Pavel Chichikov
King
- Joined
- May 26, 2012
- Messages
- 674
So a big proposal doesn't probably belong here on this forum very much, but I only post here so...
I got this since there's much talk about "population goals" and "City-sizes" never reaching historical proportions ect. ect.
Food Slider:
in mechanic, this would basically work the same as Cultural/Espionage/Technology sliders, investing percentage of the players GDP into producing extra food, at expense of the other 3.
I just thought of this, so I don't know what exact number would be good, but:
- 1+ food in all legitimate Cities for each 10% invested.
- Requires traded resources with at least 3 Civs
- City must have Granary and a Market
- Requires Currency
This seems OP at first, but when you think this is money that could go into Culture/Tech/Spies or hoarded as gold, it would mainly be for specialized situations like plagues, Cities facing besieging armies or UHV's.
To prevent abuse, and to keep City placement essential, the bonuses would only apply to Cities above size 5, scaling up in size in later eras.
Thoughts?
I got this since there's much talk about "population goals" and "City-sizes" never reaching historical proportions ect. ect.
Food Slider:
in mechanic, this would basically work the same as Cultural/Espionage/Technology sliders, investing percentage of the players GDP into producing extra food, at expense of the other 3.
I just thought of this, so I don't know what exact number would be good, but:
- 1+ food in all legitimate Cities for each 10% invested.
- Requires traded resources with at least 3 Civs
- City must have Granary and a Market
- Requires Currency
This seems OP at first, but when you think this is money that could go into Culture/Tech/Spies or hoarded as gold, it would mainly be for specialized situations like plagues, Cities facing besieging armies or UHV's.
To prevent abuse, and to keep City placement essential, the bonuses would only apply to Cities above size 5, scaling up in size in later eras.
Thoughts?