A Perhaps Not Silly Idea: Civ Specific Random Events

Locutus_Morti

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Each Civ would get only one. These would have player-ordained or time-related triggers.

Some Examples:

Russia: Reforms of Pyotr the Great:

Trigger: Orthodox Holy Civ dies, or Holy City is taken from Holy Civ.
Outcomes:

Institute Reforms - Orthodox Holy City changes to Moskva, Shrine built in Moskva, 1 turn anarchy. Former holy city still has Hagia Sofia, just without shrine income.

No, the Old Ways are Best - Free Orthodox Monastery built in every city, Cathedral in Capital.


America: The Monroe Doctrine

Trigger: Europeans cities in N. America in 1830
Outcomes:

Protect the Western Hemisphere - Receive a great general and a total of two stacks near the borders of European colonies. -2 diplo penalty with European leaders for 20 turns on normal speed.

Veto the Doctrine - +5 relations with European leaders for 25 turns, 1 free technology already known by two European Civilizations. +4 unhappiness in all cities for 25 turns.

France: The French Revolution

Trigger: France switches to a Democratic civic.
Outcomes:

Vive le Roi - +3 unhappiness in all cities for 15 turns, 4 turns anarchy, receive 2 Great Generals, +2 diplo with all leaders running Dynastic civics.

J'Entends le Peuple Chante - Permanent +2 happiness in all cities, 3 turns anarchy, receive 1 Great General, 1 Great Artist, -2 diplo penalty for Dynastic leaders.


That's all I have for now. I'm sure we could come up with as many as we need, it's just a matter of implementing them, which could be difficult. How do you like the idea?
 
J'Entends le Peuple Chante

How about Allons, Enfants de la Patrie (the first line of the Marseillaise)?
(Means 'Children of the Motherland: Let's Go!')
 
I like this idea. IIRC it's already in SoI, at least for some civs. I think Leoreth was already planning this though, a few updates into the future (after K-Mod and American decolonization), next I think was civ-specific events.
 
I like the idea in principle, but not sure about the examples you have included:

Russia: Reforms of Pyotr the Great:

Pyotr's reforms arguably weakened the church in Russia rather than strengthened it. They certainly didn't cause Orthodox Christians to view Moscow as the centre of the Orthodox Church as a key part of the reforms was the removal of the Patriarch of all the Russias. I think a better option for Russia would be the Russian Revolution - when Russia converts to a communist civic you have the choice of allowing religion to continue, which preserves the status quo, or eliminating religion which provides gold, turns all religious buildings into science buildings (library, university or research lab, whichever don't exist in the cities yet) and adds temporary unhappiness.

America: The Monroe Doctrine

Agree with this one, but not with giving two stacks outside existing colonies - that makes the declaration of war way more likely for any American player as they will all want to eliminate European civs either for Domination or UHV. It's also not in line with the RL doctrine, which allowed Europeans to continue to manage their existing colonies. I think a better option would be add happiness and give Americans more units if any European civs found or conquer cities in America.

France: The French Revolution

I like this one, but not sure about the massive anarchy - if you've already gone through a turn of anarchy to adopt democracy then you are hit with another four that means almost certain collapse. I think that would ultimately mean any French player would never adopt democracy until the 40% UHV is won, and possibly not afterwards either.
 
I was just listing some examples off the top of my head. I'm sure we could get better events if we tried longer than 10 minutes.

To clarify some points on the events listed above:

Russia: I didn't have a good Idea so I just used the "Reforms of Pyotr the Great" thread. Credit goes to Pavel Chichikov for that.

America: My idea was sort of that the US would go to war. It could certainly be better designed, but IRL, the document didn't do much until the 1870's, when it was used as a scapegoat to interfere in South America themselves.

France: The turns of Anarchy would replace however many you would normally take from the switch to democracy. The event triggers as soon as you hit the "revolution" button. And perhaps 4 turns is a bit much.

