Immortal University 86 - Elizabeth

klonoklown

Civ Junky
Joined
Apr 17, 2012
Messages
331
Location
illinois
Greetings, Immortals and would-be Immortals (and indeed any other players of any level), and welcome to the Immortal University.

Here is our Leader:

IU86-ElizabethLeader.jpg


Here's the opening scene:

IU86-ElizabethStart.jpg


The following settings were used to create this map

IU86-ElizabethSettings.jpg


And the Demographics for people to spot any info they can

IU86-ElizabethDemographics.jpg


Before we start, here's the copy & paste bit where I get to pretend that I'm TMIT:

To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve.

If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs .

I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.

We also have an initial Immortal/Normal autosave which is much more convenient since you can avoid all the worldbuilder shenanigans. It comes with my personal seal of approval (not least as my worldbuilder edits may contain hideous game-destroying errors that could cause your computer to explode ).
 

Attachments

This is my first attempt at hosting a forum game, so everybody be nice! ;) But seriously let me know if there is any trouble with the WB saves, or if there is anything in particular I could have done better, just let me know. I'm always open for suggestions.

I just did a quick glance at the map and hopefully it will be pretty well balanced. I'm thinking moving warrior 1E or 1SE, settling on the banana tile to grab the gems seems like a good play. What does everybody else think?

Have fun!
 
Happy no longer boring pangaea era. Fractal returns. Now the question settle on banana or sugar.
Sugar hands down. Banana is 5 :food: vs sugar 4 :food: and even though banana side has more rivers, sugar has important grass hills.


Still, bouge-toi my little warrior 1SW to voir some gemmes supplementary.
 
Happy no longer boring pangaea era. Fractal returns. Now the question settle on banana or sugar.
Sugar hands down. Banana is 5 :food: vs sugar 4 :food: and even though banana side has more rivers, sugar has important grass hills.


Still, bouge-toi my little warrior 1SW to voir some gemmes supplementary.

This is one of the reasons I decided to host this game (and maybe some future games) b/c I receive excellent advice. Thanks Tachy.
 
Sugar and banana both get jungle in BFC, but that isn't too big of a deal. I would do sugar and then drop a city 2E of starting position to get some river cottages going. Fast calendar = tile share shenanigans.

Gems opens up the possibility of a very strong oracle choice. We'll need to scout though.
 
Happy no longer boring pangaea era. Fractal returns. Now the question settle on banana or sugar.
Sugar hands down. Banana is 5 :food: vs sugar 4 :food: and even though banana side has more rivers, sugar has important grass hills.


Still, bouge-toi my little warrior 1SW to voir some gemmes supplementary.

Hmm it really is a tough choice. I would move warrior 1E to see if there are any hills. If there is 1 hill I would settle on the Nanas for sure. If there are none it is a tough call. Both tiles are the same yield.
 
Hmm it really is a tough choice. I would move warrior 1E to see if there are any hills. If there is 1 hill I would settle on the Nanas for sure. If there are none it is a tough call. Both tiles are the same yield.

You have a 10 :food: surplus working just the corns. The gems are +1 :). I don't see hills being too huge here; you can easily whip that kind of surplus into whatever production you need and stay on the power tiles. The banana is a better long-term yield than the sugar. Once you have calandar the relative difference of settling on the banana is -1 :food: forever. I see us constantly growing over the :) cap without whips in the capitol so the :hammers: variance of getting extra hills in cap compared to whipping doesn't seem that great, especially when we might actually prefer :commerce: anyway pretty soon.

With a start like this it barely matters since the land quality for cap itself is quite good, but I still think sugar is the strongest.
 
Sugar hands down. Banana is 5 :food: vs sugar 4 :food: and even though banana side has more rivers, sugar has important grass hills.

Squinty-vision also suggests that the tiles around the river are the wrong color.
 
Squinty-vision also suggests that the tiles around the river are the wrong color.

:yup: turd brown.


When I said sugar hands down I meant I choose sugar to disappear out of my face.

Lastly, I forgot to mention cottage that banana tile when being FIN is OOMPH.

