Science Fiction Era Thread

rightfuture

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Science Fiction Discussion

This is both a discussion to include ideas from Science Fiction into C2C,
it is also a proposal to launch an alternate era (for popular sci-fi and less realistic ideas) which includes ideas, themes(Star Trek, Star Wars, Babylon 5, Ender's Game, etc.) from all sorts of popular science fiction that we love.

It could run simultaneously to the future eras, or coincide with the modern, retro-future, cyber-punk, or post-apocalyptic ones. It distinguishes itself from the other future eras by covering ideas from popular and unpopular science fiction, movies, books, roleplaying games, comic books, etc. that are not already part of the future eras or things that people just want to play in C2C/CIV! (Great place to distinguish the less plausible stuff as well.) This is not a small amount of material that is available to find.

This is just to open discussion on our favorites. Like the other eras I am sure it will take a lot of time to develop. I hope to start ongoing discussion here and Now!
If anything the ideas can be useful, please join in the ongoing conversation!

10 Star Wars Technologies We Actually Want
http://mashable.com/2013/01/17/star-wars-tech/
1. Androids
2. Mechanical Limbs (actually have an article showing that this has completely come true - need to find it!)
3. Lightsabers - The Closest thing to this is made by Wicked Lasers.
4. Vaporators
5. Holograms - I think a tablet sized commercial device is hitting the market this year and will be $800, also MIT made the prediction that in 2 years Holograms will be available to all that meet the Princess Leia in Star Wars projection. (I have that article as well and will have to link.
6. Speedy Space Travel (LightSpeed) - Nasa is developing Warp drives and already has a Ion drive (both Star Trek not Star Wars of Course!)
7. Hovercraft - We have a Mag-Lev train in China.
8. Carbonite -
9.Battle Droids - yes, please!
10. Super Microscopes -(If we can see atoms then we pretty much have this already - I will have to provide the link I have later)
11. Force Fields - Yes they have working force fields (links to come.)
and more below
http://starwars.wikia.com/wiki/The_Essential_Guide_to_Weapons_and_Technology
http://www.cracked.com/article_19115_5-technologies-that-prove-weve-caught-up-with-star-wars.html
(Strategy Only starting posting Star Wars units in the Mod-Mods Thread so I was inspired to go ahead and help paint this picture. Hoping Babylon 5, Star Trek, MOO2, and other mod's units are listed for possible inclusion as well.)

Star Trek
http://electronics.howstuffworks.com/10-star-trek-technologies.htm
1. Tricorders - Will have to link the actual one being made right now, and the Xproject link I have.
2. Telepresence - here as far as I'm concerned.
3. Torpedo Coffins
4. Geordi's VISOR - Google Glasses anyone?
5. Universal Translator - Pretty much coming true right now (I need to link google's project)
6. Phasers
7. Tractor Beams - (will have to show link that scientist have actually made working models that do this)
8. Hypospray
9. Communicators
10. Transparent Aluminum (Armor) - Created - I have link!

and
http://www.guardian.co.uk/science/blog/2012/oct/19/star-trek-technology-scientists
1. Replicators
2. Transporters - possibly not as far as you think (2 articles to place)
3. Bioneural circuitry
4. Cloaking devices
5. Nanites

http://www.pcworld.com/article/164195/dummy_text.html
http://dvice.com/archives/2009/05/6-technologies.php

and of course the actual project to build the enterprise.
http://www.buildtheenterprise.org/star-trek-tech-that-came-true

Much has been inspired by science fiction and come true, more more will that we can't anticipate, some slower, some faster than we predict.

http://litreactor.com/columns/top-ten-technologies-in-science-fiction
1. Ubik
2. Time Machine
3. Ecstasy Plug
4. The Nautilus
5. The Young Lady's Illustrated Primer - yes please!
6. Whuffle
7. Culture Ship
8. Biosoft
9. Space Elevator
10. Cloud Sculpting

http://www.wired.com/gadgetlab/2008/01/10-sci-fi-techs/
1. Gundam Mecha (Robotech and BattleTech/Mechwarrior also.)
2. Iron Man suit
and more! :)
http://www.wired.com/geekdad/2010/04/10-great-gifts-from-sci-fi/
http://mashable.com/2011/01/02/real-sci-fi-tech/
http://www.educause.edu/ero/article...g-technologies-science-fiction-campus-reality

And here are a taste of technologies mentioned in science fiction that could come/ have com true and could be interesting to play in C2C.

