I can barely get any trades. Everything I tech, be it currency, compass or CoL, two other jerks tech it and they all trade it to each other. :mad:

I mucked up big time. I whipped a city down for Great Lighthouse and didn't get it. The city was also my best food site and this delayed my first GS for a long time. I think better players can do excellently on this map. There's enough land, two sources of silver, gems and gold in easy reach and a neighbour who can't war to save himself. A cannon break out maybe?

Spoiler :
I didn't have many problems with Barbs in my game. But I too missed TGL. Hannibal builds it very, very early. I had the same problems with the AIs teching so fast. It was the main problem for me in my game. I'm not very good at playing from behind. Maybe a need a course on military conquest when behind, :lol:.

Cannons are certainly a great possibility. Cannons and muskets maybe could do the trick.
 
Hey Benginal,

Spoiler :

This map shouldn't be too hard. There's quite some food/commerce and the land is easy to fogbust. Acces to marble should usually mean an instant win unless on tricky deity maps.

My tech path was: AH, Mining, Wheel, Myst, Pottery, Writing, Aestetics, Literature. (worker, warrior, warrior, settler, worker, warrior, settler, worker)
I skipped BW because of the marble since I would only chop trees into GL/NE. The downside is that it hurts the capitals' growth ofcourse. I'm sure other people might find it questionable versus chopping early workers.

Anyway, played up till T100 and the game looks fine. Tech speed is pretty quick because of three financial AI's with sea tiles but that shouldn't be a problem towards lib with bulbs.

Empire: Settler in the make should go 1W of stone.
Spoiler :
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Capital:academy+GL+NE.
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Tech: Ideal would be to trade currency for monarchy/maths/col but the AI has to be willing.
Spoiler :
aPuO5.jpg


Random info:
- I didn't switch to slavery yet as I got BW in trades and saw no immediate need. Might switch to HR+slavery but I would prefer HR+Caste.
- Willem asked me to go Conf.. and then he went Buddhist afterwards. :crazyeye:




Hope this helps a bit, greets.
 
Not finding it super challenging, but I think I got a bit lucky...

Spoiler :
In my game Hannibal stuck with Judaism while everyone else on the continent went Hindu. Hannibal and WvO have been at war virtually the entire game, and with WvO being my only direct neighbour diplo has been a breeze.

The land is REALLY strong. Gold, silver, stone, marble, tons of food and health, enough wine to trade one away to every AI on the continent for gold. The only thing missing are horses.

I'll give you a fairly detailed breakdown with some screenshots later, I feel this map is pretty much won as I prep for lib but you never know.
 
@BurN:

Spoiler :
Nice play. That's a great location for New York. I like what you did with the Capital, too. I put the National Epic in what I had settled as wheat and clams city. I missed the Great Library pretty badly, too. I'll give it a go using your settling pattern. Your cities look to be much stronger than mine going forward.


@ben-jammin

Spoiler :
Yeah that's lucky, :). In my game Hannibal was able to tech really quickly due to The Great Lighthouse. So him being at war helps a lot. I had problems with WvO all the way up until Liberalism (favorite civic). He even got a little fist and eventually had a small spat with Huayna (I think). But that messed up my mid-game as I freaked out a whipped in some archers, spears, and axes.


@All

I knew the resources and land was good. Which is why I got frustrated with two bad results in a row. Thanks all for the advice and I'll be sure to give it a try when I finish up my SGOTM turnset. Going forward, if any of you keep playing, I'll be interested to hear how you win and how you deal with the other continent.
 
I played this a bit shoddily because I wasn't sure my situation was salvageable, but using all the tools available to human player makes this a very winnable game.

Spoiler :
I kicked myself for completely forgetting Espionage! :lol: I should have abandoned scientists and just beelined CoL and leeched off Willem when I found out just how hard it is to keep up and get trades. I switched to EE and played haphazardly and the results make me think should I have done this sooner and been a bit better, I could have been in a far better position. Win Lib even! :eek:

I stole Civil Service, Philo (which I gleefully traded around for even more techs) and now Machinery. I am outproducing Willem in EPs so heavily it's actually sad. I don't think I could survive solely on EPs for the entire game, but if I went Spies right from the start, generating a lone GS for Edu bulb, I could have lived off Willem, who.. Mansa Musa'd his techs and still won Lib to kill off Willem.
 

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Game not too hard at all.
Spoiler :
Land not that bad really. AIs teched pretty fast, but I caught up quickly. (Willie had Alpha so early it was ridiculous, especially with no commerce resources.) Bud love fast on the continent. Libbed Astro right when I met Pacal/Sal. Could have gone military but felt Diplo easier with everyone in Bud. Ofc, as always I fail to get a GE so now I"m around 1500AD slow building UN which just blows. I'll finish soon and post result.

15 cities. Pretty much got every site I wanted.
Oracled Monarchy and used to get Alpha.
Libbed Astro
Wonders - Oracle, TGL, Parth, Sistine (for kicks), Sankore

MIstakes: Setting up a better Bureau cap
 
I'm a bit rusty, but I managed to not botch my first forum game in a little while...

Spoiler :


Settled in place. Marble is nearby but a little far to use for early wonders. Opened AH then straight to archery (I haven't played in a while, don't want to die to barbs). I then shot to wheel/mining/pottery/BW/writing.

Expansion pace pushed me back a bit but I did notice AIs met me from East so settled there first, getting silver city and city to the north of that. This plus a little galley action later netted us plenty of cities...

But MAN, willem got huge :/. I went aesthetics for trade bait and to get to lit 1st for TGL (I got it). Hannibal was confucian but everyone else was buddhist so I just went that and ignored the possibility of war until liberalism. It's worth noting that I self-teched compass early since nobody had it; not a bad tactic when trailing early.

TGL scientists got me liberalism ---> nationalism. Marble = taj mahal, flip into nationhood + theocracy, and draft draft draft Rifles. Willem declared war on me a bit early because I refused a demand, but I already had 20+ rifles by then so mopped his invasion + pushed in.

I underestimated the size + quantity of land on this map. FFS giving AIs with bonuses such land to pay no maintenance :lol:. Still, capped willem after taking all his core w/o difficulty; he only got cuirassers about halfway through the war.

Unfortunately, Capac got grenadiers, then rifles in rapid succession so after taking 2 cities and seeing that I took a cease fire, finished up steel, chain whipped cannons from all of my cities (including conquests), and went back to town on him. Bit of a slog since he PAvassal'd gilgamesh and bribed hannibal on me (though willem buffered hannibal). He and gilgamesh got AL pretty early in the war, but that's not going to stop 70ish rifles and 50+ cannons!

Using globe draft spam + building cannons I was able to mop the continent all the same. I'm now in full autopilot mode. Sal is woefully behind relative to other AI (I was able to trade with him despite not teching from ~1200 AD to ~1800 AD). Pacal is going culture sorta? He has less than 10k still. Pacal is stronger than me but not much so, and now that I've started bothering to tech again I have >1k beakers/turn and that will skyrocket very rapidly. Pacal is nowhere near techs for SDI.

That means the classiest solution when I get back to this later is to simply cash rush 3 nukes/city belonging to pacal and completely obliterating all of his forces :devil:.



This is undoubtedly an easy winning position. Had I reached rifling a bit earlier this map could have been beaten much earlier. IMO this isn't that challenging for an immortal map; it's probably around average or maybe slightly higher due to the amount of land.

View attachment Benginal AD-1814.CivBeyondSwordSave
 
OMG! A TMIT sighting!
 
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