Blood and Oil: The Fall of Djombar

Nuka-sama

See ya! It has been a fun decade!
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The Republic of Djombar is a small country in Africa. It is bordered by The Republic of Tasambiya in the north and east, and the Democratic Republic of Kunafwa in the west. The remainder of the border is formed by the Sea of Halhour. Sunni Islam is by far the largest the religion in the country, practiced by about 83% of the population. Other large religions are Protestant Christianity practiced by about 4% of country, Catholicism, practiced by about 7%, and Shi’a Islam practiced by about 2%. Secularism and native religions make up most of the remainder.

Djombar has been inhabited since antiquity and along with its neighbors, was home to the legendary Kingdom of Faunt. The ancient Fautians had close relations with their neighbors in North Africa and the kingdom was able to prosper through its trade in luxury goods such as ivory, gold and ebony.

Islam first came to the region in the 9th century AD with the Omori Dynasty based out of Harouf being the first Islamic polity in the region. The Omori Dynasty’s rule came to an abrupt halt when country was conquered by the Sultanate of Tasambiya in the seventeenth century. In 1884, the Tasambiyan Sultanate, along with Djombar, became a protectorate of the French Empire. Djombar’s value as a naval base soon resulted in it being separated into its own administrative unit within the empire.

During the Second World War, the colonial government of Djombar sided with the pro-Axis Vichy regime and the port briefly served as a refueling station for German U-boats operating in the area. In response, British and Commonwealth forces soon invaded and occupied the country. Shortly later, a small airport was constructed as a base for reconnaissance aircraft tasked with patrolling the nearby waters.

Following the Second World War, Djombar was returned to French administration. In 1960, a referendum on whether to join the newly independent Republic of Tasambiya or remain with France was held. The referendum turned out heavily in favor of remaining in association with France, though the election was widely considered rigged by outside sources. In 1968 a second plebiscite was held with the options being for remaining with France, becoming part of Tasambiya, or becoming independent. Voting was mostly divided along ethnic lines with the Arab population mostly voting in favor of union with Tasambiya and the Djombis voting for independence. Unlike the previous referendum eight years earlier, almost no votes were cast for remaining as a part of France. In the end, the pro-independence movement won out and on June 27, 1968 Djombar became an independent country. Ismail Mohamed Sotali, a military officer of mixed Djombi-Arab ancestry, was elected the country’s first President in September of that year.

In 1971, Sotali declared Djombar a one party state, outlawing all other parties but his own congrès national démocratique (National Democratic Conference) . For the first five years of his rule, Sotali maintained close ties with Eastern Bloc and Libya, suppressing religious leaders as well as pro-democratic elements within the country. Despite this, Sotali continued to allow the presence of the French naval base on L’ile Rouge. After the discovery of oil in Djombar, Sotali switched to a much more pro-western stance, inviting European and American companies to invest in the numerous oil wells off the county’s coast.

In March 1978, Sotali was shot and killed by a member of the outlawed Islamic Revolution Party while walking between offices outside of the Palace of Government in the capital of Harouf. The country’s Vice President, a Djombi, Habib Oma Juma, quickly scrambled to maintain control of the government, but was soon overthrown and assassinated following a military coup by General Idris Salim, an Arabic military official. However, Salim only controls the center of Harouf, as the entire country has fallen into complete civil war. Now, with a nation in the middle of anarchy, a land of oppurtunity stands before. Will you rise to unify this broken nation? Or will your blood pour through the rivers of Djombar?


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Flag:
National Republic of Djombar/General Ismail Omar Guelleh
Ethnicity/Religion: Arab/Muslim
Class: General
Location: Fort Ghall
Loyalty: 60
Army: 1000 Regulars
Navy: None
Income: +0 (500)
Government Desired: Military Dictatorship
Holdings:
Fort Gall (Armory)
Garrison: None
Special Notes: None
Description: General Guelleh was an key adviser and supporter of Sotali during his early years of rule, and personally led a massacre of Pro-Democracy students in Notre Dame. However, when Sotali switched his support to the Western Bloc, a coup against Sotali was stopped by a rival general, who took Guelleh’s place as a top adviser, while Guelleh was sent to the frontier to fight against Tasambiya. Now, with Sotali dead, Guelleh feels himself the natural successor to Sotali’s regime, and intends to take what he feels is rightfully his.

The Goal: Your goal varies, depending on who you’re playing as! While a general may seek to unify the country once more under his rule, a corporation may only want to ensure they have control over the oil fields, and a pirate may simply just want to raid ships for their plunder. What you do is up to you

Turn Length: Each turn encompasses the events of two weeks in the Djombari Conflict. You start on March 1st, 1978

Flag: The flag of your organization

Name: What your organization and leader’s name is. It can be an organization name, company, a party name, or the name you hope to give the country when you rule it.