Glossary of Science Fiction Ideas, Technology and Inventions

http://www.technovelgy.com/ct/ctnlistalpha.asp

Device Name Book/Story Author Date
1.Ablative Heat (Reentry) Shield - very early reference Triplanetary Smith 1934
2.Absolute Black - so dark, you can't see it Restaurant at the End of the Universe Adams 1980
3. Accelerated Schooling Cities in Flight Blish 1957
4. Accelerated Schooling Helmet Cities in Flight Blish 1957
5. Acceleration Chair The Mote in God's Eye Niven (w/J. Pournelle) 1974
6. Acceleration Couch The Mote in God's Eye Niven (w/J. Pournelle) 1974
7. Acceleration Shell The Forever War Haldeman 1974
8. Acceleration-tank - very early reference Triplanetary Smith 1934
9. Accu-Terrain Floor Natulife Brin 1994
10. Acoustic Apparatus (Osophone) - original patent filing Acoustic Apparatus 11. Gernsback 1923
12. Actinoscope Ralph 124c 41 + Gernsback 1911
13. Adam Selene The Moon is a Harsh Mistress Heinlein 1966
14. Adiabatic Pods - personal cold sleep The Lady Who Sailed The Soul Smith 1960
15. Adjustable Television The Simulacra Dick Ace
16. Adnix Contact Sagan 1985
17. Advertising Airship Blade Runner Scott 1982
18. Aerial Telegraph Edison's Conquest of Mars Serviss 1898
19. Aeriduct (Rain Maker) - watch for showers
20. Aerocar - first use of idea? The Abduction of Alexandra Seine Smale 1900
Where are my flying cars?

and to at least mention
Hoverboard - From Back to the Future III

MrFusion or Flying cars anyone?
I am pretty certain people wouldn't turn down the idea of flying cars.

Where are my flying cars? (all least we can get them in C2C)
http://en.wikipedia.org/wiki/Flying_car_(fiction)
Flying Cars: An Idea Whose Time Has Never Come - but should.
http://www.nytimes.com/2009/04/12/weekinreview/12vinciguerra.html?_r=0
I couldn't find the link to the Allstate Commercial from a few back where the actor who played the president on the tv show 24, said
'where are my flying cars?' (it was appropriate)

http://www.youtube.com/watch?v=flge_rw6RG0
"Roads, Where We're going we don't need roads!" - Doc Brown - Back to the Future!!

and this is just a taste of those ideas in the links. I will post the more promising ones here (This is your chance to post your favorite ones here 1st!)
I plan on posting my list as I am very well read and watched in Science Fiction.
also
http://en.wikipedia.org/wiki/Technology_in_science_fiction

(I will post the other links tomorrow and update here.)
With your help I would like to know what's most popular, and what you can find, and want to play here in C2C.
I'm pretty certain that someone can come up with more, these aren't the only science fiction ideas you can find. Please do and post them here! :)
 
No offense but don't we have like 5 other topics on this by MrAzure?

