Pavel Chichikov
King
- Joined
- May 26, 2012
- Messages
- 674
Armenia
(Gets called Georgia if Capital moved like Spain)
Because honesty, the whole Caucasus area is usually empty until Arabs unrealistically found the first City there, or 3000 BC independents get a very late spawning Artashaht with no units that usually gets razed.
Room for 3 core Cities, could easily be viable with small map-tweakings, I have experimented with modmodding some games myself. Created a stability map, but don't know where to upload. Core in Caucasus, gets contested tiles in Anatolia and Kurdistan.
- Artashaht/Yerevan capital spawns on Iron
- turn north-caucasus desert into plains
- deer turned into sheep/wheat
- horses & iron in Anatolia swap positions.
Spawndate: 290 BC
UHV:
- Control 6 Cities in 50 BC
- Be the first to found Christianity or have ex-culture by ex-date
- Have pleased relations with 4 Orthodox Civilizations in 1000 AD
- OR - Gold goal, have fun wreaking havoc with mountain bandits
Power:
The Power of Guerilla Warfare - All units start with Guerilla 1 and Morale until Rifling
The Power of Caucasian Diplomacy - Old Byzantine UP
UB/UU:
- Something requiring Orthodoxy that gives culture or a Stable that gives first UP bonus like Thai building
- Dzhigit: uses Indo-Scythian Barbarian Horseman graphics, ignores terrain movement costs and gets double pillage gold
leader:
Tigranes (obviously) another leader could be modded of a Gilgamesh base as he gets about 10 turns of gameplay but he's gorgeous.
Rebutalls to foreseen criticisms:
Leaders would usually vassalize to Persia, Rome or respawned Greeks, so wouldn't interfere in their goals, leaders are religious types so Muslims crush them if Greeks and Persians die.
Anyways, this just a humble suggestion.but still better than Harrapans/Tib = gets banned
(Gets called Georgia if Capital moved like Spain)
Because honesty, the whole Caucasus area is usually empty until Arabs unrealistically found the first City there, or 3000 BC independents get a very late spawning Artashaht with no units that usually gets razed.
Room for 3 core Cities, could easily be viable with small map-tweakings, I have experimented with modmodding some games myself. Created a stability map, but don't know where to upload. Core in Caucasus, gets contested tiles in Anatolia and Kurdistan.
- Artashaht/Yerevan capital spawns on Iron
- turn north-caucasus desert into plains
- deer turned into sheep/wheat
- horses & iron in Anatolia swap positions.
Spawndate: 290 BC
UHV:
- Control 6 Cities in 50 BC
- Be the first to found Christianity or have ex-culture by ex-date
- Have pleased relations with 4 Orthodox Civilizations in 1000 AD
- OR - Gold goal, have fun wreaking havoc with mountain bandits
Power:
The Power of Guerilla Warfare - All units start with Guerilla 1 and Morale until Rifling
The Power of Caucasian Diplomacy - Old Byzantine UP
UB/UU:
- Something requiring Orthodoxy that gives culture or a Stable that gives first UP bonus like Thai building
- Dzhigit: uses Indo-Scythian Barbarian Horseman graphics, ignores terrain movement costs and gets double pillage gold
leader:
Tigranes (obviously) another leader could be modded of a Gilgamesh base as he gets about 10 turns of gameplay but he's gorgeous.
Rebutalls to foreseen criticisms:
Leaders would usually vassalize to Persia, Rome or respawned Greeks, so wouldn't interfere in their goals, leaders are religious types so Muslims crush them if Greeks and Persians die.
Anyways, this just a humble suggestion.