Hello All,
This is the sixth map in what (I hope) will be a series of high level games for those of us who, some seven years after Civ IV’s initial release, are still coming to terms with the dark arts required to emerge victorious on the game’s toughest difficulty settings.
In general, I will try to post a series of fairly short updates on a fairly frequent basis. But, since real life has a habit of intervening, I may have to take the occasional break.
Players of all levels and abilities are welcome to shadow, ask questions, challenge my logic, and prove me wrong. I am a so-so player at this level. Don’t be surprised if I lose here and in future games.
If you should wish to shadow, you are welcome to post your own game in this thread. However, I would ask that you use spoiler tags to hide any details that relate to your particular game. Questions of an exceedingly general nature (e.g. “When should I build the Oracle?”
are fine.
In case you were wondering, DDD stands for "Doshin's Deity Den." I'm a simple guy, so alliteration appeals to me.
DDD VI
Deity; Fractal; No Huts, No Events; Normal speed/opponents/settings. Random leader.
Will the Fractal lottery be cruel or kind? There's only one way to find out.
Our leader is...
Lincoln!
Lincoln has two traits that are among the best in the game:
Philosophical. Great People emergencence rate increased by 100%. Double production speed for University
Charismatic. +1
per city. -25% experience needed for unit promotions. +1
from Monument and Broadcast Tower
Charismatic seems to be the default trait for buffing leaders of civilizations with weak UUs or UBs. This is not a hard and fast rule, but France, America, and the Celts account for six of the game's nine Charismatic leaders.
The UU:
The Navy SEAL replaces the Marine, gaining an additional 1-2 First Strikes and starting with the March promotion. These are both good bumps, but really, if you are warring with Marines, the game should already be wrapped up.
The UB:
The Mall. Again, this offers a nice bump over the base building (+1 happy for Hit Musicals/Singles/Movies). But when was the last time you built a Supermarket and though "gee. What an amazing late-game building?"
The start:
Well, this looks decent, albeit a little food poor. I know a good post exists on civfanatics describing how the map generator creates a capital's BFC, but I can't seem to find it... oh well. I *think* that the game considers a Plains Hill Sheep a food resource and that this, coupled with the FPs, is deemed good enough to feed the capital.
It looks to me like there is a Plains Hill 1S, 2W of the Warrior and probably 2S, 1W / 2W as well. In other words, if I move my Warrior 1SW onto the Grassland Hill, I don't think that I'll learn anything new. As such, I move 1E:
More food, just out of reach. Now, my first thought upon seeing this resource was that I should settle 1NE and gain a good food source for the loss of a Grassland Hill. But it now occurs to me that this will snag a Desert Hill in the capital's BFC, and it looks like there are two further desert hills to the N/NW of the one that is visible.
So, upon second thoughts, I think it will probably be best to settle 1SE. I will lose the fresh water bonus and FPs (and access to a late game Levee), but I gain a good food tile and at least one more Grassland Hill. The biggest drawback: I bet a hidden resource lurks under that Plains tile. Although actually, it might be useful to have instant access to Copper or Horses.
Anyway, I'm open to suggestions or feedback. My mind is, as usual, far from made up.
In terms of tech, America starts with Fishing and Agriculture. This means that AH can be teched immediately, provided that the surrounding land reveals nothing else of note.
This is the sixth map in what (I hope) will be a series of high level games for those of us who, some seven years after Civ IV’s initial release, are still coming to terms with the dark arts required to emerge victorious on the game’s toughest difficulty settings.
In general, I will try to post a series of fairly short updates on a fairly frequent basis. But, since real life has a habit of intervening, I may have to take the occasional break.
Players of all levels and abilities are welcome to shadow, ask questions, challenge my logic, and prove me wrong. I am a so-so player at this level. Don’t be surprised if I lose here and in future games.
If you should wish to shadow, you are welcome to post your own game in this thread. However, I would ask that you use spoiler tags to hide any details that relate to your particular game. Questions of an exceedingly general nature (e.g. “When should I build the Oracle?”

In case you were wondering, DDD stands for "Doshin's Deity Den." I'm a simple guy, so alliteration appeals to me.
DDD VI
Deity; Fractal; No Huts, No Events; Normal speed/opponents/settings. Random leader.
Will the Fractal lottery be cruel or kind? There's only one way to find out.
Our leader is...

Lincoln!
Lincoln has two traits that are among the best in the game:
Philosophical. Great People emergencence rate increased by 100%. Double production speed for University
Charismatic. +1


Charismatic seems to be the default trait for buffing leaders of civilizations with weak UUs or UBs. This is not a hard and fast rule, but France, America, and the Celts account for six of the game's nine Charismatic leaders.
The UU:

The Navy SEAL replaces the Marine, gaining an additional 1-2 First Strikes and starting with the March promotion. These are both good bumps, but really, if you are warring with Marines, the game should already be wrapped up.
The UB:

The Mall. Again, this offers a nice bump over the base building (+1 happy for Hit Musicals/Singles/Movies). But when was the last time you built a Supermarket and though "gee. What an amazing late-game building?"
The start:

Well, this looks decent, albeit a little food poor. I know a good post exists on civfanatics describing how the map generator creates a capital's BFC, but I can't seem to find it... oh well. I *think* that the game considers a Plains Hill Sheep a food resource and that this, coupled with the FPs, is deemed good enough to feed the capital.
It looks to me like there is a Plains Hill 1S, 2W of the Warrior and probably 2S, 1W / 2W as well. In other words, if I move my Warrior 1SW onto the Grassland Hill, I don't think that I'll learn anything new. As such, I move 1E:
Spoiler :

More food, just out of reach. Now, my first thought upon seeing this resource was that I should settle 1NE and gain a good food source for the loss of a Grassland Hill. But it now occurs to me that this will snag a Desert Hill in the capital's BFC, and it looks like there are two further desert hills to the N/NW of the one that is visible.
So, upon second thoughts, I think it will probably be best to settle 1SE. I will lose the fresh water bonus and FPs (and access to a late game Levee), but I gain a good food tile and at least one more Grassland Hill. The biggest drawback: I bet a hidden resource lurks under that Plains tile. Although actually, it might be useful to have instant access to Copper or Horses.
Anyway, I'm open to suggestions or feedback. My mind is, as usual, far from made up.
In terms of tech, America starts with Fishing and Agriculture. This means that AH can be teched immediately, provided that the surrounding land reveals nothing else of note.