Wow, this mod is huge...Im lost

teakbois

Prince
Joined
Jun 27, 2012
Messages
305
I am mainly a Civ V player, but had this mod recommended to me so figured I would give it a go...Its overwhelming, and thats in a good way. Ive barely even cracked the ancient era.

couple of questions:

1. I have a ton of gold. Like 10k worth and getting 60+ per turn (4 cities). Is this normal? Im guessing there will come a time when i appreciate all that wealth?

2. Can the AI be trusted to automate workers? Still not fully sure how the resource/improvements work here (being a Civ V player isnt helping) and would rather just keep one or two workers as player controlled and the rest auto.

3. Same thing with the cities. So many buildings, and even on snail you get tot he point where every turn or 2 you need to pick new ones.

4. Im assuming with so many techs there arent really any must have bee-lines? Seems nearly impossible to fully plan out what to do. This isnt really a bad thing either.

5. What is the one biggest tip/piece of advice you would give to a newbie. I know there is a tips thread but Im guessing much of it is outdated


Finally, to all the people who created and continue to create this: thank you
 
  1. Yes that is perfectly normal. 10k gold will go in an instant by the Medieval or later eras, so keep a large stash at all times, you never know when you'll need to bribe some revolters.
  2. It is better than in vanilla BtS but I still wouldn't trust it to manage my workers.
  3. For cities try making a couple Build Lists (the button by the bug options menu). It makes city management much easier.
  4. There are a few beelines, but you'll learn them. You've already gotten past one (Sedentary Lifestyle).
  5. Learn from your mistakes. This mod has a lot to offer as well as its own intricacies and idiosyncrasies.
 
1. Yeah. Gold is actually better than it was in earlier versions. Before you would always have too much but now sometimes you will have so little you cannot keep your science above 25% without going bankrupt. So save up your money because you might just need it later in game.

2. I do. But I have been told they do stupid things still. But I figure since the AI uses it it puts me on a level playing field if I automate them. Even if its hindering me.

3. Use shift and alt to add buildings/units to your queue. You can also use the sorting buttons to pick the type of buildings you want or hide the ones you don't want to see.

4. Yes but half the fun is finding them yourself.

5. Civpedia is your friend. If you have any questions take a look in the civpedia first. It just might answer your question. IF you cannot find it there please ask here. We would be happy to answer your questions.
 
With automating workers, you can select leave old improvements in your civ bts menu. Also in the BUG menu (the little lady bug) under automation tab, down the bottom is a list of improvements that you allow your workers to do. I untick a few of these, such as all the "burn" forest, jungle etc, (because you get no hammers if they burn). I also tend to untick cottages early and forts (these I build myself if I want them). You can also select the 'leave forests' option int he civ bts menu. This will mean they just build lumbermills on your forests rathan than removing them by buildings farms and such. This is useful if you want to save your forests until you have bronzeworking & mathematics to cash in on all the free hammers.
 
1. I have a ton of gold. Like 10k worth and getting 60+ per turn (4 cities). Is this normal? Im guessing there will come a time when i appreciate all that wealth?

I find upgrading units will eat through gold like a hot knife through butter. Doesn't seem like you have an appropriate amount of gold until you start having to spend it! Then it falls away quickly and can become a major problem with not having enough.


2. Can the AI be trusted to automate workers? Still not fully sure how the resource/improvements work here (being a Civ V player isnt helping) and would rather just keep one or two workers as player controlled and the rest auto.

I've never been one to automate anything except hunters once terrains have been fully revealed on your continent and even then I'm still a bit reluctant to automate. Its just bait to let the computer make less than perfect solutions and the only edge you really have in this game is your ability to carefully consider your actions. Its the whole benefit of playing a round based rather than real time strategy game being lost if you automate.


3. Same thing with the cities. So many buildings, and even on snail you get tot he point where every turn or 2 you need to pick new ones.

I would be reluctant to use the build lists at the moment because I believe they are causing a rare crash scenario that hasn't yet been sorted out (not sure on this completely but I don't recall seeing it was repaired.)

Instead, I would get used to setting a string of buildings in each city whenever it comes up by going into the city and using the shift button and select with the mouse click to add buildings to the end of the queue.

When you want to add something to the front of that queue you can use the control button when you select. And if you want a repeat forever (as in the case of units you want a lot of rounds of production being poured into) you can use alt-click.

You can also select all cities build queues with shift-click on the city bar (I do this when a building I want built in all cities is suddenly unlocked by the most recent tech acquisition) or all on one landmass with ctrl-click on the city bar. Getting comfortable with the build queues is critical for playing C2C and continuing to enjoy the great diversity of buildings and units it adds.


4. Im assuming with so many techs there arent really any must have bee-lines? Seems nearly impossible to fully plan out what to do. This isnt really a bad thing either.

I try to plan a little ahead but not TOO greatly ahead. Repeated playthroughs tend to reveal some better ways to move through the tech tree so that your 'fireworks' go off in a highly desireable sequence but I wouldn't stress overthinking it when you're getting used to C2C, particularly since the tech tree and what techs provide still tends to change somewhat with each update. Can't tell you how often a great tech tree strategy has become outdated and I've had to adapt and find new ones.