In short, the actual events themselves are not that important right now. I just what to know what people would think of an idea like this.
 
another idea would be smaller events. not momentous, civilization changing events but small things from history that gave a small edge or small disadvantage,
 
another idea would be smaller events. not momentous, civilization changing events but small things from history that gave a small edge or small disadvantage,

Yes, like a new saltpeter event giving +- 5 commerce all over India.
 
Rough "Manifest Destiny" idea for AlpaV:

America: Manifest Destiny

Trigger: No American cities on the West Coast in 1830
Outcomes:

This Land is Your Land: +1 Population in all cities, permanent +1 happiness in all cities, +2 unhappiness in all cities for 10 turns, any further barbarian units that spawn in the continental US will flip to you.

This Land is My Land: Spawn 2 Settlers, 4 workers, 4 Riflemen in Westernmost city, increased barbarian activity, +2 happiness in all cities for 15 turns.
 
I think these events, like the Reformation or Trading Company (two of the most celebrated features of DoC), should each be accessible to a group of civilizations, instead of a single civilization. This improves the alt history flavor of DoC and re-playability.

Manifest Destiny: Available to whichever civ who controls New York in 1850. Grants either West Coast Settler parties or Mohawk/Mounted Brave units (and reduced Barb/Native spawns).

French Revolution: Available to every European civ when they discover Nationhood/Liberalism. Get Conquerors (w. Great Generals + Diplomatic punishment + free Civic switch) OR Stability. Only one civ can get Conquerors - first come first served. The Diplomatic punishment is negated after a few turns by the French UP.

Orthodox Reforms: Available to the Orthodox civ with the highest score.

Meiji Restoration: Available to any Asian civ who's not in Industrial Era, but in contact with a non-Asian civ who is in Industrial Era. First one to do this gets a larger bonus.

Silk Road Trade: Available to whichever civ who controls a Silk Road city in Tarim/Transoxiana. Idea taken from RFC: Asia obviously. This will make those cities less worthless.

Civil War: Happens to any civ with 8 or more cities in the Classical/Ancient eras. This is meant to simulate Roman Civil Wars & the disintegration of the Alexandrian Empire. Running Monarchy/Nationhood and/or having high Stability reduces the probability of this event. Idea taken from Roman Civil War in RFC: Classical World.
 
How about Allons, Enfants de la Patrie (the first line of the Marseillaise)?
(Means 'Children of the Motherland: Let's Go!')

Mate, you just made me sing the whole anthem in my head (And later on, to look for it in Youtube and practice my French by singing... :lol: )

Other than that, this is one great idea. it is both feasible, and useful :D
 
Gold Rush- Gives a mine, road, and extra commerce for the mine, and gives a population increase to the nearest city

Can happen in places like Western US or South Africa.
 
I know what I'm suggesting isn't civ specific (and probably stupid) but thought I might as well chip in.

Revolution!

Trigger:if your Civ has low stability and more than half of your city's are unhappy and your at peace

What happens: Civ disintegrates and you get to choose weather or not to lead a revolutionary movement, stick with the current regime. The rebels need to capture and hold the capitol for 5 turns If the situation is not resolved within 40 turns your civ disintegrates into full on civil war.

your automatically put in control of whoever wins regardless what side you chose.
 
any of these events would improve my gaming experience as it would add more choice and flavor, as long as every event has reasonable benefits from all of its options
 
I think these events, like the Reformation or Trading Company (two of the most celebrated features of DoC), should each be accessible to a group of civilizations, instead of a single civilization. This improves the alt history flavor of DoC and re-playability.

Manifest Destiny: Available to whichever civ who controls New York in 1850. Grants either West Coast Settler parties or Mohawk/Mounted Brave units (and reduced Barb/Native spawns).
This should be given good thought and discussion. This could also lead into a Louisiana Purchase and a cleaner result from the wars with Mexico as well.
Orthodox Reforms: Available to the Orthodox civ with the highest score.
This leads into another thread that mentions things about Pyotr's Reforms. I think this would be nice, but not that important.
Meiji Restoration: Available to any Asian civ who's not in Industrial Era, but in contact with a non-Asian civ who is in Industrial Era. First one to do this gets a larger bonus.
This is mentioned and further elaborated on Historical Random Events, and I fully support it.
 
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