Lighthearter
President of the United States
You are dead.
So am I.
Once, I was a man. A warrior of great renown, known far and wide. So were you.
Now we are Jumpers. We've got some other name, but that's really all we are now. The Jump-link Initiative Task Force(JLITF) has one purpose: to travel between various dimensions and universes and ensure evil does not come to dominance in them as it did in Earth-1. Perhaps, once enough allies are made and enough worlds saved, we can return to Earth-1 and reclaim it in the name of its people.
To that end, you were taken from on your deathbed in your own worlds and offered the choice: passing on, or becoming a Jumper and helping to save the multiverse.
Needless to say, you chose the latter. You all have specialties - let's see you use them to save not just the world, but the very worlds of worlds. The concept that the Norse called the World Tree is very real - and we fight for that.
My name is meaningless now. I am Lighthearter. I am a Jumper.
So are you.
Jump initiating.....
___
Rules:
Basic forum and AC rules apply. No trolling, flaming, no being a jerk as defined by the GM(me), no being a jerk as defined by the mods, etc. etc. Break any of these rules and I will kick you from my game.
Now that the bad part is over with, let's move into the game itself, shall we?
Joining:
To join, fill out this character sheet:
Intimidating? Let's break it down. HAMMER TIME.
This is the biographical part. Make up a name, a character, a homeworld and all the other details you want - the more detailed you are, the better of a subplot your character is likely to get in the actual story. Leave me hooks to weave into the plot, or I'll make them up and you'll have to accept them.
This is the main part of the sheet. Time to further subdivide!
Suits:
There are seven types of Suit. They decide your specialties and abilities as a Jumper. You can only have one Suit and cannot change later in the game, as it is neurally-linked to you based on the coding of your brain.
Once you decide your Suit, mark it and its ability on your sheet. Your character starts with 10HP+your suit's HP bonus.
You start with no Elerium. Elerium is the resource you use to make Jumps in the field and to purchase Skill points. A Jump costs 30 Elerium- your Plotting skill, and functions like short-range teleportation. A skill point costs 4 Elerium.
After this, select three weapons. You can make them whatever you want, but I will veto anything too insane and over-the-top. Set one for each of your three weapon slots.
Again, looks intimidating. You have 20 points to assign to these skills. You cannot exceed 20 points in a skill - the more points, the better at it you are. Remember that your Suit bumped one of these skills to 20 right off the bat. Each point of Fortitude gives one additional HP.
Once you've filled all that out, you're done! Congratulations, you have a character and you are now a Jumper. Your screen name is your character's codename in-game, hence Lighthearter being in the opening narration.
If you're still confused, here's an example character.
And if you're still confused, you can find me(probably) in AC Chat, where the game will be held.
First mission might be Christmas Eve if people join, but more than likely it'll be the 26th. Come on, people!
-L
So am I.
Once, I was a man. A warrior of great renown, known far and wide. So were you.
Now we are Jumpers. We've got some other name, but that's really all we are now. The Jump-link Initiative Task Force(JLITF) has one purpose: to travel between various dimensions and universes and ensure evil does not come to dominance in them as it did in Earth-1. Perhaps, once enough allies are made and enough worlds saved, we can return to Earth-1 and reclaim it in the name of its people.
To that end, you were taken from on your deathbed in your own worlds and offered the choice: passing on, or becoming a Jumper and helping to save the multiverse.
Needless to say, you chose the latter. You all have specialties - let's see you use them to save not just the world, but the very worlds of worlds. The concept that the Norse called the World Tree is very real - and we fight for that.
My name is meaningless now. I am Lighthearter. I am a Jumper.
So are you.
Jump initiating.....
___
Rules:
Basic forum and AC rules apply. No trolling, flaming, no being a jerk as defined by the GM(me), no being a jerk as defined by the mods, etc. etc. Break any of these rules and I will kick you from my game.
Now that the bad part is over with, let's move into the game itself, shall we?
Joining:
To join, fill out this character sheet:
Spoiler :
Name:
Gender:
Appearance:
Homeworld:
Details of Homeworld:
Bio:
Suit Type:
Suit Ability:
HP:
Elerium:
Primary:
Secondary:
Backup:
Skills:
Small Guns:
Large Guns:
Energy Weapons:
Heavy Weapons:
Melee Weapons:
Unarmed Combat:
Lockpicking:
Stealth:
Perception:
Hacking:
Medical:
Piloting:
Plotting:
Charisma:
Fortitude:
Reflex:
Willpower:
Language:
Mechanical:
Gender:
Appearance:
Homeworld:
Details of Homeworld:
Bio:
Suit Type:
Suit Ability:
HP:
Elerium:
Primary:
Secondary:
Backup:
Skills:
Small Guns:
Large Guns:
Energy Weapons:
Heavy Weapons:
Melee Weapons:
Unarmed Combat:
Lockpicking:
Stealth:
Perception:
Hacking:
Medical:
Piloting:
Plotting:
Charisma:
Fortitude:
Reflex:
Willpower:
Language:
Mechanical:
Intimidating? Let's break it down. HAMMER TIME.
Name:
Gender:
Appearance:
Homeworld:
Details of Homeworld:
Bio:
This is the biographical part. Make up a name, a character, a homeworld and all the other details you want - the more detailed you are, the better of a subplot your character is likely to get in the actual story. Leave me hooks to weave into the plot, or I'll make them up and you'll have to accept them.