Ethnicity and Religion: The Ethnicity and religion of your leader. Choose wisely. You can be a foreigner if you so choose, though there will likely be penalties. The two largest ethnic groups are the Djombis (70%) and Arabs (25%)

Class: While this is a bit gamey, I do feel that this stat is probably the best way to help differentiate between the various groups that will be attempting to put their rule on Djombar. The various classes have different strengths and weaknesses, not all of them stat based.

Spoiler :
Classes:

Imam: Starts with 1500 Recruits, $500
+Fanatical, Large number of troops
+Higher local support among Muslims, with people flocking to join your cause
+Starts with larger number of troops
-Lower amounts of income and starting cash
-Low foreign support
-Though loyal, troops are untrained
-Non Muslims will resist you

General: Starts with 1000 Regulars, $200, May start at an Armory
+Large number of well-trained, well-equipped troops
+Higher legitimacy in eyes of foreign powers
+Starts at an Armory
-Financial mismanagement plagues organization
-Few want to join your cause

Political: Starts with 100 Recruits, $1000
+Can gather local support easily across religious and ethnic lines
+Good ammount of starting cash
+Could gain foreign support
-Starts with low number of untrained troops
-Could gain foreign enemies

Mercenary Group/Corporation: Start with 200 Veterans, 10 Trucks, 1 APC, $1500
+Large amounts of Cash
+Well trained soldiers
-Low amounts of troop loyalty
-Locals will actively resist against you
-Income completely dependent on getting results and ensuring resources are getting out

Pirate: Start with 100 Regulars, 1 Trawler, $200
+A ship
+Well trained soldiers
+Easily able to recruit new soldiers
-Foreign Powers likely to intervene against you
-Low Starting Cash
-Economic inefficiency from occupied towns, cities


Location: Where you and your group are located. You may NOT start at any fort, village, city, town, or refinery. A character with the General class may start at an armory in a city or village. Non general characters may start anywhere else, provided they are not in the vicinity of a village or city.

Loyalty: How Loyal your men are to you, from a scale of 0 to 100. If your soldiers have high loyalty, they will fight better, march longer, and will stick with you in the hard times. If your soldiers have low loyalty, then they may desert at the first opportunity, or even worse, betray you. Loyalty is increased by winning battles, holding towns, getting loot, and is lost by losing battles, going without pay, or allying with a power that is your complete ideological enemy. Other things such as the conditions your soldiers are living in, and if they have improvements and payment are all factors in keeping your troops loyal

Army and Navy: How you're going to win the war of course! Check out what you can buy!

Foot soldiers: Foot soldiers are the bread and butter of your military. The boots on the ground that, at the end of the day, will win you the war. While Recruits may not look like much at first, if you're a good commander and they live through their fights, one day they may proudly call themselves veterans.

100 Recruits: $100. The rawest and least armed of soldiers possible, recruits can be men or even children simply plucked off the street and given a rifle. Recruits are generally the least loyal, but they are cheap.

100 Regulars: $500. Trained in both tactics and soldiering, regulars are much better than recruits in a straight up fight, and on defense, can hold out against veterans. Though they can do basic tactics and have decent training, Regulars lack the true combat experience that distinguishes veterans.

100 Veterans: $1000. The best of the best, Veterans have lived through countless battles, and having that experience, become ready to survive another one. Veterans can perform any tactical command, are alert and ready for a fight. Excellent weapons, excellent training, they are soldiers that win wars.

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Vehicles (mobilizes foot soldiers, supporting force)

10 Horses: $100. Can transport one soldier per horse. While not as fast as cars, Horses are cheap, can help pull supplies, and are just as potent outside of roads as they are on roads

5 Trucks: $500, Can transport 5 soldiers per truck, light mounted machine gun

5 APCs: $2000, Can transport 15 soldiers per APC, heavy mounted machine gun

1 Light Tank: $3000, A powerful vehicle that will strike fear into the hearts of your enemies

1 Artillery: $5000, an incredibly powerful piece of equipment, nothing can stand a direct hit from Artillery

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Ships: All ships can move up rivers, must have access to a body of water to use.

1 Transport: $100. For transporting soldiers or goods, up to 30 soldiers can be on the transport. No weaponry whatsoever, and rather slow.

1 Trawler: $500. Lightning quick and light firepower, these are primarily used to quickly board other bigger ships. Can carry 20 soldiers

1 Frigate: $3000. Quick and versatile, the Frigate combines speed with firepower, with heavy machine guns lining the sides. Will not transport troops

1 Destroyer: $8000 Heavy firepower combined with cannons makes the Destroyer a force to be reckoned with, and is likely the heaviest class of ship that will be seen in the Djombar conflict. While it is slow, it is a truly powerful ship. Will not transport troops.

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Aircraft: Requires an Airfield. Destroy your enemies from above, with fire and bombs!