C2C - ORION'S ARM / Encyclopedia Galactica Discussion
http://forums.civfanatics.com/showthread.php?t=464148

C2C - Transhuman Era
http://forums.civfanatics.com/showthread.php?t=448582

C2C - Galactic Era
http://forums.civfanatics.com/showthread.php?t=435974

C2C: Armada to Ascension (Caveman2Cosmos "unofficial" Expansion Pack)
http://forums.civfanatics.com/showthread.php?t=469026

C2C - Aliens
http://forums.civfanatics.com/showthread.php?t=428650

C2C - Future - Discussion and Integration
http://forums.civfanatics.com/showthread.php?t=469503

C2C- Future Timeline
http://forums.civfanatics.com/showthread.php?t=467456

"The Future" General Chat Thread (2015 AD to Beyond)
http://forums.civfanatics.com/showthread.php?t=459982

C2C-Idea Inspiration and Organization
http://forums.civfanatics.com/showthread.php?t=464235

Split up Transhuman Era to Digital and Cyber ?
http://forums.civfanatics.com/showthread.php?t=464378

To the Galactoc Era and Beyond???
http://forums.civfanatics.com/showthread.php?t=463757

Biotech Alt History Brainstorming Thread
http://forums.civfanatics.com/showthread.php?t=443226

Cybertech Alt History Brainstorming Thread
http://forums.civfanatics.com/showthread.php?t=443227

Retro Space/Retro Future age (Atompunk)
http://forums.civfanatics.com/showthread.php?t=443151

C2C - Space Terrain
http://forums.civfanatics.com/showthread.php?t=453005

C2C: Modern/Transhuman World Projects
http://forums.civfanatics.com/showthread.php?t=438790

Alternative Timelines
http://forums.civfanatics.com/showthread.php?t=439662
 
10 star wars technologies we actually want
http://mashable.com/2013/01/17/star-wars-tech/
1. Androids
2. Mechanical limbs (actually have an article showing that this has completely come true - need to find it!)
3. Lightsabers - the closest thing to this is made by wicked lasers.
4. Vaporators
5. Holograms - i think a tablet sized commercial device is hitting the market this year and will be $800, also mit made the prediction that in 2 years holograms will be available to all that meet the princess leia in star wars projection. (i have that article as well and will have to link.
6. Speedy space travel (lightspeed) - nasa is developing warp drives and already has a ion drive (both star trek not star wars of course!)
7. Hovercraft - we have a mag-lev train in china.
8. Carbonite -
9.battle droids - yes, please!
10. Super microscopes -(if we can see atoms then we pretty much have this already - i will have to provide the link i have later)
11. Force fields - yes they have working force fields (links to come.)
and more below
http://starwars.wikia.com/wiki/the_essential_guide_to_weapons_and_technology
http://www.cracked.com/article_19115_5-technologies-that-prove-weve-caught-up-with-star-wars.html
(strategy only starting posting star wars units in the mod-mods thread so i was inspired to go ahead and help paint this picture. Hoping babylon 5, star trek, moo2, and other mod's units are listed for possible inclusion as well.)

1. Already have a tech, units and an android factory.

2. We have cyborgs, and cybernetic tech.

3. Um, probably not. Unless it was for 4D units where you cannot have projectiles. But even then not really like how they are ins tar wars.

4. I guess, but probably more like Dune.

5. Already a Holographics tech. Also possibly Binary Omnipresense which is more Star Wars-ish.

6. Not quite. Civ Fuehrer and I have a tech tree where you work up to faster space travel in a realistic way. Its only with Wormholes and Folding Space at the end of the tech tree that you can go "fast".

7. We have both modern hovercraft and levitation (anti-gravity) units and techs. As well as "flying" vehicles like with Skyroads.

8. Not specifically Carbonite but we do have Graphene, Liquid Metals, Superstrong Alloys and Metamaterials.

9. We have Military Robotics, Warmachines and Advanced Warmachines. With various mech, robot and exosuit type units.

10. I am not sure what you mean. We do have various techs like Imaginary Physics, Transverse Euclidean Geometry and Euclidean 5-Space Geometry.

