The Jumpers - An LHAC

Lighthearter

President of the United States
Joined
Apr 29, 2010
Messages
3,357
Location
The West Wing
You are dead.

So am I.

Once, I was a man. A warrior of great renown, known far and wide. So were you.

Now we are Jumpers. We've got some other name, but that's really all we are now. The Jump-link Initiative Task Force(JLITF) has one purpose: to travel between various dimensions and universes and ensure evil does not come to dominance in them as it did in Earth-1. Perhaps, once enough allies are made and enough worlds saved, we can return to Earth-1 and reclaim it in the name of its people.

To that end, you were taken from on your deathbed in your own worlds and offered the choice: passing on, or becoming a Jumper and helping to save the multiverse.

Needless to say, you chose the latter. You all have specialties - let's see you use them to save not just the world, but the very worlds of worlds. The concept that the Norse called the World Tree is very real - and we fight for that.

My name is meaningless now. I am Lighthearter. I am a Jumper.

So are you.

Jump initiating.....

___

Rules:

Basic forum and AC rules apply. No trolling, flaming, no being a jerk as defined by the GM(me), no being a jerk as defined by the mods, etc. etc. Break any of these rules and I will kick you from my game.

Now that the bad part is over with, let's move into the game itself, shall we?

Joining:

To join, fill out this character sheet:

Spoiler :
Name:
Gender:
Appearance:
Homeworld:
Details of Homeworld:
Bio:

Suit Type:
Suit Ability:
HP:
Elerium:
Primary:
Secondary:
Backup:

Skills:
Small Guns:
Large Guns:
Energy Weapons:
Heavy Weapons:
Melee Weapons:
Unarmed Combat:
Lockpicking:
Stealth:
Perception:
Hacking:
Medical:
Piloting:
Plotting:
Charisma:
Fortitude:
Reflex:
Willpower:
Language:
Mechanical:


Intimidating? Let's break it down. HAMMER TIME.

Name:
Gender:
Appearance:
Homeworld:
Details of Homeworld:
Bio:

This is the biographical part. Make up a name, a character, a homeworld and all the other details you want - the more detailed you are, the better of a subplot your character is likely to get in the actual story. Leave me hooks to weave into the plot, or I'll make them up and you'll have to accept them.

Suit Type:
Suit Ability:
HP:
Elerium:
Primary:
Secondary:
Backup:

This is the main part of the sheet. Time to further subdivide!

Suits:

There are seven types of Suit. They decide your specialties and abilities as a Jumper. You can only have one Suit and cannot change later in the game, as it is neurally-linked to you based on the coding of your brain.

B-19 Spartan "Brawler" Suit:
HP:+40
Ability: Nano-shielding gives invulnerability for one round.
Bonus: Unarmed skill to max(20).

F-28 Pterodactyl "Archangel" Suit:
HP:+35
Ability: Jetpacks give an airborne mobility advantage.
Bonus: Piloting skill to max(20).

SS-66 Ghostwriter "Wraith" Suit:
HP:+10
Ability: 3-round invisibility provides an escape route or a tactical advantage.
Bonus: Stealth skill to max(20).

J-42 Leapfrogger "Bungee" Suit:
HP:+30
Ability: Elerium projector enables operator to Jump a separate target.
Bonus: Plotting skill to max(20).

M-14 Sacajawea "Doc" Suit:
HP:+20
Ability: Fusion treatment can revive one deceased being.
Bonus: Medical skill to max(20).

LG-90X Legolas "Skeet" Suit:
HP:+25
Ability: CBL link to nearby Suits enables operator to fire on targets any ally can see.
Bonus: Large Guns skill to max(20).

PSX-7E Hawking "Psych" Suit:
HP:+15
Ability: Neural enhancement gives telekinetic powers.
Bonus: Willpower skill to max(20).

Once you decide your Suit, mark it and its ability on your sheet. Your character starts with 10HP+your suit's HP bonus.

You start with no Elerium. Elerium is the resource you use to make Jumps in the field and to purchase Skill points. A Jump costs 30 Elerium- your Plotting skill, and functions like short-range teleportation. A skill point costs 4 Elerium.

After this, select three weapons. You can make them whatever you want, but I will veto anything too insane and over-the-top. Set one for each of your three weapon slots.

