Tambien
Theseus, Duke of Athens
I have had an idea for an AAR stewing in my head for some time now, and I wanted to see what you guys though of it as well as get some input.
Basically, it would be a combination of this, GaP, and a little RP thrown in.
The Basic Premise:
Earth has terraformed another planet and sent out colony ships. However, some disaster befalls Earth/Expedition/Both which cuts the colony off from the Motherworld for thousands of years. The Expedition devolves to chaos, with the national groups splitting up and settling separately.
Rules Overview:
The rules would be simple, but purposefully open to player manipulation. Basically, I put the RP rules and some Kushana Initiative stuff into the Charter that our nation granted the Colony. Note that we don't necessarily have to keep the Charter. It's like a Constitution in GaP, except for written by the Mother Country (me) before the game begins.
We would have money, using the 1 in-game gold=5 dollars, or eagles, or dineros, or whatever.
I would also probably use the family mechanics from GaP, along with the movement/actions rule.
Other than that, it's up to the players to find the groups they want to use to do something, or find out how to create them, etc. I would, of course, do my best to help if they asked in a PM.
Major Comments/Questions:
What do you think?
Comments?
Questions?
Suggestion?
Should we start at the Industiral Level to simulate a likely colony package? Or should we start at the beginning of time, with some techs added, because of the Disaster? Another era?
Please keep in mind that I am trying to keep this simple yet fun, as I don't have enough time to fit a GaP so terribly well.
Basically, it would be a combination of this, GaP, and a little RP thrown in.
The Basic Premise:
Earth has terraformed another planet and sent out colony ships. However, some disaster befalls Earth/Expedition/Both which cuts the colony off from the Motherworld for thousands of years. The Expedition devolves to chaos, with the national groups splitting up and settling separately.
Rules Overview:
The rules would be simple, but purposefully open to player manipulation. Basically, I put the RP rules and some Kushana Initiative stuff into the Charter that our nation granted the Colony. Note that we don't necessarily have to keep the Charter. It's like a Constitution in GaP, except for written by the Mother Country (me) before the game begins.
We would have money, using the 1 in-game gold=5 dollars, or eagles, or dineros, or whatever.
I would also probably use the family mechanics from GaP, along with the movement/actions rule.
Other than that, it's up to the players to find the groups they want to use to do something, or find out how to create them, etc. I would, of course, do my best to help if they asked in a PM.
Major Comments/Questions:
What do you think?
Comments?
Questions?
Suggestion?
Should we start at the Industiral Level to simulate a likely colony package? Or should we start at the beginning of time, with some techs added, because of the Disaster? Another era?
Please keep in mind that I am trying to keep this simple yet fun, as I don't have enough time to fit a GaP so terribly well.