11. We have Controlled Plasma, Shielding and Advanced Shielding techs. So yeah we cover those. Even the advanced walls are shielding.
 
star trek
http://electronics.howstuffworks.com/10-star-trek-technologies.htm
1. Tricorders - will have to link the actual one being made right now, and the xproject link i have.
2. Telepresence - here as far as i'm concerned.
3. Torpedo coffins
4. Geordi's visor - google glasses anyone?
5. Universal translator - pretty much coming true right now (i need to link google's project)
6. Phasers
7. Tractor beams - (will have to show link that scientist have actually made working models that do this)
8. Hypospray
9. Communicators
10. Transparent aluminum (armor) - created - i have link!

And
http://www.guardian.co.uk/science/blog/2012/oct/19/star-trek-technology-scientists
1. Replicators
2. Transporters - possibly not as far as you think (2 articles to place)
3. Bioneural circuitry
4. Cloaking devices
5. Nanites

1. Sort of we have Wearable Computers plus various medical techs.

2. This was discussed. So probably.

3. LOL! I mean we could as like a building or something. Seems minor. Also imagine people randomly running into coffins in space. Seems like a garbage problem to me.

4. We do have cybernetics so its possibly have all sorts of prosthetic devices.

5. Its both a tech and and a Civic choice.

6. Probably. In late game definitely Weaponized Disintegration.

7. Unsure.

8. I would assume the advance medical techs would work. Especially for Smart Medicine tech.

9. Don't we already have this today?

10. We do have an Invisibility tech. So yes?

-----

1. Yes. But in various stages. Such as Rapid Prototyping and then work your way up.

2. Yes Teleportation is a late game tech.

3. We have a Exocortex Networks if that's what you mean.

4. Invisibility, not sure about cloaking. Possibly in other types.

5. Yes we have even Nanite units like the nano-swam and utility fog.
 
http://litreactor.com/columns/top-ten-technologies-in-science-fiction
1. Ubik
2. Time machine
3. Ecstasy plug
4. The nautilus
5. The young lady's illustrated primer - yes please!
6. Whuffle
7. Culture ship
8. Biosoft
9. Space elevator
10. Cloud sculpting

1. Not familiar with this. :blush:

2. Yes in VERY late game.

3. I assume this is like Matrix "jacking in" or Total Recall. So yes that will be in the game.

4. Already a unit under Steampunk tech. Even a Nemo's Naval Academy too.

5. Is this cyberpunk? If so then yes.

6. Not familiar with this either.

7. Well yes and with various forms. Ringworlds and other such structures are covered in Attometer Engineering, Planetary Engineering and Artificial Planets. So yeah even Death Stars too.

8. Not familiar or sure what this is.

9. Um yeah. Even Civ4 Vanilla had this.

10. Well there is a Weather Control tech if that's what you mean.
 
Thank you for responding to these Hydromancerx!
Yes it makes me very happy that you considered these.
I think it is the perfect time to continue organizing and refreshing the conversation on these threads.
These are ones I found, I haven't listed my favorites ones yet, (UBIK - Yeah don't know this one either, not my website, just thought it would start some more ongoing discussion.)
I thought it would be the perfect time to either work in those better suited for a alternate era and the ones that would be a good idea to include, versus the ones you are working in the Trans-human and Galactic Eras right now. Didn't want you to miss any of them. :)

I wanted to consolidate the Sci-fi ones and get that discussion moving since we are considering adding techs now, I wanted to get people thinking.
The future is a time of great speculation, and I wanted to have a tech-tree worthy of C2C's great ambition.
I am everyone, especially players and modders from other mods, feel like making good suggestions here and in the other appropriate threads.
After all we are creating the future here! :)

As far as the other threads that have similar themes,
other that the tech-tree, Trans-Human, and Galactic Era threads,
I would recommend using this thread:
C2C - Future - Discussion and Integration
http://forums.civfanatics.com/showthread.php?t=469503
for having general ongoing discussion that includes everyone, and is a good one-stop shop for discussing general ideas for the Future in C2C.
ONE Thread that binds those loose discussions all together. Great place to prioritize and park these ideas for further development too!