Skills:
Small Guns:
Large Guns:
Energy Weapons:
Heavy Weapons:
Melee Weapons:
Unarmed Combat:
Lockpicking:
Stealth:
Perception:
Hacking:
Medical:
Piloting:
Plotting:
Charisma:
Fortitude:
Reflex:
Willpower:
Language:
Mechanical:

Again, looks intimidating. You have 20 points to assign to these skills. You cannot exceed 20 points in a skill - the more points, the better at it you are. Remember that your Suit bumped one of these skills to 20 right off the bat. Each point of Fortitude gives one additional HP.

Once you've filled all that out, you're done! Congratulations, you have a character and you are now a Jumper. Your screen name is your character's codename in-game, hence Lighthearter being in the opening narration.

If you're still confused, here's an example character.

Spoiler :
Name: Hunter Calverien
Gender: Male
Appearance: Tall, with blonde hair and light blue eyes
Homeworld: Earth-13
Details of Homeworld: A world where gunpowder does not exist, leading to a continuing of the era of knights across the world.
Bio: Hunter hails from the Kingdom of Alsace, the power ruling much of Europe in the year 1988. During a vicious war with the Empire of Sweden, Hunter was struck down by a Swedish patrol on Aland island and subsequently brought into the JLITF. He is now the most senior surviving member save The Director himself.

Suit Type: B-19 Spartan
Suit Ability: Invulnerability
HP: 60
Elerium: 0
Primary: Assault Rifle w/ Grenade Launcher
Secondary: Sword
Backup: Pistol

Skills:
Small Guns: 5
Large Guns: 5
Energy Weapons: 0
Heavy Weapons: 0
Melee Weapons: 10
Unarmed Combat: 20
Lockpicking: 0
Stealth: 0
Perception: 0
Hacking: 0
Medical: 0
Piloting: 0
Plotting: 0
Charisma: 0
Fortitude: 0
Reflex: 0
Willpower: 0
Language: 0
Mechanical: 0


And if you're still confused, you can find me(probably) in AC Chat, where the game will be held.

First mission might be Christmas Eve if people join, but more than likely it'll be the 26th. Come on, people!

-L
 
Name: Frederick Gerani
Gender: Male
Appearance: 6'3 tall with blue eyes and black hair
Homeworld: Alon (Privateers world, Earth universe 87)
Details of Homeworld:
Bio: Frederick Gerani was the son of Hans Gerani, head of a small noble house in Duetchlarnt on the mainland. At the age of 16, when sold off into an advantagous arranged marrige to a daughter of House Calvandros, young Frederick decided that he would rather control his own fate. He fled to sea, where he used what funds he had 'aquired' when he left to purchase a small merchant ship and a cargo. However, the life of an independant merchant captain was not to be his; the ship was attacked by Pirates on his first voyage. However, the life of a noble had given young Frederick an advantage nobody suspected, and although his ship was lost, he was able to defeat and disarm the opposing captain in a swordfight. Rather than ordering him killed however, she was impressed with his skills, offering him a place on her crew. Realising that it was likely to be a far more exciting career than that of a merchant, he agreed, and was granted a position leading boarding parties. His new captain, Emily Lésiane, was quick to take a shine to him, and they soon became very close, with her eventually promoting him to be her second. However, when he returned to the ship soon after the outbreak of war, he found she was gone, with the only trace of her a letter leaving the Tear to him.

However, despite a promising start to his career as an independant captain, he was caught up in a fight between a pair of his 'allied' ships. Although manouvering as best he could to get out of the situation, the ship was hit by a stray cannonball, and he was trapped below decks as it sunk. It was then that the jumpers appeared, offering to save him in return for his help. They gave him additional training and equipment to help him adjust to the new worlds where his missions would take him, and finally let him loose.

Suit Type: F-28 Pterodactyl "Archangel"
Suit Ability: Jetpacks give an airborne mobility advantage.
HP: 47
Elerium: 1
Primary: Rapier - A sword.
Secondary: Pulse Energy Rifle - An automatic 'rifle' that shoots Energy Pulses.
Backup: EMP Emittor - A small pistol that shoots EMP blasts.

Skills:
Small Guns:
Large Guns:
Energy Weapons: 10
Heavy Weapons:
Melee Weapons: 14
Unarmed Combat: 2
Lockpicking: 2
Stealth: 4
Perception: 5
Hacking:
Medical:
Piloting: 20
Plotting:
Charisma: 16
Fortitude: 2
Reflex: 8
Willpower: 2
Language:
Mechanical: 4

DT
 
Joining, will edit in shortly.

Also, obviously taking the "Wraith" suit.

