dmitrytrue
Prince
Trade route mechanics require some changes, if it is possible.
To make amount of
obtained depending not only on city population, but maybe on
or something else.
Need to produce something, before you could sell something. But now it looks unrealistic, and anyway your huge empire with 30+ population in cities, with factories and coal plants, almost doesn't recieve commerce from foreign trade, because foreign trade routes replaced by your own trade routes (your own trade routes provide more commerce than foreign). Even if recieve, much lesser than they do.
For example, Indonesia provide you 30 overall
in "info" screen, and you providing them with 15-20
each trade route. You just becoming sales market for them. But what they produce? Nothing, they can not even produce 1 rifleman or market in 10 turns, but still recieve fattest trade routes in the game.
To make amount of


Need to produce something, before you could sell something. But now it looks unrealistic, and anyway your huge empire with 30+ population in cities, with factories and coal plants, almost doesn't recieve commerce from foreign trade, because foreign trade routes replaced by your own trade routes (your own trade routes provide more commerce than foreign). Even if recieve, much lesser than they do.
For example, Indonesia provide you 30 overall