I do think we need a single thread for discussing SF Technologies that can possibly be included.
Much of it yes is included already in C2C, but drawing attention to it is good for C2C popularity, people might play it more if they knew these things were in it.
Besides the things that aren't, not sure how many were included or brought attention to in the:
Technovelgy link.
Glossary of Science Fiction Ideas, Technology and Inventions
http://www.technovelgy.com/ct/ctnlistalpha.asp
There are 26 pages of ideas here. I'm sure it's not to hard to google to find more.
I hope you do consider these ideas and add ones of your own here. Same goes for everyone else.

Besides it gives us a great place to discuss our favorite Science Fiction.
Please elaborate on what you all think here.
 
My opinion on most of this will have remained unchanged since Azure suggested more or less the same redesign of the future eras. I have no problem if SO makes a modmod with stuff like this but I will be very heavily against anything like that in the core.
 
My opinion on most of this will have remained unchanged since Azure suggested more or less the same redesign of the future eras. I have no problem if SO makes a modmod with stuff like this but I will be very heavily against anything like that in the core.

I would agree that many of MrAzure's techs techs are probably going to be used in C2C (eventually I hope) with at least some of the intent he wanted. Indeed he was valued for his efforts. Like you and me both, his ideas should be listened to for their individual merit, and not their popularity. Just because x people don't like something, doesn't mean they should be discarded, just reexamined and partitioned until problems or resolved or outright rejected. I don't think fantasy or imagination should be the realm of flexibility for the core of C2C either. But I do think they have their eventual place as module to explore the variability and experience of playing C2C your way. As they should be optional. Science fiction is not everyone's cup of tea. The future and prehistoric era's and their uncertainty either. That is why I argue they are accessible optionally and even separately from the plausibility of history; being able to be included and developed/played as people want to. Science fiction certainly qualifies to a degree as being possible, and should be qualifyable in the core. I think that certain less likely, indeterminately time to develop techs, and popular sci-fi ones should be made individually or selectively grouped optional, so that people have choices. Fantasy or imagined alternates should probably be mod-modular and explored in the mod-mod section like you suggest.

Are you against Science Fiction, or the idea for a Science Fiction Era?
What do you dislike about the idea?
I'm not suggesting that Science Fiction ideas should be included with all the Future technologies; just made accessible to those who want to play them at times. After all some of them will come true, and already have.

I'm all for drawing the line of plausibility for future techs, what is likely, what is possible, vs what is popular, or imagination.
Fun is being able to play options the way you want. (Fun for me is also for the most part, playing a plausible simulation of reality)
I agree that the core should start with a plausible future and I support keeping it the way it's going for the most part.

I also think that people would like to play C2C with popular science fiction ideas, like lightsabers, transporters, and gundams Having a sci-fi alternate era would make it possible to play those techs without alienating those who prefer realism, and making it optional or triggered out of sync with the rest of the timeline, will make playing with lasers, time-travel, or space travel possible possible whatever the age they could be discovered. A bunch of proposed and even popular future and science fiction techs and units could theoretically be discovered (even if we think it's impossible). What is impossible today may quickly (or slowly(or not at all) become possible.

~"History is littered with examples of things that important people said were impossible that were proven possible, and brought into reality faster(slower) than anyone expected"

You can't explore the future without considering Science Fiction. Arthur C Clarke invented the idea of Satellites and relatively quickly it become so. Star Trek technology can arguably becoming quickly real today, even quantum teleportation -transporters(yes I have links to real possibilities) when they were considered impossible, until just recently.

