1. I have a ton of gold. Like 10k worth and getting 60+ per turn (4 cities). Is this normal? Im guessing there will come a time when i appreciate all that wealth?
I find upgrading units will eat through gold like a hot knife through butter. Doesn't seem like you have an appropriate amount of gold until you start having to spend it! Then it falls away quickly and can become a major problem with not having enough.
2. Can the AI be trusted to automate workers? Still not fully sure how the resource/improvements work here (being a Civ V player isnt helping) and would rather just keep one or two workers as player controlled and the rest auto.
I've never been one to automate anything except hunters once terrains have been fully revealed on your continent and even then I'm still a bit reluctant to automate. Its just bait to let the computer make less than perfect solutions and the only edge you really have in this game is your ability to carefully consider your actions. Its the whole benefit of playing a round based rather than real time strategy game being lost if you automate.
3. Same thing with the cities. So many buildings, and even on snail you get tot he point where every turn or 2 you need to pick new ones.
I would be reluctant to use the build lists at the moment because I believe they are causing a rare crash scenario that hasn't yet been sorted out (not sure on this completely but I don't recall seeing it was repaired.)
Instead, I would get used to setting a string of buildings in each city whenever it comes up by going into the city and using the shift button and select with the mouse click to add buildings to the end of the queue.
When you want to add something to the front of that queue you can use the control button when you select. And if you want a repeat forever (as in the case of units you want a lot of rounds of production being poured into) you can use alt-click.
You can also select all cities build queues with shift-click on the city bar (I do this when a building I want built in all cities is suddenly unlocked by the most recent tech acquisition) or all on one landmass with ctrl-click on the city bar. Getting comfortable with the build queues is critical for playing C2C and continuing to enjoy the great diversity of buildings and units it adds.
4. Im assuming with so many techs there arent really any must have bee-lines? Seems nearly impossible to fully plan out what to do. This isnt really a bad thing either.
I try to plan a little ahead but not TOO greatly ahead. Repeated playthroughs tend to reveal some better ways to move through the tech tree so that your 'fireworks' go off in a highly desireable sequence but I wouldn't stress overthinking it when you're getting used to C2C, particularly since the tech tree and what techs provide still tends to change somewhat with each update. Can't tell you how often a great tech tree strategy has become outdated and I've had to adapt and find new ones.
5. What is the one biggest tip/piece of advice you would give to a newbie. I know there is a tips thread but Im guessing much of it is outdated.
Take your time and enjoy the flavor presented by each round or it will tend to feel overwhelming. Focus on the short term rather than trying to swallow an understanding of it all and after a few games the patterns start to emerge and you start to feel like you're getting the hang of things.
C2C has been designed with an eye for players who would want each era to be a sub-game in and of itself and I think it does a tremendous job of achieving this, but yeah, it's overwhelming to players coming from other forms of Civ so just take it one round at a time and it should grow more and more fun and interesting as it goes, lending one to feel that the passage of human history has actually passed in front of your eyes and you've been a part of it.
Some truly masterfully intricate subtle strategies do lurk within the fabric of C2C's structures waiting to be discovered and its just so awesome when you spot them. We've done our best to make it almost impossible to master completely! And as its a team effort, I don't think even one member of the design team can claim to be an absolute expert on all angles of the mod strategies.
Finally, to all the people who created and continue to create this: thank you
As one member of the team, thank you!