Anyways, such analysis isn't that important given the strength of that start. Whatever one settles, it's an auto-win game...almost.

Another point with non-riverside sugar, later, you'll have to farm these to get better output, but you lose the ability to trade it away for other resources. Settling on sugar simply simplifies simplisticly the problem.

EDIT: With sugar settling, you got a nice 1E to banana city and another on that PH. So corns are shared and hills in capital can be used.
 
Forgot to mention:
Spoiler very minor map detail :
NO edits were made to the map. I prefer not to play cooked maps and that seems like the general consensus around the forums as well. But I did pick the leaders.
 
Long time lurker (like 5 years) first time live participant (always ended up replaying the old series myself) getting back into the game and trying to actually get to IMM and Diety level of play.

Checking in for Emperor difficulty and settling on the Sugar for sure.
 
Long time lurker (like 5 years) first time live participant (always ended up replaying the old series myself) getting back into the game and trying to actually get to IMM and Diety level of play.

Checking in for Emperor difficulty and settling on the Sugar for sure.

Well here's an official welcome to CFC! :beer:
Any questions, or just need help, don't hesitate to ask.
 
You have a 10 :food: surplus working just the corns. The gems are +1 :). I don't see hills being too huge here; you can easily whip that kind of surplus into whatever production you need and stay on the power tiles. The banana is a better long-term yield than the sugar. Once you have calandar the relative difference of settling on the banana is -1 :food: forever. I see us constantly growing over the :) cap without whips in the capitol so the :hammers: variance of getting extra hills in cap compared to whipping doesn't seem that great, especially when we might actually prefer :commerce: anyway pretty soon.

With a start like this it barely matters since the land quality for cap itself is quite good, but I still think sugar is the strongest.

I just feel safer having 1 mine in my capital so I can get warriors out to FB before getting barb archerd to death. But yes with out a doubt you are in no need of hills for post BW production with a start like this.

:yup: turd brown.


When I said sugar hands down I meant I choose sugar to disappear out of my face.

Lastly, I forgot to mention cottage that banana tile when being FIN is OOMPH.

Anyways, such analysis isn't that important given the strength of that start. Whatever one settles, it's an auto-win game...almost.

Another point with non-riverside sugar, later, you'll have to farm these to get better output, but you lose the ability to trade it away for other resources. Settling on sugar simply simplifies simplistically the problem.

EDIT: With sugar settling, you got a nice 1E to banana city and another on that PH. So corns are shared and hills in capital can be used.

A cottaged banana is just a FP with no unhealth, I don't see why you like it so much. :p

Though after you make the point about the second city with the banana to the east I completely agree with you that settling on the Sugar is the strongest play it seems purely due to being able to get more strong cities.
 
I just feel safer having 1 mine in my capital so I can get warriors out to FB before getting barb archerd to death. But yes with out a doubt you are in no need of hills for post BW production with a start like this.

If you bump it up to deity, I might understand your concern :). Even so, you can easily build archers while growing, or warriors while improving the corns initially. How much barb trouble there is will depend on land but the gems should help alleviate problems by getting to the techs required sooner.

I don't get cottaging the banana either. I'd rather farm it for initial (share-able) :food: yield that can later be upgraded by 1 and adding :health: also. There's no way you'd want to leave a cottage on that tile permanently, and calandar with a gem mine isn't even that far off! Early :commerce: is also not an issue with this start so I'm not seeing much justification in cottaging that tile.

It's not a great traditional burcap but heck, with financial you could still use it that way.
 
I don't get cottaging the banana either. I'd rather farm it for initial (share-able) :food: yield that can later be upgraded by 1 and adding :health: also. There's no way you'd want to leave a cottage on that tile permanently, and calandar with a gem mine isn't even that far off! Early :commerce: is also not an issue with this start so I'm not seeing much justification in cottaging that tile.

