Hippo8085
Shaken, not stirred
Naval warfare needs to be redone in the Medieval, early Renaissance, and modern eras.
Please give suggestions not only about units like I am doing, but also AI tweaks in relation to their naval strategy.
Currently, Triremes are still needed until Astronomy, when Galleons turn into the dominant vessels, then until Military science when Privateers and Frigates are available.
In the modern era, a suggestion in the thread of that name was made:
For each naval period, there should be a transport, a transport killer, a transport protector, and a unit other than the transport that doesn't need need resources.
Currently, there are three of these naval eras not taking into account any UUs:
Ancient to early Renaissance: This one is way too long.
Transport: Galley, carries 2, 2
, 3
. No ocean or cape.
Transport Killer: Trireme, 2
, 3
. +50% against galley. No ocean or cape.
Transport protector: Trireme also, see above.
None require resources.
Somewhere in there is Caravel. They belong in a Medieval to Renaissance, but should be easily beatable. Currently, they are fully dominant until Astronomy with 3
, 5
.
Renaissance to Industrial: This I think is the best done, but should be more split.
Transport: Galleon, carries 3, 4
, 6
.
Transport Killer: Privateer/Frigate, requires Copper or Iron/Iron, 6
, 6
/8
, 6
.
Transport Protector: Frigate/Ship of the Line, requires Iron/Iron, 8
, 6
/8
, 5
. Ship of the Lines have +50% against frigate.
Galleon does not require resources, which is correct.
Ironclad is stuck in the middle like Caravel. It requires coal, but doesn't move fast enough to catch the others, and cannot enter ocean. 12
, 4
.
Modern to Future: I'll put which by name they should be, rather than what they are.
Transport: Transport, requires Oil or Uranium, carries 4, 16
, 8
. Also Carrier, requires Oil or Uranium, carries 3 fighters, 16
, 8
.
Transport Killer: Submarine/Missile Cruiser, requires Oil or Uranium/Oil or Uranium, 24
, 9
/40
, 10
. Both can carry Missiles, Submarine Tactical Nukes. Missile cruiser gives collateral damage.
Transport Protector: Destroyer/Battleship, requires Oil or Uranium/Oil or Uranium, 30
, 11
/40
, 9
. Battleship gives collateral damage, Destroyer can see Submarines.
Nothing that does not require resources. This is where the cruiser comes in.
Get rid of Stealth Destroyer and Attack Submarines. They are both Cold War fantasies that are both pointless and inefficient.
Please give suggestions not only about units like I am doing, but also AI tweaks in relation to their naval strategy.
Currently, Triremes are still needed until Astronomy, when Galleons turn into the dominant vessels, then until Military science when Privateers and Frigates are available.
In the modern era, a suggestion in the thread of that name was made:
A simple suggestion to remedy one of the more immersion breaking elements of the game:
I suggest the addition of a (relatively weak) modern era naval unit which does not require oil. There is invariably insufficient oil for every naval nation, and it is silly to see frigates and ships of the line during the 20th century.
In balance terms - this would mean oil would give nations an advantage in raw strength, and more flexibility in terms of unit choice, they would not be untouchable at sea. This brings oil into line with other strategic resources like Iron or Horses.
I know that there is art for a "Cruiser" unit in Road to War (although I'm not sure where it originally came from), which would be appropriate I think.
For each naval period, there should be a transport, a transport killer, a transport protector, and a unit other than the transport that doesn't need need resources.
Currently, there are three of these naval eras not taking into account any UUs:
Ancient to early Renaissance: This one is way too long.
Transport: Galley, carries 2, 2


Transport Killer: Trireme, 2


Transport protector: Trireme also, see above.
None require resources.
Somewhere in there is Caravel. They belong in a Medieval to Renaissance, but should be easily beatable. Currently, they are fully dominant until Astronomy with 3


Renaissance to Industrial: This I think is the best done, but should be more split.
Transport: Galleon, carries 3, 4


Transport Killer: Privateer/Frigate, requires Copper or Iron/Iron, 6




Transport Protector: Frigate/Ship of the Line, requires Iron/Iron, 8




Galleon does not require resources, which is correct.
Ironclad is stuck in the middle like Caravel. It requires coal, but doesn't move fast enough to catch the others, and cannot enter ocean. 12


Modern to Future: I'll put which by name they should be, rather than what they are.
Transport: Transport, requires Oil or Uranium, carries 4, 16




Transport Killer: Submarine/Missile Cruiser, requires Oil or Uranium/Oil or Uranium, 24




Transport Protector: Destroyer/Battleship, requires Oil or Uranium/Oil or Uranium, 30




Nothing that does not require resources. This is where the cruiser comes in.
Get rid of Stealth Destroyer and Attack Submarines. They are both Cold War fantasies that are both pointless and inefficient.