This is why I argue that you should be able to start C2C at any Era, (maybe be able to select or even skip them) and those who want/ don't want a particular part of the experience, i.e. turn off prehistoric, alternate, or future eras should be allowed to do so. History can easily have ended up a different way, and playing history as you want, makes playing things like having neanderthals and extinct animals potentially living to modern times possible. It is the exploration of 'WHAT-IF' this or that happened. I probably don't want to play many games with mammoths being ridden in the middle ages, for example, but it might be possible to have happened, and fun to play. It is also 'relatively' easy to explore and be made optional without offending people's sensitivities. Don't like it, don't select it at the beginning of the game. This way the core of the game is appealing to most everyone (it doesn't have to follow the lowest common denominator)

I think we should have an Era Panel, and even an out-place-techs selection panel with options, to start and tweak during play (maybe i do now want to play my civ into the future). Call it a Selectable Eras mod if you like, though I think it should be included. Techs like Time-Travel, Lasers, Alien Contact, Space Travel, Computers (see Babbages difference engine), Steam Cars, Artificial Intelligence, and matter manipulation would be fun to play being discovered (out-of-time). Just imagine playing Mark Twain's Connecticut Yankee in King Arthur's Court. Or failing to discover fire. Computers in the Victorian Era, or AI/Space Travel in the 1980's. What if the Apollo continued? What if nuclear weapons weren't discovered?

Who thought we would be starting to grow (and 3d print) human organs at this time in history? (I can and will link here to prove this) We can already regrow the tips of fingers of human beings, and spinal columns of mice using stem cells as well. 3d printing in people's home was thought to be 15-20 years off. Even practical applications of Artificial Intelligence is in reach. Some things will be possible, some things will not.

This is why these options, and Science Fiction needs to be considered. It is not impossible to plan to have this implemented in a way people would mostly agree on. I argue that it should be considered.
Both
-Selectable Eras/Techs
and a
-Collected Science Fiction Era(more imaginative/popular techs)
could be be grouped in a Sci-Fi Era for those techs not to be considered as plausible for the core, to be included in C2C if not in a default game configuration.
I would argue that a Star Trek Era(those techs/units explored in Star Trek) and the idea of the (United) Federation (of Planets) and Starfleet are not entirely mutually exclusive of the ideas of C2C or ideas not compelling enough to be optionally included, in a normal game.(Star Wars would probably mostly qualify as more fantasy and would be better as a mod-mod that could be modularly plugged into the core.)

- Star Trek could also even be a beginning game option which follows/gives units, techs, and ideas exactly like in the Star Trek universe and follows the approx timeline. Alternate Galactic Civs could follow the Star Trek Universe verbatim then, and more generic ones (from Alpha Centauri possibly, or Master of Orion, or just plausible or variable extrapolations (like Spore) or other games, genres, etc. All it's part could be collected in it's own unique flavor themed module that is like an Era. It could span different timeframes and fit it in/across with the existing C2C default timeline, even across eras.

If it is plausible to include most Star Trek technologies or even the universe as optional in the core, and we have things like Steampunk , Post-Apocalyptic, then why not consider including Science Fiction as optionally selectable and/or combined with Speculative Future Technologies that are likely to happen(at some point.)

The distinguishing if science and science fiction is made by the line of what is plausible. Keeping C2C as plausible and possible as possible means being able to define that line while not excluding the possibility of playing fun or popular techs. One man's science fiction may be another's science possible. Certainly some are science probable, even if eventually.
Where do you/we want to draw that line?
Do you really want to exclude those just on the other side? Do you want to deny the ability to play some techs, just because a certain percentage was happy/unhappy?
That is why figuring out how to make them optional is so important.

I've argued this more than 4 times here in the C2C forums. The work to make Eras Modular and selectable, or certain techs, can't be that undesirable or hard to implement over time. With my set of knowledge I would bet it is no more hard than viewports or multi-maps to implement, probably would take a heck of a lot less time.
So far no-one can tell me why we can't have this to some degree. Or why it wouldn't be any less hard to do than the other eras, significant features. It doesn't mean it should get done now, just not excluded from discussion. Figuring this out could open up greater discussion and possibilities, not to mention get people developing their own alternatives, like Steampunk should have been fleshed out.

