SouthernKing
crickety cricket
Earlier this year I ran the first SKNES, a quasi-fresh start NES set in the early middle ages. That attempt was fairly successful (and somewhat popular), running through 10/11/12 updates (depending on what you count as "an update") but it had its faults - primarily, the fact that my modding, especially early on, ranged anywhere from mediocre to absolutely atrocious.
Anyway, I'm moving on. I have several ideas for the next NES I want to run, and I couldn't decide by myself, and don't want to massively clutter up the new NESes and development thread, so here's a new thread. I'm looking to mod something far more modern than 750 AD. I'm very open to suggestions at this point.
Note that whatever NES ends up actually happening won't happen for a while thanks to a combination of factors that I'm not going to go into right now. If you really want an ETA, then I'd peg it in around March 2013.
Second American Revolution (1930s)
A disputed 1936 election has led to a declaration of martial law and Douglas MacArthur effectively becoming the first non-democratically elected leader of the United States. Now, people everywhere are arming themselves in preparation to fight. Rebellion is in the air.
Players will play as their created rebel factions in the United States. The NES will begin on January 1, 1937, and have month-long turns. Don't expect to be fighting with massive forces of tanks and planes though; you'll have to rely on irregulars and militias to win this war. The ruleset will be focused on being able to gather the income and resources to back your faction.
Second American Revolution (near future)
Exact same thing as the above, except the time period is the very near future (2025, to be exact), the excuse plot will be different, and the available units will be different. Again, you're fighting mainly with half-trained recruits, not main battle tanks and F-35s, and you'll have to worry about maintaining a supply of funds and resources.
The Bonaparte Legacy
This is based off of a Darkest Hour alternate history mod of the same name. The premise is that Napoleon III's France intervened in the American Civil War on behalf of the Confederacy. Now, in 1936, we have a democratic socialist Union just emerged from revolution, a democratic Confederacy, fascist France and China, an aggressively interventionist Trotskyist USSR, and Portugal in a bloody civil war. The full timeline can be found in the thread. (although, butterflies regarding to people were pretty much ignored to make the modder's life easier, and I'm going to do the same thing to make my life easier).
The NES itself will start on July 1, 1936, and have six-month-long turns. I'll post a preliminary nation list soonish. Yes, this being based off of a mod for a Hearts of Iron game will be primarily a war NES.
Country list is below. Countries that look like they should be part of the British Empire are British dominions.
Afghanistan
Argentina
Australia
Austria
Belgium
Brazil
Bulgaria
Canada
Central America
Chile
China
Colombia
Confederate States of America
Croatia
Czech Republic
Finland
France
Germany
Greece
Haiti
Hungary
India
Ireland
Italy
Japan
Korea
Mexico
The Netherlands
New England
Ottoman Empire
Peru-Bolivian Confederation
Poland
Portugal (Nationalist)
Portugal (Socialist)
Romania
Saudi Arabia
Scandinavia
Serbia
Siam
Slovakia
Slovenia
South Africa
Soviet Union
Spain
Switzerland
Tibet
United Kingdom
United Socialist States of America
Venezuela
US States NES
Players can play as either a state or a political party.
A state is a more traditional role - you have EPs to spend, you have a "military" (read: militia), etc. Since the federal government is not as strong as it was historically, the states have great freedom in what they can do. Most/all states will have state legislatures, the composition of which will be in the stats, and the player will have to wrangle with them to get laws passed on the state level. The player is really the governor of the state, whose power can range from almost none at all to virtually dictatorial depending on the state constitution. (Hint: Not all states have to be democracies)
This is where political parties come in. Political parties will not have complex stats - simply an outline of the party platform and an income, which can be used to influence elections and so on. Parties can form coalitions, etc. Most importantly, parties will have to nominate candidates for Presidential elections.
The federal government is made out of a unicameral Congress (to keep things more or less simple), the Presidency, and the Supreme Court. Congress is an NPC whose composition is in the stats similar to state legislatures. Anyone can introduce a bill but it must pass through Congress to become law, and significant constitutional changes must be voted on by the states. The party who controls the President (probably) has the most power in the game. Players can appeal to the Supreme Court, which is an NPC that rules on laws, but can be influenced.
Territories are pretty much states with simplified stats, and can be turned into full states once a population threshold is reached. I'll also play foreign countries as NPCs.
The NES starts in 1792, and each turn is two years. Presidential elections will occur every other turn (on the same schedule as OTL), and will be determined by a system similar to the electoral college. The United States will not follow a historical path, instead following whatever the players decide. Most importantly, this is not OTL's constitution.