Name : Lexi.
Gender : Female.
Appearance : 3 Ft tall and 85 pounds, long wavy blonde hair and pale crimson eyes. Has the very definition of an angelic face.
Age : 8
Homeworld : Jerun
Homeworld details : Jerun is a peaceful world where all violence is outlawed, any violent acts at all will result in execution, it looks a lot like earth.
Bio : Lexi is the Anti Jerun, she is cruel, heartless and revels in blood and death. But outwardly she appears to be the most innocent girl on the planet and so has never once been suspected to be involved in the disappearances of people in the area around where she lives, the bodies are always found horribly mutilated.
But Lexis promising future was cut short when in the process of hunting her latest victim through the shadows a building collapses crushing her.
Mental state : Psychopath, severe homicidal tendancies, Vampiric delusions.

Suit Type : Wraith.
Suit Ability : 3-round invisibility provides an escape route or a tactical advantage.
HP : 20
Elerium : 1
Primary : Fluffykins ( A fluffy pink sniper rifle that fires a chemical projectile that causes the impact area of the body to bubble and expand until it explodes in a welter of pus and blood covering everything in a 15 feet radius )( Is covered in pink fur and has little hearts all over it )
Secondary : Buttercup and Daffodil ( Pistols, Buttercup is bright yellow and fire corrosive projectiles that dissolve the flesh from the entire body, Daffodil is bright pink and fires a chemical projectile that causes veins to burst so you drown in your own blood, both have got serrated knives under the barrels. )
Backup : Captain Cuddles ( A teddy bear with a big pink heart on it's chest....... that explodes in a hail of shrapnel and acid. )( Repairs itself after detonation )
Skills:
Small Guns: 7
Large Guns:5
Energy Weapons:
Heavy Weapons:
Melee Weapons: 5
Unarmed Combat:
Lockpicking:
Stealth: 20
Perception:
Hacking:
Medical:3
Piloting:
Plotting:
Charisma:
Fortitude:
Reflex: 4
Willpower:
Language:
Mechanical:
 
I guess I'll join. Not sure when I'll be able to be on, though.

Name: Fen Clarke
Gender: Male
Appearance: A 5' 7" man, with black hair and an imposing physique. Well built and muscular, his blue eyed gaze instills fear in all who view him.
Homeworld: Earth-35
Details of Homeworld: Earth 35 is a land of superpowers: China and Russia have unified Asia, America owns all of N and SA, Germany centralized the EU, and Africa is divided between three superstates: Egypt, South Africa and Congo.
Bio: Fen was a sniper for the U.S. peacekeeping corps: he ruthless secret police who keep order in the volatile South American territories. While pacifying some insurgents in Brazil, he was gunned down by his own teammates. Fen was considered to skilled to be allowed to live due to his threat to the U.S. However, he was rescued moments before death by a Jumper, who offered him a spot on the team.

Suit Type: Legolas
Suit Ability: Can shoot any enemy an ally can see.
HP: 35
Elerium: 0
Primary:Sniper
Secondary: Machine Gun
Backup: Grenades

Skills:
Small Guns:
Large Guns: 20
Energy Weapons:
Heavy Weapons:
Melee Weapons:
Unarmed Combat:
Lockpicking: 5
Stealth:
Perception:
Hacking:
Medical:
Piloting: 5
Plotting:
Charisma:
Fortitude:
Reflex:
Willpower:
Language:
Mechanical: 10
 
Name: Chirurgus
Gender: Male
Appearance: Somewhat tall, with pale orange scales for skin. He's also hairless with entirely black eyes. Thanks to a rather unorthodox usage of the Hyperhemophagic Transferance Method, he no longer needs a re-breather.
Homeworld: Nomedicus (Earth-45)
Details of Homeworld: Nomedicus is a peaceful planet with highly advanced technology dedicated to be an 'oasis of culture', as their charter states. They are aware of Earth and the humans, where the only difference between our world and theirs is that oranges are magenta.
Bio: Chirurgus always wanted to be a doctor. He wasn't very good at it, but as the saying goes, 'if at first you don't succeed, try try again'. And try try again he did, and his skill increased at relatively the same speed as his body count. Sadly, by the time he started saving more lives than he lost, his fellow Nomedicans got fed up of his antics and exiled him. Undeterred, he traveled to the nearest planet (Earth) to keep doing what he did best. The humans weren't exactly enthralled with their new guest, and he was shot dead by US Secret Agents after he tried to save a man hit by a car. He's still a little sore about this, claiming that the man would have been fine if they would let him finish cutting him in thirds.