If eras are made more modularly, which is suspect is not a completely terrible task to focus on, then the way they work together can make these things easier.
If certain techs can be made out of time, or optional, then a lot of what goes in, stays out discussions can be moot.
Eras can be made to be grouping of these things that meet certain themes, Star Trek, Star Wars, Apocalyptic, Steampunk, and can be triggered simulataneously, independently of the normal historical timeline, or alt- timeline exploration.

C2C is already all about the What-if. The exploring of history. Pre and Post -History(Future) is simply undiscovered history. Fiction is just extrapolations and re-imaginings of potential stories. Science Fiction is just an exploration of what science can be. Fantasy crosses the line of belief and adds elements like magic, and bending the rules of reality(personally not as interested in exploring the line of medieval fantasy or magic, but a C2C LOTR scenario is eventually interesting).
Science fiction belongs squarely in line with history and the future, and grouping those techs/units in an era, just makes it easier to maintain plausibility, and still allows those to explore it.

CIV is a journey and a story told representationally and symbolically with miniature icons and simulated details. This is why Science Fiction (even popular like StarTrek) should be explored in C2C ( and still be optional for those who want the most plausible reality). Science that is probable at some point should be included in default C2C. Science and Science Fiction are similar and overlapping in so many cases, but need to be handled just slightly differently, to handle reality, possibility, plausibility, effectively and with variations that won't alienate or discourage people.
The more inclusive and configurable it is, the more you can play it your way.
All-in-all this is about fun and reality. Exploring this is what C2C is about. The better we do it, the better game we have.

This could solve the problem of having a Dark Age in different times, it could also make it easier to have Alien First Contact work, as a module, in any era, optionally from Prehistoric to Dimensional Future times.
It could make C2C much more interesting and give us all configurable, and modular freedom to explore.
And it could make C2C even more amazing!
Play the techs, eras, and themes you want.
This is why we should all look at Science Fiction separately and together with Future technology. And Also why we should consider making them selectable and optional in normal C2C games.
 
Eh, that mag-lev train (Bullet Train) is in Japan, not China.

Lightsabers - Could get a new technology called "EM Rigid Interference"
-Seeing as how photons are subject to constructive/destructive interference, it is theoretically possible to form a high-intensity laser with the form of a Lightsaber, but they won't glow lest the air is dusty.

Super Microscopes - I believe the word you're looking for is an electron microscope. Those babies are the size of your room and can see atoms.

Hypospray - Also known as jet injectors, these are no longer in use as they were too much of a hassle if the skin was pulled away too soon or if contact between injector and skin was not perfect.

Phasers - New tech LIPE (Laser Induced Plasma Energy) (Mixed with EM Rigid Interference, this could make Light Batons)

Tractor Beams - Should put in Optical Tweezers late modern / early transhuman then a tractor beam tech mid-galactic some time after Dyson Spheres.

Transparent Aluminum - Sure, why not. Could be a prereq to metamaterial.

Cloaking Devices - usually invisibility comes from a pre-placed set of megapixels that bend light around a given object. Late game it could be possible to make an EM Displacement tech for mobile invisibility not tied to one object.

UBIK - No, too OP and unlikely

Whuffle - It's called the tera computer

Ecstacy Plug - There really are two sides to this coin. Your EP really is nothing more than an implant that messes with brain-produced E. There are brain implants already in game, but one that does what this says should be more of a black market type of item and banned from every country. Two examples that I can think of is the fabricated atmosphere of planet Miranda from Firefly/Serenity and the Jovien virus from EVE. So unless you want your civilization to crash from people being too self-content, then this won't be in the game.
 
TBH, I feel we're trying to talk about toooooooooooooooo many things at once to have a constructive conversation at all.

Not if you have a good plan. Both ongoing idea discussion, and working development solve problems and move things along.

Eh, that mag-lev train (Bullet Train) is in Japan, not China.

Lightsabers - Could get a new technology called "EM Rigid Interference"
-Seeing as how photons are subject to constructive/destructive interference, it is theoretically possible to form a high-intensity laser with the form of a Lightsaber, but they won't glow lest the air is dusty.