In summary: it's a rather non-traditional NES, and requires players to keep interest for long periods of time, which I'm not sure will happen.
Anyway, I'm moving on. I have several ideas for the next NES I want to run, and I couldn't decide by myself, and don't want to massively clutter up the new NESes and development thread, so here's a new thread. I'm looking to mod something far more modern than 750 AD. I'm very open to suggestions at this point.
Note that whatever NES ends up actually happening won't happen for a while thanks to a combination of factors that I'm not going to go into right now. If you really want an ETA, then I'd peg it in around March 2013.
Second American Revolution (1930s)
A disputed 1936 election has led to a declaration of martial law and Douglas MacArthur effectively becoming the first non-democratically elected leader of the United States. Now, people everywhere are arming themselves in preparation to fight. Rebellion is in the air.
Players will play as their created rebel factions in the United States. The NES will begin on January 1, 1937, and have month-long turns. Don't expect to be fighting with massive forces of tanks and planes though; you'll have to rely on irregulars and militias to win this war. The ruleset will be focused on being able to gather the income and resources to back your faction.
Second American Revolution (near future)
Exact same thing as the above, except the time period is the very near future (2025, to be exact), the excuse plot will be different, and the available units will be different. Again, you're fighting mainly with half-trained recruits, not main battle tanks and F-35s, and you'll have to worry about maintaining a supply of funds and resources.
The Bonaparte Legacy
This is based off of a Darkest Hour alternate history mod of the same name. The premise is that Napoleon III's France intervened in the American Civil War on behalf of the Confederacy. Now, in 1936, we have a democratic socialist Union just emerged from revolution, a democratic Confederacy, fascist France and China, an aggressively interventionist Trotskyist USSR, and Portugal in a bloody civil war. The full timeline can be found in the thread. (although, butterflies regarding to people were pretty much ignored to make the modder's life easier, and I'm going to do the same thing to make my life easier).
The NES itself will start on July 1, 1936, and have six-month-long turns. I'll post a preliminary nation list soonish. Yes, this being based off of a mod for a Hearts of Iron game will be primarily a war NES.
Country list is below. Countries that look like they should be part of the British Empire are British dominions.
Spoiler :
Afghanistan
Argentina
Australia
Austria
Belgium
Brazil
Bulgaria
Canada
Central America
Chile
China
Colombia
Confederate States of America
Croatia
Czech Republic
Finland
France
Germany
Greece
Haiti
Hungary
India
Ireland
Italy
Japan
Korea
Mexico
The Netherlands
New England
Ottoman Empire
Peru-Bolivian Confederation
Poland
Portugal (Nationalist)
Portugal (Socialist)
Romania
Saudi Arabia
Scandinavia
Serbia
Siam
Slovakia
Slovenia
South Africa
Soviet Union
Spain
Switzerland
Tibet
United Kingdom
United Socialist States of America
Venezuela
Spoiler map :
US States NES
Players can play as either a state or a political party.
A state is a more traditional role - you have EPs to spend, you have a "military" (read: militia), etc. Since the federal government is not as strong as it was historically, the states have great freedom in what they can do. Most/all states will have state legislatures, the composition of which will be in the stats, and the player will have to wrangle with them to get laws passed on the state level. The player is really the governor of the state, whose power can range from almost none at all to virtually dictatorial depending on the state constitution. (Hint: Not all states have to be democracies)
This is where political parties come in. Political parties will not have complex stats - simply an outline of the party platform and an income, which can be used to influence elections and so on. Parties can form coalitions, etc. Most importantly, parties will have to nominate candidates for Presidential elections.
The federal government is made out of a unicameral Congress (to keep things more or less simple), the Presidency, and the Supreme Court. Congress is an NPC whose composition is in the stats similar to state legislatures. Anyone can introduce a bill but it must pass through Congress to become law, and significant constitutional changes must be voted on by the states. The party who controls the President (probably) has the most power in the game. Players can appeal to the Supreme Court, which is an NPC that rules on laws, but can be influenced.
Territories are pretty much states with simplified stats, and can be turned into full states once a population threshold is reached. I'll also play foreign countries as NPCs.
The NES starts in 1792, and each turn is two years. Presidential elections will occur every other turn (on the same schedule as OTL), and will be determined by a system similar to the electoral college. The United States will not follow a historical path, instead following whatever the players decide. Most importantly, this is not OTL's constitution.
In summary: it's a rather non-traditional NES, and requires players to keep interest for long periods of time, which I'm not sure will happen.