Leoreth's stability advisor screen

jammerculture

Prince
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As long as RFC has existed people have been asking questions about stability. Leoreth made some changes, especially to the civics, so even some of the stuff we knew no longer applies. In an effort to demystify the process Leoreth created the stability advisor screen. I don't know about the rest of you but I'm more confused now!


My idea for this thread is for people to chime in with what they know about this screen and then I will add it to the OP and then every one can use it as a reference going forward. What contributes to a decline or advance in each category? What can be done if you are losing stability in any one category? How can we use this great tool that Leoreth has given us to be more badass?

The following is the breakdown of the stability categories on the stability advisor screen. So what does it all mean........ No, I'm asking you guys!

Foreign
Diplomacy
Neighbours - penalties for unstable neighbours
Contacts
Vassals

Expansion
Cities Built
City Territory
Outer Territory
Occupied Core

Civics
Combinations
Number of cities - penaltiess or bonus to number of cities from certain civics, ie totalitarianism, city states or representation
Era
Technologies

Cities
Happines
Civics - penalties for lack of state religion or too many religions
Culture

Warfare
Combat
Cities conquered
Cities Lost
Cities razed

Economy
Economy
Trade

Society
Buildings
Happiness
Religions
Technology

Miscellaneous
Anarchy
Golden Age
Historicity

Summary
Base stability
Normalization
Difficulty level
Stability limits
 
Am I allowed to contribute or do you want to figure it all out on your own? ;)
 
I would like to suggest that the old stars display with numbers be returned in some capacity to the stability adviser screen.
I look at the new screen to dig deeper into what I should be doing sometimes,
but sometimes, I just need a quick and dirty display to reference when I need to be doing other things, like managing a war.
 
Yeah. Lately, my Economy stability has been unreasonably poor and/or out of whack in the advisor screen.
It never seems to go up and I can't tell if I'm progressing or not.
Poland, Prussia & Holy Rome are among the three I've tested with this.
Perhaps I'm managing it badly, but something feels off.
 
The thing is, as far as I'm aware I just plugged the old economy category in there.
 
How?


Well, what exactly are you confused about? Most categories seem rather self-explanatory to me.

Well lots of stuff. Why is there two happiness categories and how do they differ? What does the civics in cities do? Is there any way to counteract the mass amount of negative stability I get for religions? How to move the needle in any category.
 
Well lots of stuff. Why is there two happiness categories and how do they differ? What does the civics in cities do? Is there any way to counteract the mass amount of negative stability I get for religions? How to move the needle in any category.

Well, civics in cities registers the penalties from civics that big penalties to # of cities such as representation and city states and also shows bona from totalitarianism and number of cities.

The religious stability hits can be dealt with by being "inquisitive" towards minority religions or being divorcing Church and State
 
Civics -> Number of Cities covers all effects from having the wrong (too few/many) number of cities, and the Totalitarianism bonus.

Cities -> Civics covers the effects of civics on the individual scores of every one of your cities (which is what the "Cities" supercategory tracks). Currently, that's just Pantheon and Theocracy, for religious presence and absence of state religion, respectively. Maybe it's better to call it Religion?

There are some sections where it's hard or impossible to have a positive score, and it's already very difficult to come out at zero. Most religion things are like this, even though the positive effects of religion influence other parameters more indirectly.
 
Where do these numbers come from (too few/too many)? Are they different for every civ?
It's the same for everyone. The exact rules for the civic stuff are in the civilopedia.
 
Penalties from unstable neighbor civs.
 
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