5. What is the one biggest tip/piece of advice you would give to a newbie. I know there is a tips thread but Im guessing much of it is outdated.

Take your time and enjoy the flavor presented by each round or it will tend to feel overwhelming. Focus on the short term rather than trying to swallow an understanding of it all and after a few games the patterns start to emerge and you start to feel like you're getting the hang of things.

C2C has been designed with an eye for players who would want each era to be a sub-game in and of itself and I think it does a tremendous job of achieving this, but yeah, it's overwhelming to players coming from other forms of Civ so just take it one round at a time and it should grow more and more fun and interesting as it goes, lending one to feel that the passage of human history has actually passed in front of your eyes and you've been a part of it.

Some truly masterfully intricate subtle strategies do lurk within the fabric of C2C's structures waiting to be discovered and its just so awesome when you spot them. We've done our best to make it almost impossible to master completely! And as its a team effort, I don't think even one member of the design team can claim to be an absolute expert on all angles of the mod strategies.


Finally, to all the people who created and continue to create this: thank you
As one member of the team, thank you!
 
Can't tell you how often a great tech tree strategy has become outdated and I've had to adapt and find new ones.

Isn't that the truth. I had an awesome tech pathing and building for prehistoric era for awhile. But then the prehistoric got redone so I adjusted. Then the production speed got tweaked, so I adjusted again. Then the civics go added and then changed. So I tried to adjust again. Then buildings and units added, and so on. To the point where prehistoric pathing is less than optimal for me. At least not in the way I use to do it. And it seems much more upon luck of city placement and hunting that can determine the outcome of the Prehistoric Era.

Of course that could chnage in the next versions. :p Why should I assume anything will stay the same?
 
Where you are on a random generated planet has a huge impact on what you can hunt and how you develop. I was unable to build any hunting lodges in one game until I managed to get to a near by continent with canoes.
 
Thanks for the replies everyone.

Apparently I wasnt playing an up to date version (I used Desura additionally but then read that i shouldnt use it and DL'd directly instead).

Started over again and now there is even more depth.

Just incredible.

Now back to cursing out neanderthals for taking out my trackers. I swear they have an ability to track trackers.
 
So spent almost an entire day off with this today...and it just gets more and more awesome.

Queueing up a bunch of buildings as people have suggested helps a ton, and I dont even have many cities. Made a mistake limiting myself til 6 cities before Monarchy, because there wasnt any room left by then. Unhappiness wasnt an issue at all, could have eaten the penalty for an extra two cities. Live and learn.

But my god did my nation become the grossest, unhealthiest nation FAST. As health buildings became obsolete (and the discovery of lead) I quickly found myself in a losing battle. But after "rushing" sanitation Im finally mostly healthy. My guess is its now time to start to worry about the pollution battle. (I did not dump any garbage into the sea. Couldnt bring myself to do it)

It looks like Astronomy is kind of a reset type of tech. Seems you need about 90% of the previous, non-religion specific techs to get there. Than its on to the new world. Which Im sure is going to be full of barbarian metropolises (I probably shouldnt have checked that on, but should be interesting when I get there).

Also, i could swear I saw "Barbarian has built Valley of the Kings". Its not possible that some barbarian tribe built all three wonders, is it? Would be so amusing, if so. The Sphinx and Pyramids built by barbarians.
 
We patched up an issue on that Valley of Kings during this release cycle. Nice to see the game is giving you some unique challenges. Every game will be a bit different in that regard.
 
Don't worry too much about unhealthiness, so long as your cities aren't shrinking you can work slowly against it without too many issues.

If you play with REV on, unhealthiness contributes to instability, so it's as well to keep it controlled if you can
 
If you play with REV on, unhealthiness contributes to instability, so it's as well to keep it controlled if you can

Yeah in my new game as japan on GEM map i had 4 slave revolts early on (unhealthiness was a major factor imo), 2-3 turns a piece on epic game speed. Playing on deity as japan im already in a hole and this just dug it deeper ;)
 
I am mainly a Civ V player, but had this mod recommended to me so figured I would give it a go...Its overwhelming, and thats in a good way. Ive barely even cracked the ancient era.

couple of questions:

1. I have a ton of gold. Like 10k worth and getting 60+ per turn (4 cities). Is this normal? Im guessing there will come a time when i appreciate all that wealth?

2. Can the AI be trusted to automate workers? Still not fully sure how the resource/improvements work here (being a Civ V player isnt helping) and would rather just keep one or two workers as player controlled and the rest auto.

3. Same thing with the cities. So many buildings, and even on snail you get tot he point where every turn or 2 you need to pick new ones.

4. Im assuming with so many techs there arent really any must have bee-lines? Seems nearly impossible to fully plan out what to do. This isnt really a bad thing either.

5. What is the one biggest tip/piece of advice you would give to a newbie. I know there is a tips thread but Im guessing much of it is outdated


Finally, to all the people who created and continue to create this: thank you

Welcome to C2C, Teakbois!!!!!!!!!!
I look forward to your thoughts and discussions here in C2C.