Suit Type: M-14 Sacajawea
Suit Ability: Fusion Treatment
HP: 30 HP
Elerium: 66
Primary: Energy Blaster (Borrowed from a Nomedican soldier to dispatch a particularly nasty Fsorian parasite. It worked, in the sense that there was nothing left for the parasite to feed on.)
Secondary: RX Energy Knife (A simple, somewhat pliable blade formed of energy. It's only active when in his hand. The instructions specifically state that it is not to be used for surgical procedures. Chirurgus is proud to say that he has proved that warning wrong.)
Backup: Standard Pistol (Standard Issue. Chirurgus doesn't care that much to use it, except to remove warts. It's proved remarkably effective, assuming the afflicted individual survives.)

Skills:
Small Guns: 0
Large Guns: 0
Energy Weapons: 10
Heavy Weapons: 0
Melee Weapons: 10
Unarmed Combat: 0
Lockpicking: 0
Stealth: 0
Perception: 0
Hacking: 0
Medical: 20
Piloting: 0
Plotting: 0
Charisma: 0
Fortitude: 0
Reflex: 10
Willpower: 10
 
Name: Pvt. Roxanne Ryans
Gender: Female
Appearance: Medium height, blue eyes, brown hair kept to the length of a guy.
Homeworld: Earth-64
Details of Homeworld:
Firstly, for some inexplicable reason, all males are female and vice versa. Females are the dominant sex, and are the ones who do the fighting. Timeline otherwise completely unaltered somehow until 1940.

Charla Lindbergh ran for and was elected for president in 1940. America almost immediately turned inwards; the oil embargo on Japan ended, and American involvement in the North Atlantic scaled back to an almost negligible support. With Japan's source of oil back, the idea of provoking America into a fight was quickly, and Pearl Harbour never happened. Meanwhile, in Europe, a now allyless Britian finds itself on the end of a even more vigorous Battle of Britian, and after the German victory in Stalingrad, Sealion was a go, ending with the monarchy and parliament fleeing to Canada.

In all of this, Lindbergh still maintained a strict neutral policy. The Nazis tested the resolve of the President with a naval blitz of Cuba and the British possessions of the Caribbean in early 1944. With the Monroe Doctrine breached, Charla found out too late that America was going to be part of this war, if she wanted it or not.

On the Monday of September 11th, Nazi planes and warships were seen off the coasts of New Orleans and Mobile. The Germans were invading from their new Caribbean bases.

Spoiler Leader names :

Charla Lindbergh: 33rd President of the United States
Francine Roosevelt: Former US President
Queen Georgia VI: Queen-in-exile of the United Kingdom
Winona Churchill: Former rime Minister of the United Kingdom and Leader of the Free British Forces
Charlotte de Gaulle: Leader of the Free French
Joesepha Stalin: Disposed Premier of the Soviet Union
Adele Hitler: Fuhrer of the Third Reich
Benedetta Mussolini: Dictator of Italy
Empress Hiroko: Empress of Japan
Momoko Tojo: Prime Minister of Japan


Bio: A recruit of the 101st Airborne, Roxanne was part of the first units mobilized and sent to the frontlines. Specifically, she was to drop to a small town that was strategically placed for setting up artillery. Her unit was to drop into the town, clear it out, and hold it until the proper fortifications could be held.

The operation was a disaster from the start; the Nazis already installed 88s into the town, and was able to shoot the plane down. Only Roxanne and a few other ladies were able to make their jump before it bursted into flames. Down several women, the assault also failed to take in account the existence of Tigers within the town. The paratroopers were mowed down. However, a Jumper was able to save Roxanne from her demise, and recruited her into the unit.

Suit Type: F-28 Pterodactyl
Suit Ability: Jetpacks give an airborne mobility advantage.
HP: 50
Elerium: 1
Primary: M1A1 Thompson (.45 SMG)
Secondary: M1 Carbine (.30 semi-auto rifle)
Backup: M1911 (.45 pistol)

Skills:
Small Guns: 20
Large Guns: 0
Energy Weapons: 0
Heavy Weapons: 0
Melee Weapons: 0
Unarmed Combat: 0
Lockpicking: 0
Stealth: 0
Perception: 3
Hacking: 0
Medical: 0
Piloting: 20
Plotting: 0
Charisma: 5
Fortitude: 5
Reflex: 20
Willpower: 0
Language: 0
Mechanical: 0
 
