Alexander666
Chieftain
- Joined
- Nov 29, 2012
- Messages
- 24
Hello, I am making my first mod.
It is a new civilization involving a production/science focused secular (non-religious) society. I have made the base mod and graphics, but need the final twist. This is where you come in, modding-community
I want to make a trait for my leader called Secular Power:
"Religion impeeds science and productivity (the more followers of a religion in your cities the higher penalties to science you get). Cities with no followers get a science and production bonus."
1.
How do I change those factors to, for instance, "for every +2 follower of any religion yield -1 science and -1 production in that city"?
2.
A city with no followers to any religion get a +10% science bonus and a +10% production bonus. How do I implement this? I can't seem to wrap my head around how to change this.
3.
Also, I would like to omit the Inquisitor from this civ - and the prophet great person needs to be modded so he "converts" followers to secular non-believers. I guess he can be modded into subtracting followers instead of adding them - but how?
4.
Change being able to buy units for culture points instead of faith points.
Thanks for helping out!
It is a new civilization involving a production/science focused secular (non-religious) society. I have made the base mod and graphics, but need the final twist. This is where you come in, modding-community

I want to make a trait for my leader called Secular Power:
"Religion impeeds science and productivity (the more followers of a religion in your cities the higher penalties to science you get). Cities with no followers get a science and production bonus."
1.
How do I change those factors to, for instance, "for every +2 follower of any religion yield -1 science and -1 production in that city"?
2.
A city with no followers to any religion get a +10% science bonus and a +10% production bonus. How do I implement this? I can't seem to wrap my head around how to change this.
3.
Also, I would like to omit the Inquisitor from this civ - and the prophet great person needs to be modded so he "converts" followers to secular non-believers. I guess he can be modded into subtracting followers instead of adding them - but how?
4.
Change being able to buy units for culture points instead of faith points.
Thanks for helping out!