1. Gold balancing, speed optimization, AI improvement, improving management of so many features, and bug squashing are all constant and ongoing process that the ModTeam seeks to work on when they can. Your thoughts and everyone else's can help improve the discussion. Please keep sharing them!

2. AI is constantly being worked on as people have time, I'm sure that AI will be a priority at some point soon as a full ModTeam rework. Automation is a major focus in improving the AI. Anytime you feel you have something to add to the conversation feel free, a whole bunch of attention has already gone to improve C2C's AI, and over time I'm sure we can all collectively figure out how to make it even better. This is a discussion we would love to keep going, I hope everyone has more thoughts on AI!

3. I'm sure city automation is also a major ongoing priority. Please feel free to expand on your thoughts.

4. One of the things I love most about C2C is the depth of the tech-tree. I can't wait to see what more of what we can think of to improve the tech tree. You should read all of our previous discussions in the the Tech-tree, Transhuman, Galactic Era, and Alternate Era threads. There is a lot more planned!

5. Ask questions, keep current by following the forum threads, and play! We are all glad to help you as best we can!

We want to to make C2C the best it can be! Anything that can improve C2C is worth discussing! Welcome to the conversation and exploring how much more awesome C2C is and can be (already beats what CIV 6 could be in my opinion)! Just wait till multi-maps and further awesome ideas are developed. You are in for some amazing times. I hope to see you around! :)
 
Yeah in my new game as japan on GEM map i had 4 slave revolts early on (unhealthiness was a major factor imo), 2-3 turns a piece on epic game speed. Playing on deity as japan im already in a whole and this just dug it deeper ;)

I absolutely love GEM, made my own copy when C2C was new, and for AND, Extra, REVDCM, and ROM before that. C2C has all that in there and more. C2C GEM is even more impressive than the developed GEM. Hope we all keep doing our part to make it better.
Sgtslick, and everyone else, feel free to share your opinions in the development thread:
Acularius GEM for C2C
http://forums.civfanatics.com/showthread.php?p=12189453#post12189453
Hope everyone gets a chance to play it.
:)
 
Hey Guys, I'm just playing my first game with this mod and MIND: BLOWN - BOOM!

Question: How to deal with the fact that there's so many buildings to make? Like, in normal speed you're building a new one every other turn and it can get tiring selecting what to do all the time. So I automated most cities.
Still, the governor (or whatever) doesn't seem to prioritise the building of "happy faces" when the city is growing unhappy even if there's several buildings to make that would correct that.
To automate doesn't seem best, at least early. So, I was wondering what kind of saved queue lists (seems like one has to do this) do you guys use for buildings during the pre historic and ancient era in new growing ciries?
 
Well I dont have much in the way to recommend on ore built queues because I personally prefer to manage my cities on a case by case basis. My advice would be...

This isnt vanilla civ. Dont get stressed out when it seems like you can never keep up with the amount of buildings to build.

After you play for a while you will get a handle on what each building does/provides. Build the buildings you need. Don't try to build every one of them. You will never build any units.

Some buildings aren't worth it depending on their purpose. There are some buildings I pretty much never build.

Main thing. Have fun!
 
Epic is really the equivalent of quick speed and marathon - normal. C2C normal would be the equivalent of blitz imo. Try epic, also just save build queues (control-1, control-2 etc) and that way you don't have to redo them for new cities and stuff.

And in answer to your question do people use saved queue's, let me answer you this way - I've tried to play c2c without them and its not that much fun lol.. Building complete, building complete, building complete, OK OK STFU!!
 
Hey Guys, I'm just playing my first game with this mod and MIND: BLOWN - BOOM!

Question: How to deal with the fact that there's so many buildings to make?

This question to me, is amazing:p

If i go to the Twin Cities (MN, USA) it has over a million buildings alone JUST in those 2 cities, as apposed to my city (small) only about 50.
So each city is different as in gameplay. YOU need to do as DH said, specialize your cities when playing, ie: Make one for production, one for culture etc etc. . .

Then ALL these builds WILL make alot of sense, and i contribute these to the expertise of Hydro.

You dont have to make all of them, even though i do try. All depends on YOUR city and how you want to make them proceed, and produce.
 
Sorry for the hijack, but my question is semi-related. The download page (modpack category) had me a little confused:

http://forums.civfanatics.com/downloads.php?do=cat&id=2&sort=downloads

I downloaded and played ROM:AND for a couple days before reading up a bit more on C2C... if I understand correctly, C2C includes ROM:AND, yes? Since several threads appear to confirm that, how come the download size for C2C is like half the size? That's what initially made me decide on ROM:AND btw, I thought the size meant it had more stuff.

Edit:
Wait, I just got back from work to finally actually download it, link goes to moddb which says the file isn't available? :confused:

Edit 2:
Just saw on moddb it says C2C is ~1GB. Strange, was pretty sure the download page here on civfanatics said something like 400mb.
 
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