The Midge
Chieftain
MALLOREA AND THE WEST
I've looked around for a mod of this sort, but the one I found wasn't big enough, and some parts weren't accurate, so I made my own.
Enjoy!
Due to the 60 MB limit of space, you will now find the maps here; http://themidge.aberlehouse.us/
I've had a bit of trouble with Mallorea, I can't add more than one civ, as they are all part of the Mallorean Empire. I recommend Rhye's Terrain, as you get proper farms instead of irrigation. This updated version is now cropped thanks to Big Bopper.
You may see a lot of irrigation where it's useless, that is because if you have Rhye's terrain, you will have farms, and if you look closely, you see little houses, I don't want people thinking that most of the world was unpopulated, so what I can't do with cities, I do with farms.
Could someone figure out some techs and what they would enable please, I kind of stuck.
Sorry! It's only when my brother tried to play when I realized that you could build modern improvements. It's because I deleted the techs for the industrial and modern times so that you couldn't become more advanced than the books describe, but the improvements all decided that since there was no tech to be unlocked by, they would just have nothing required. But it's fixed now!
So far;
Civs and cities.
A few techs.
Started on proper scenario version.
Unique units for each culture.
I've looked around for a mod of this sort, but the one I found wasn't big enough, and some parts weren't accurate, so I made my own.
Enjoy!

Due to the 60 MB limit of space, you will now find the maps here; http://themidge.aberlehouse.us/
I've had a bit of trouble with Mallorea, I can't add more than one civ, as they are all part of the Mallorean Empire. I recommend Rhye's Terrain, as you get proper farms instead of irrigation. This updated version is now cropped thanks to Big Bopper.
You may see a lot of irrigation where it's useless, that is because if you have Rhye's terrain, you will have farms, and if you look closely, you see little houses, I don't want people thinking that most of the world was unpopulated, so what I can't do with cities, I do with farms.
Could someone figure out some techs and what they would enable please, I kind of stuck.

Sorry! It's only when my brother tried to play when I realized that you could build modern improvements. It's because I deleted the techs for the industrial and modern times so that you couldn't become more advanced than the books describe, but the improvements all decided that since there was no tech to be unlocked by, they would just have nothing required. But it's fixed now!
So far;
Civs and cities.
A few techs.
Started on proper scenario version.
Unique units for each culture.