Name: Marcus Blackstone
Gender: Male
Appearance: 5'11", dark blonde hair, dark blue-grey eyes, pale skin.
Homeworld: Earth-27 (SSD Universe)
Details of Homeworld:If you want to keep Marcus's backstory as a mystery, to be revealed throughout the game, DO NOT READ THE SPOILER. Long story short, SEAL Team 6 and SSD sniper. Died in the line of duty sometime after SSDR. Chose to keep fighting as a Jumper.
Spoiler Marcus's autobiography :
Heh, if you made my life into a story, it could become an international goddamned bestseller. It would start as a hilarious comedy about what I did before the war, and end with this most recent ****-storm the world's had. Some book.
I was born in the heart of Boston, and grew up there too. I'll skip most of these details, as I believe I may be wanted for one or two of these mishaps still. Wouldn't be good to reveal those to the public...
Anyway, my family. My father, Samuel Blackstone, was a veteran of a whole load of combat, and ended up just as insane as me. Not sure if the insanity runs in the family, or it's some form of PTSD. Don't give much of a **** either. My mum, Althea, was a writer and chef. She worked at some fancy local restaurant as a day job, and wrote mystery and spy novels at night. I had no brothers or sisters, so instead of hanging out around the house, I learned the streets of Boston like the back of my hand. By the time I was 12, I could of made a tour company and been rich, but no. I decided to follow in my father's footsteps, and go into the Navy. Sometimes I regret that decision. Sometimes.
The moment I turned 18, I left the house, and head to the nearest recruitment office. Ended up on a carrier in the Mediterranean about a year later. I didn't exactly love my job, but it was alright. I worked the flight deck, helping get everything to go where it needed to without some dumb*** driving his cart across the path of an F/A-18. That almost happened once. Other than that, it was pretty damn uneventful. Until one morning, when I was on the deck, and I heard some commotion coming from the sea. I looked down, and almost got my head taken off by some extremist with an AK. Drew my sidearm, put a bullet clean into all of their heads, then took out the motor. With an M9. How I managed that, I probably will never know. What I do know, however, is that the next day, some guy with a SEAL trident on his uniform came up to me and practically said, "You've been selected for SEAL training." Of course, he didn't say precisely that. I just don't have the time to write up his whole speech. Next thing I knew, I was in San Diego, training for the SEALs. Rather painful stuff. They are allowed to deprive you of sleep, to make you better. It sucks hard, but it's worth it, if you make it through. I did. With top marks.
And got into ****ing SEAL Team Six.
Yep, I was the best of the best of the best. The top division of the SEALs. Thankfully, I got a chance to have a few weeks stateside, before going out to my first campaign. I enjoyed the time with some old friends, and that was the first time I met my wife-to-be. Ashley came into the bar, and my friends and I were in the middle of a drinking game, where we practically tried to get every girl in the bar to bang us. Well, Ashley walked in, and it was my turn to try.
That was a great night.
The next day, of course, I had to leave for active duty. For the next few years, it all blended together. I'll give the most important details. There were...4 missions of worthy note, and a couple events in between. The first one was in my first year as a Navy SEAL. Apparently the top brass wanted to test me. 50 terrorists, inside a fortified stronghold. Do you want to know what I did?
Single-handedly snuck in, got all the intel I could, set enough explosives (well, more than enough), and blew the place sky-****ing-high. Not a scratch on me. Top brass was impressed. Got a promotion for it.
Next trip stateside I had, I married Ashley. I won't go in depth, but we married inside Fenway Park, and spent our honeymoon in Rome. And of course, I had another campaign to go to right afterwards.
Nine months later was that damned mission on Sri Lanka. We were to go in, rescue the prisoners, and get out. SImple, right?
Yeah. Not when they were being executed and tortured.
SO, I get over to my hideout spot that I had already chosen, and took the first shot. Scared the **** out of the executor, and the Marine he was gonna kill got out of there fast. Then, all hell broke loose. First, my sniper rifle jammed as the firefight began. I slowly advanced, AR in hand. Then, out of nowhere, some terrorist jumps me, wielding a shovel. A shovel. Seriously, those guys need better equipment. All lost was my comlink, he ended up getting raped with his won shovel. Wasn't pretty. As I put the comlink back in place with my gear and got back up, I saw how much of a ****storm we got into. five of the ten prisoners were dead, the other five having escaped. Ace was dragging James away, with James having a damned chunk of his leg missing. Bullets whizzed overhead, and our commander gave us the signal to evac. I ran to the helicopter. As Ace reached the thing, and got James onboard, a sniper shot blew his brains out. We left him there. Truly a sad way to go. I got stateside the next day, and the following day, my son, James, was born. Named after the fallen SEAL. May he rest in peace.
Next mission of note was where I fell in love with thermite. That stuff almost can burn through a full foot of concrete with rebar. Not much else of note, just mentioning that, and hopefully making top brass let me reacquire my thermite, if they read this.
One of my last missions before the SSD contacted me was the one I hate to think of, yet almost every night I remember it. It was a mission into Afghanistan. We went into the mountains, and had to take out a Pakistani resistance force, something the local cops couldn't do themselves. It was four SEALs: me, Scott (my CO), Tim (heavy weaponry expert), and Johnny (comms-man and fellow sniper). All hell broke loose.
The twenty or so enemies that were guessed to be there? Ha. Damn locals lied to us. more like 120. We got ambushed by them on the way up a hill, too. We took up positions along the base of the hill, behind some trees. We killed a decent chunk before Tim was hit, thankfully just in the arm. We retreated back into an abandoned village we passed, and made our stand there. Johnny...he sacrificed himself to get the evac copter to us. he went up onto the roof, under overwhelming gunfire, and made the call. A bullet ripped into his left shoulder just as he finished the distress call. I got up to him, and stabilized the wound, but it was too late. He...died in my arms on the way back to HQ. His last words were "You did your damned best, buddy. You tried."
A couple months later, a man in black came up to my door. He told me I was being temporarily transferred out of the SEALs to the SSD, whatever that was. I joined, having no other choice.
The rest, as they say, is history.
And classified, I'm guessing.
I don't want to be shot for telling, and I don't want to have to kill you.