Super Microscopes - I believe the word you're looking for is an electron microscope. Those babies are the size of your room and can see atoms.

Hypospray - Also known as jet injectors, these are no longer in use as they were too much of a hassle if the skin was pulled away too soon or if contact between injector and skin was not perfect.

Phasers - New tech LIPE (Laser Induced Plasma Energy) (Mixed with EM Rigid Interference, this could make Light Batons)

Tractor Beams - Should put in Optical Tweezers late modern / early transhuman then a tractor beam tech mid-galactic some time after Dyson Spheres.

Transparent Aluminum - Sure, why not. Could be a prereq to metamaterial.

Cloaking Devices - usually invisibility comes from a pre-placed set of megapixels that bend light around a given object. Late game it could be possible to make an EM Displacement tech for mobile invisibility not tied to one object.

UBIK - No, too OP and unlikely

Whuffle - It's called the tera computer

Ecstacy Plug - There really are two sides to this coin. Your EP really is nothing more than an implant that messes with brain-produced E. There are brain implants already in game, but one that does what this says should be more of a black market type of item and banned from every country. Two examples that I can think of is the fabricated atmosphere of planet Miranda from Firefly/Serenity and the Jovien virus from EVE. So unless you want your civilization to crash from people being too self-content, then this won't be in the game.

I was actually referring to the huge maglev train being developed in China(I have the recent article somewhere), not the existing one in Japan.
Thanks for discussing some of these ideas, I'm not familiar with all of them yet, but thought they were worth discussing, feel free to add some of your own!
I will make a list of the ones I'm more fond of here a little later. I'm extremely well read (and watched) on science fiction.

I think maglev should require a resource: unobtanium. :lol:

These ideas were mostly out of recent articles I collected, and not the ones I am planning on personally suggesting as better choices. They are a good place to start.

As far as the need for this thread,
Some of these type of discussions are parking ideas for future discussion or for working things out.
This opens up discussion to all the players, and the C2C community to figure out what ideas to use, and how to eventually get them into C2C.
More of an ongoing inspiration, a parking space so ideas are forgotten, and a working area, than an active development focus priority at the moment.

I agree that development in general should be focused and organized,
but ideas need to worked out and discussed over time.

Waiting the last minute doesn't jive with figuring out some solutions, so we need ongoing productive discussion on different topics, not distracting debate.
Focused development can continue independent from developing solutions. You just need to organize and coordinate plans.
I would rather commit my ideas and start discussions with my natural train of thought, when I have them, so that C2C can freely be developed, as well as having organized progress.
Engaging the players and community in discussion allows us to get more done, while we develop and keep things moving.
(You may have to distinguish ongoing discussion from productive or working commitment. Do you really want to exclude either?)

This thread idea is to distinguish science fiction ideas from speculative future ideas(more likely) and spur ongoing and working discussion to eventually figure out how to get them into C2C.
Since the tech-tree is going to flesh out the most plausible future technologies, I think we needed a place for out of time, and out of place technologies that people still wanted to eventually play(or just consider.)
They can even be considered a collection for the purpose of turning them on/off, like the alternate eras/timelines:
Alternate Timelines
http://forums.civfanatics.com/showthread.php?t=439662
Definitely worth checking out.

Just like in Back to the Future, playing flying cars or time-machines (even in the 1980's) can be extremely fun options, and something that we may all want to do.

I think this is a great place to work these things out, and share your own desired.
Star Trek and Star Wars technologies, present whole collections of things that people may want to play, with varying and optional degrees of involvement. Would be neat just to be able to turn on science fiction techs, and add them to the tech-tree, conversely it would great to just play the most likely and plausible future in C2C!

You have to like some techs (inspired by science fiction) that you want to play (like lightsabers, phasers, gundams, and transporters) that would be cool to play, even in different eras, that is not as likely to be developed.

This is the place for those science fiction ideas and eventually working them out! Feel free to discuss and bring up you own!
What can you find? What do you like?
 
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