this is more of a general question, not DOC-specific. But since I play DOC now all the time, I'm asking here: do you find the guided missile useful, do you use it?
personally I don't really see any sense to use it. it does the same as bombers/jets and only has a range of 4. well it has a 100% evasion chance, but that gets evened out already by the fact that the unit and the hammers are lost immediately when it hits a target.
in civ3.. I don't remember if it was vanilla or a mod I played... the guided missile had "precision bombing"... means you had the chance to destroy a certain building in the city when using this. can't we add something like this here too, to make that unit more useful?
and another brainstorming idea on that rocket matter: what about adding bio/chem weapons into the game? could be cheaper than nukes (also less strong), not dependant on uranium, but have a similar deterrent potential... and same negative diplomacy effects when using them. maybe even link them to autocracy. every despot with selfrespect seems to hold an arsenal of that after all
personally I don't really see any sense to use it. it does the same as bombers/jets and only has a range of 4. well it has a 100% evasion chance, but that gets evened out already by the fact that the unit and the hammers are lost immediately when it hits a target.
in civ3.. I don't remember if it was vanilla or a mod I played... the guided missile had "precision bombing"... means you had the chance to destroy a certain building in the city when using this. can't we add something like this here too, to make that unit more useful?
and another brainstorming idea on that rocket matter: what about adding bio/chem weapons into the game? could be cheaper than nukes (also less strong), not dependant on uranium, but have a similar deterrent potential... and same negative diplomacy effects when using them. maybe even link them to autocracy. every despot with selfrespect seems to hold an arsenal of that after all
