jammerculture
Prince
As long as RFC has existed people have been asking questions about stability. Leoreth made some changes, especially to the civics, so even some of the stuff we knew no longer applies. In an effort to demystify the process Leoreth created the stability advisor screen. I don't know about the rest of you but I'm more confused now!
My idea for this thread is for people to chime in with what they know about this screen and then I will add it to the OP and then every one can use it as a reference going forward. What contributes to a decline or advance in each category? What can be done if you are losing stability in any one category? How can we use this great tool that Leoreth has given us to be more badass?
The following is the breakdown of the stability categories on the stability advisor screen. So what does it all mean........ No, I'm asking you guys!
Foreign
Diplomacy
Neighbours - penalties for unstable neighbours
Contacts
Vassals
Expansion
Cities Built
City Territory
Outer Territory
Occupied Core
Civics
Combinations
Number of cities - penaltiess or bonus to number of cities from certain civics, ie totalitarianism, city states or representation
Era
Technologies
Cities
Happines
Civics - penalties for lack of state religion or too many religions
Culture
Warfare
Combat
Cities conquered
Cities Lost
Cities razed
Economy
Economy
Trade
Society
Buildings
Happiness
Religions
Technology
Miscellaneous
Anarchy
Golden Age
Historicity
Summary
Base stability
Normalization
Difficulty level
Stability limits
My idea for this thread is for people to chime in with what they know about this screen and then I will add it to the OP and then every one can use it as a reference going forward. What contributes to a decline or advance in each category? What can be done if you are losing stability in any one category? How can we use this great tool that Leoreth has given us to be more badass?
The following is the breakdown of the stability categories on the stability advisor screen. So what does it all mean........ No, I'm asking you guys!
Foreign
Diplomacy
Neighbours - penalties for unstable neighbours
Contacts
Vassals
Expansion
Cities Built
City Territory
Outer Territory
Occupied Core
Civics
Combinations
Number of cities - penaltiess or bonus to number of cities from certain civics, ie totalitarianism, city states or representation
Era
Technologies
Cities
Happines
Civics - penalties for lack of state religion or too many religions
Culture
Warfare
Combat
Cities conquered
Cities Lost
Cities razed
Economy
Economy
Trade
Society
Buildings
Happiness
Religions
Technology
Miscellaneous
Anarchy
Golden Age
Historicity
Summary
Base stability
Normalization
Difficulty level
Stability limits