Yudishtira
Spiritual/Creative
I'm hoping this thread will over time develop into one that answers all questions about invisible units.
So far, I've found out that (please do correct me if I have any of these 'facts' wrong
):
1. Rogues can be seen by dog units and other invisible units. Other animals and animal units can't currently see them.
2. If one of your units can see a rogue, all the others can see them also. You can use a stronger/better-promoted/more expendable unit to attack them allowing your dog/rogue to live to discover a rogue another day.
3. If a unit moves onto the same tile as a rogue, nothing happens (unless it is from a civ that can see that rogue). However, if a rogue moves onto a tile with a unit of any other civ, combat ensues - it can't do this invisibly. However:
- this is not always the case in cities. A rogue can enter an enemy city without engaging any units in the city.
Which brings me to my two current questions:
Q1: Can a rogue enter a foreign city (with units in it):
- only if its civ has Open Borders with the city's civ; or
- only if its civ is not at war with that civ; or
- at any time regardless
Answer: the best (only) answer so far is that a rogue can enter a city as long as no unit in the city can see it (thanks DH). DH does not seem entirely sure, so if anyone else can confirm this, or has a confident opinion on this, I'd love to hear from them
Q2: How do you get rid of a foreign rogue in one of your cities?
- by cancelling Open Borders (I don't think so); or
- by declaring war (on everyone as you don't know who the rogue belongs to); or
- there's just no way to do it
Answer: DH's answer (thanks DH) is that there is no way to get rid of a foreign rogue in your city. As a result of that answer, I'm afraid I have to add some more questions... (see Q4 & Q5)
StrategyOnly (thanks SO) has raised the option that, if you have the 'Opportunity Fire' option in RevDCM enabled, and have attacking siege weapons (cats/trebs/ballistae I presume), they can attack invisible units in your cities. Not sure about this personally. More details as they come to hand, as they say.
Q3: Just out of curiosity, and possibly as something for you to think about, can a rogue visit a civ that does not have contact with its civ? Or does its visit trigger contact even though one civ is unaware of its presence?
Q4: You can't do anything about rogues once they're in your cities: is this seen as a bug or problem by the development team, and if so, is anything being done about it?
Answer (thanks JosEph II): It is not seen as a problem - just build anti-crime and wait till he gets bored and leaves
(However I did see a comment in another thread that someone was looking at the possibility of a mechanic for forcing the rogue out)
Q5: What can a rogue do in your city? He will cause the crime rate to rise just by being there - can he do anything else eg. missions like a spy or assassin?
Answer (thanks JosEPh II): Rogues can't do spy/assassin-style missions - they only raise the crime rate
(Note to self: so the haemorrhage from my treasury is either due to the said crime rate, or is for some other reason entirely)
Edited to add that there is a whole variety of other units with which you can have similar problems. Aoklo (thanks aoklo) points out that there is a range of bandit units, as well as a 'Warlord Chief' - these can also enter your cities if you don't have dogs.
So far, I've found out that (please do correct me if I have any of these 'facts' wrong

1. Rogues can be seen by dog units and other invisible units. Other animals and animal units can't currently see them.
2. If one of your units can see a rogue, all the others can see them also. You can use a stronger/better-promoted/more expendable unit to attack them allowing your dog/rogue to live to discover a rogue another day.
3. If a unit moves onto the same tile as a rogue, nothing happens (unless it is from a civ that can see that rogue). However, if a rogue moves onto a tile with a unit of any other civ, combat ensues - it can't do this invisibly. However:
- this is not always the case in cities. A rogue can enter an enemy city without engaging any units in the city.
Which brings me to my two current questions:
Q1: Can a rogue enter a foreign city (with units in it):
- only if its civ has Open Borders with the city's civ; or
- only if its civ is not at war with that civ; or
- at any time regardless
Answer: the best (only) answer so far is that a rogue can enter a city as long as no unit in the city can see it (thanks DH). DH does not seem entirely sure, so if anyone else can confirm this, or has a confident opinion on this, I'd love to hear from them
Q2: How do you get rid of a foreign rogue in one of your cities?
- by cancelling Open Borders (I don't think so); or
- by declaring war (on everyone as you don't know who the rogue belongs to); or
- there's just no way to do it
Answer: DH's answer (thanks DH) is that there is no way to get rid of a foreign rogue in your city. As a result of that answer, I'm afraid I have to add some more questions... (see Q4 & Q5)
StrategyOnly (thanks SO) has raised the option that, if you have the 'Opportunity Fire' option in RevDCM enabled, and have attacking siege weapons (cats/trebs/ballistae I presume), they can attack invisible units in your cities. Not sure about this personally. More details as they come to hand, as they say.
Q3: Just out of curiosity, and possibly as something for you to think about, can a rogue visit a civ that does not have contact with its civ? Or does its visit trigger contact even though one civ is unaware of its presence?
Q4: You can't do anything about rogues once they're in your cities: is this seen as a bug or problem by the development team, and if so, is anything being done about it?
Answer (thanks JosEph II): It is not seen as a problem - just build anti-crime and wait till he gets bored and leaves
(However I did see a comment in another thread that someone was looking at the possibility of a mechanic for forcing the rogue out)
Q5: What can a rogue do in your city? He will cause the crime rate to rise just by being there - can he do anything else eg. missions like a spy or assassin?
Answer (thanks JosEPh II): Rogues can't do spy/assassin-style missions - they only raise the crime rate
(Note to self: so the haemorrhage from my treasury is either due to the said crime rate, or is for some other reason entirely)
Edited to add that there is a whole variety of other units with which you can have similar problems. Aoklo (thanks aoklo) points out that there is a range of bandit units, as well as a 'Warlord Chief' - these can also enter your cities if you don't have dogs.