Suit Type: LG-90X Legolas "Skeet" Suit
Suit Ability: CBL link to nearby Suits enables operator to fire on targets any ally can see.
HP: 35
Elerium: 12
Primary: M-21 Silenced Sniper Rifle
Secondary: Combat Knife
Backup: M9 Beretta Slenced Pistol

Skills:
Small Guns: 16
Large Guns: 20
Energy Weapons:0
Heavy Weapons:0
Melee Weapons: 4
Unarmed Combat:2
Lockpicking:0
Stealth: 8
Perception:4
Hacking:0
Medical:4
Piloting:0
Plotting:0
Charisma:1
Fortitude:0
Reflex: 6
Willpower: 0
Language:0
Mechanical: 0
 
Hugely overhauled my character. Besides a name change, the stats are still the same.
 
What time in GMT?

I won't be home till 9:30pm GMT tonight.
 
Usual EST time is around 5 or 6 PM, so you should be alright (I believe that's about 10 or 11 PM over there.)
 
Well if it is 9 can u Npc me until I get in? Should be about 9:30 pm at latest.
 
Name: Witold Szczepanski
Gender: Male
Appearance: Tall, very short dark hair and gray eyes.
Homeworld: Earth-21
Details of Homeworld: Our world and Earth-21 are a lot like, the only major difference being that 2 months after the end of WW2 Operation Unthinkable was launched by the Allied powers, forcing the world into another world war.
Bio: Witold was a poor Polish farmer from a village near the city of Brest-Litovsk. He lived his most of his life in the village, only leaving to take goods to sell in the city. When WW2 started Witold did not even know there was a war until Soviet troops marched into the city and raised the flag, and just like that he was a Soviet citizen. On March 14th of 1941 he was forced willingly joined the Soviet Army. During the war on the Eastern Front he did not see much action, and returned home to see a good portion of his village's population dead, and much of it in ruins. However he still returned to his previous way of life until WW3 started. While in Brest-Litovsk he heard that the Allied forces were invading Poland, and that the Red Army was leaving the city defenceless. After returning home he formed a militia with the living members of the village, and prepared to defend it with their lives. They fought against Allied forces for 3 days until they were overrun, and Witold was fatally wounded. As he lay there dying, he was offered a chance to join the Jumpers, and he accepted the offer.

Suit Type: B-19 Spartan Suit
Suit Ability: Invulnerability
HP: 58
Elerium: 76
Primary: Pitchfork
Secondary: Knife
Backup: Kbk wz. 1929 (Polish bolt action rifle)

Skills:
Small Guns: 5
Large Guns: 0
Energy Weapons: 0
Heavy Weapons: 0
Melee Weapons: 20
Unarmed Combat: 20
Lockpicking: 0
Stealth: 0
Perception: 0
Hacking: 0
Medical: 0
Piloting: 0
Plotting: 0
Charisma: 0
Fortitude: 8
Reflex: 5
Willpower: 0
Language: 0
Mechanical: 0
 
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