whoward69
DLL Minion
Can anybody reskin the medieval plantation (HB, normal and PL versions) for use in the fix for the farm crash fix mod - see post #63 of http://forums.civfanatics.com/showthread.php?t=485047&page=4
The random crops work (for me at least) but the building confuses in the early game if you have farms and plantations mixed together
If it helps, the plantation graphics come from the following files
TIA
The random crops work (for me at least) but the building confuses in the early game if you have farms and plantations mixed together
If it helps, the plantation graphics come from the following files
Spoiler :
Code:
<Asset>
<Texture file="HB_Plantation_MID_DIFF.dds"/>
<Texture file="HB_Plantation_MID_Ground_D.dds"/>
<Texture file="HB_Plantation_MID_Ground_H.dds"/>
<Texture file="HB_Plantation_MID_SREF.dds"/>
<Texture file="HB_Sub_MID_Farm_Grnd_D.dds"/>
<Texture file="Sub_MID_Farm_Grnd_H.dds"/>
</Asset>
<Asset>
<Texture file="Plantation_MID_DIFF.dds"/>
<Texture file="Plantation_MID_Ground_D.dds"/>
<Texture file="Plantation_MID_Ground_H.dds"/>
<Texture file="Plantation_MID_SREF.dds"/>
<Texture file="Sub_MID_Farm_Grnd_D.dds"/>
<Texture file="Sub_MID_Farm_Grnd_H.dds"/>
</Asset>
<Asset>
<Texture file="PL_Plantation_MID_DIFF.dds"/>
<Texture file="PL_Plantation_MID_Ground_D.dds"/>
<Texture file="PL_Sub_MID_Farm_Grnd_D.dds"/>
<Texture file="Plantation_MID_Ground_H.dds"/>
<Texture file="Plantation_MID_SREF.dds"/>
<Texture file="Sub_MID_Farm_Grnd_H.dds"/>
</Asset>
TIA