Don't try to understand me as it is a niche playstyle called idontknowwhatimtalkingaboutandipitchwhateverideacomingoutofmymind. :p
 
If you bump it up to deity, I might understand your concern :). Even so, you can easily build archers while growing, or warriors while improving the corns initially. How much barb trouble there is will depend on land but the gems should help alleviate problems by getting to the techs required sooner.

It's not a great traditional burcap but heck, with financial you could still use it that way.

I have more loses on deity because I get 12387291783923 barb archers that want to see what's up over the course of 3 turns than I do because the AI did something unexpected. To me the barbs really are the hardest part of the game to deal with sometimes, but they can also be the easiest.

I feel that as long as you have enough food, even if you have brown riverside tiles it doesn't matter. It is the same commerce out put, but just trading food for hammers, which can be nice later when crazy people try to build Oxford. But with a start like this just based off being FIN, and all the green tiles I will accept this as a good Buro capital unless there is some godly other spot that screams palace.

@Tachy Bananas aren't like Silk/Spices/Dye with FIN you only get the 1 commerce. Now riverside Dye, and such are AMAZING with a FIN cottage, 4 commerce tile with only 5 turns put into it? Yes please!
 
I too confess to have built a cottage on the nana's.

Spoiler :
Settled on sugar and did the worker first thing. What a sweet bunch of neighbors to west? :eek: :p
Pulled off CS sling but made a poor city settling to claim elephants right under Ragnar's nose. I can smell the looming war. He already have HA's and 2 sources of iron. I am sharing the religion with him and Hanny. Met Izzy, Naps, Zara and Joao. I guess it is time to whip some units because that smile on Rags look all wrong ;). Any turn now and I am not ready for him :mad: 7 cities and 4th spot from top. Rags is bottom
 
Those nana's are perfect for a cottage..

Spoiler :

Settled on the sugar and went Agri->BW->AH->Wheel->Pottery->Mysticism

This is the point I decided to go for an Oracle->Feudalism slingshot in anticipation of going after Ragnar to the west. I've been worker stealing and harassing him and Hannibal to the north a bit to slow them down. Going to try and go for the settle in Ragnar's face on the Ivory spot and keep that iron away from him while I tech to Jumbo's and Cata's to take him out. I almost don't wonder if I should have just HA rushed Ragnar and called it a day over the whole Oracle thing.. Thoughts? Here is what 1500BC looks like (turn 100 on epic)

https://www.dropbox.com/s/ubcepkpabjhyo2b/IU86-Liz-1500BC.JPG

 
Decided to give this one a shot. Emperor/Epic/Choose Religions, played until turn 75.

Spoiler :

I settled on the Sugar like others. Early tech path went Agriculture -> BW -> Animal Husbandry -> Wheel -> Pottery.

Build order was Worker -> Warriors to size 3 ->Settler. The land in the neighborhood is quite interesting, but by the time I got out that first settler I hadn't seen any of my neighbors' borders. I ultimately decided to settle my first city NE of the bananas, as this not only got a few extra grassland river tiles for cottaging, the Gems tile would also be workable.

After that was a pretty standard mix of Workers and Warriors until I got my 2nd settler out. I ultimately went with a food rich site over by the two mountain peaks to the SE of my capital. This site will be a great one for running some specialists in the near future.

I got one more Worker after that and I'm now ready to get the next city cite up. The only issue is where. I don't really want to settle towards Ragnar since the land isn't so great between us without Iron Working to clear jungles. Rangar dropped his 2nd city next to the Pigs tile just SW of the Elephants, so if I want to try and settle in his face now is the time, but that seems too aggressive for this start. I'll probably settle a cite to the west that can pick up the Clams, Rice, and Marble in one city (will workshop this city later). With that kind of city in place, I will have sealed off the peninsula and just need some well placed spawn busters to have an easy time of defending my borders.

r3bET.jpg

 
A cottaged banana is just a FP with no unhealth, I don't see why you like it so much. :p

and that exactly is what is best about this :-) FP without unhealth. I regularly cottage sugar/bananas like everytime, another good one is dye.

the calendar is so bad tech that I just don't get it like before 1 AD... so why not have useful tile before T115?
 
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