Suit Type:
Suit Ability:
HP:
Elerium:
Primary:
Secondary:
Backup:
This is the main part of the sheet. Time to further subdivide!
Suits:
There are seven types of Suit. They decide your specialties and abilities as a Jumper. You can only have one Suit and cannot change later in the game, as it is neurally-linked to you based on the coding of your brain.
B-19 Spartan "Brawler" Suit:
HP:+40
Ability: Nano-shielding gives invulnerability for one round.
Bonus: Unarmed skill to max(20).
F-28 Pterodactyl "Archangel" Suit:
HP:+35
Ability: Jetpacks give an airborne mobility advantage.
Bonus: Piloting skill to max(20).
SS-66 Ghostwriter "Wraith" Suit:
HP:+10
Ability: 3-round invisibility provides an escape route or a tactical advantage.
Bonus: Stealth skill to max(20).
J-42 Leapfrogger "Bungee" Suit:
HP:+30
Ability: Elerium projector enables operator to Jump a separate target.
Bonus: Plotting skill to max(20).
M-14 Sacajawea "Doc" Suit:
HP:+20
Ability: Fusion treatment can revive one deceased being.
Bonus: Medical skill to max(20).
LG-90X Legolas "Skeet" Suit:
HP:+25
Ability: CBL link to nearby Suits enables operator to fire on targets any ally can see.
Bonus: Large Guns skill to max(20).
PSX-7E Hawking "Psych" Suit:
HP:+15
Ability: Neural enhancement gives telekinetic powers.
Bonus: Willpower skill to max(20).
Once you decide your Suit, mark it and its ability on your sheet. Your character starts with 10HP+your suit's HP bonus.
You start with no Elerium. Elerium is the resource you use to make Jumps in the field and to purchase Skill points. A Jump costs 30 Elerium- your Plotting skill, and functions like short-range teleportation. A skill point costs 4 Elerium.
After this, select three weapons. You can make them whatever you want, but I will veto anything too insane and over-the-top. Set one for each of your three weapon slots.
Skills:
Small Guns:
Large Guns:
Energy Weapons:
Heavy Weapons:
Melee Weapons:
Unarmed Combat:
Lockpicking:
Stealth:
Perception:
Hacking:
Medical:
Piloting:
Plotting:
Charisma:
Fortitude:
Reflex:
Willpower:
Language:
Mechanical:
Again, looks intimidating. You have 20 points to assign to these skills. You cannot exceed 20 points in a skill - the more points, the better at it you are. Remember that your Suit bumped one of these skills to 20 right off the bat. Each point of Fortitude gives one additional HP.
Once you've filled all that out, you're done! Congratulations, you have a character and you are now a Jumper. Your screen name is your character's codename in-game, hence Lighthearter being in the opening narration.
If you're still confused, here's an example character.
Spoiler :
Name: Hunter Calverien
Gender: Male
Appearance: Tall, with blonde hair and light blue eyes
Homeworld: Earth-13
Details of Homeworld: A world where gunpowder does not exist, leading to a continuing of the era of knights across the world.
Bio: Hunter hails from the Kingdom of Alsace, the power ruling much of Europe in the year 1988. During a vicious war with the Empire of Sweden, Hunter was struck down by a Swedish patrol on Aland island and subsequently brought into the JLITF. He is now the most senior surviving member save The Director himself.
Suit Type: B-19 Spartan
Suit Ability: Invulnerability
HP: 60
Elerium: 0
Primary: Assault Rifle w/ Grenade Launcher
Secondary: Sword
Backup: Pistol
Skills:
Small Guns: 5
Large Guns: 5
Energy Weapons: 0
Heavy Weapons: 0
Melee Weapons: 10
Unarmed Combat: 20
Lockpicking: 0
Stealth: 0
Perception: 0
Hacking: 0
Medical: 0
Piloting: 0
Plotting: 0
Charisma: 0
Fortitude: 0
Reflex: 0
Willpower: 0
Language: 0
Mechanical: 0
Gender: Male
Appearance: Tall, with blonde hair and light blue eyes
Homeworld: Earth-13
Details of Homeworld: A world where gunpowder does not exist, leading to a continuing of the era of knights across the world.
Bio: Hunter hails from the Kingdom of Alsace, the power ruling much of Europe in the year 1988. During a vicious war with the Empire of Sweden, Hunter was struck down by a Swedish patrol on Aland island and subsequently brought into the JLITF. He is now the most senior surviving member save The Director himself.
Suit Type: B-19 Spartan
Suit Ability: Invulnerability
HP: 60
Elerium: 0
Primary: Assault Rifle w/ Grenade Launcher
Secondary: Sword
Backup: Pistol
Skills:
Small Guns: 5
Large Guns: 5
Energy Weapons: 0
Heavy Weapons: 0
Melee Weapons: 10
Unarmed Combat: 20
Lockpicking: 0
Stealth: 0
Perception: 0
Hacking: 0
Medical: 0
Piloting: 0
Plotting: 0
Charisma: 0
Fortitude: 0
Reflex: 0
Willpower: 0
Language: 0
Mechanical: 0
And if you're still confused, you can find me(probably) in AC Chat, where the game will be held.
First mission might be Christmas Eve if people join, but more than likely it'll be the 26th. Come on, people!
-L