1 Transport Helicopter: $5000 credits (low firepower, mostly for transport and medical evacuation)

1 Combat Helicopter: $8000 credits (medium firepower - machine guns, rockets)

1 Jet: $10,000 (heavy firepower - machine guns, rockets, anti-tank bombs)

1 Bomber: $15,000 (low anti fighter capabilities, but firepower enough to destroy most anything from the sky)

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Structures (for if you don't have an entire city under your control or living out in the jungle.

1 Outpost: $50. A small amount of cover for up to 10 soldiers to be stationed to guard a key chokepoint. These are best used in cities and important areas such as bridges. While good for defending choke points, Outposts need the support of a nearby fort.

1 Armory: $1000. Housing for up to 500 soldiers, a compound is best used in cities. It's a well fortified structure that can help you keep control over a city. It's incredibly difficult to assault a compound, and the attackers will ALWAYS have casualties.

1 Fort: $3000. Housing for up to 1000 soldiers, a fort is essentially where your soldiers are when not fighting or patrolling, and where your supplies are held.

Heavy Wall (Fort or Armory): $250 for Armory, $500 for Fort. This keeps all the riffraff out of your fort or armory. No longer will soldiers in here fear stray gunfire or grenades, for this keeps it out. Even a truck could crash into here and the wall would still stand firm! Only a direct hit from a bomber, a tank, or an artillery piece could bring the wall down.

Barracks (Fort or Armory): $500 for Armory, $1000 for Fort. With these barracks, your soldiers will be more than comfortable. The barracks double the number ammount of soldiers you can station at the fort or armory

1 Airfield: $5000 (Fort only). Airfields are essential for having aircraft, and can be used to get supplies out to buyers.

5 Anti Aircraft Guns (Fort or Armory): $750 for Armory, $1500 for Fort. Ensure that you are safe from above! These anti aircraft guns will do what they can to shoot down any enemy aircraft, and if a tank is approaching, these guns can even be turned against them, though with less effectiveness.

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Income: Your income and your treasury (which is in parenthesis) is the financial might of your organization. Unlike most neses, you have no income at the start, instead relying on your starting funds. The way you get income is through the exploitation and sale of resources, or through robbing others of their income. While income isn't the only thing you need to control the country, cutting off a pipeline that leads to an enemy controlled refinery or bombing a crucial bridge or destroying a roadway can be just as devastating as an attack on one of their bases. You can gain income from taking wealth from others in the form of robbery or taxation, but keep in mind, in Djombar, EVERYONE has a weapon.

Government: The type of government you intend to establish in Djombar. Communist dictatorship, Capitalist Republic, Constitutional Monarchy, Theocracy, anything and everything is possible. In Djombar, any voice can be heard potentially.

Holdings: A list of your holdings, be they cities, towns, refineries, or armories.

Description: Your leader's and organizations background. While they won't have any direct stat effects (yet!), your characters background will have an effect as you campaign for rule over Djombar.

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Missions: Missions are objectives given to you by various interests in the Djombari conflict. The givers of missions can range from village chieftains and city mayors to the CIA or the KGB. Achieving this missions is optional, but if done, the rewards from doing these missions can be HUGE.

Creativity/Stories: While this is not a story nes, I do love seeing creativity and stories. As such, I will reward it, though not with stats. If you'd like, describe your compound and its defenses. Describe rituals for your soldiers, talk about what you tell villages when you get there. Show me your propaganda! Add to the experience and the setting of the nes, and I will make sure it does not go unrewarded.
 
Djombar has a population of 1.5 Million, with an area of around 10,000 square miles

Blank Map Grey areas are cities, green areas are national parks.

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Labeled Map. Grey areas are cities, green areas are national parks.

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Corresponding Numbers

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1. Harouf: The capital of Djombar. The city center contains most of the administrative buildings for both the city itself and the entire country. Notable features here are the Governmental Palace, Ibn Rushd National Hospital, Omori Museum of National History and Presidential Palace. Population: 832,000
2. Port of Harouf: The country’s main port. It not only serves as the main center for the import and export of consumer goods, but contains a large petroleum export harbor as well.
3. “Oil City”: The newest section of Harouf, this area was a section of slums until just a few years ago. Today, with its three large refinement plants, it functions as the main center for the refinement of crude oil within the country. Thousands of workers flock here each day to work in horrible conditions.
4. Usumil Slum: The largest slum and most densely populated section of the city.
5. Merchant’s Quarter: A large commercial section of the city, the dozens of bridge connected islands are home to numerous souks and markets. People from all over the country come here to sell their goods.
6. Saint-Louise: Beachfront houses, blocked off from the rest of the city by water and walls, this is the most expensive and exclusive area of the city. It is home to most of the countries politicians and wealthy businessmen. It contains numerous embassies, consulates and hotels catering to foreigners as well.
7. Talfah Joint Military Base: The largest military base in the country. In addition to its large garrison, it houses most of the military’s armor and artillery. It also has a small airstrip and helipad.
8. Odimbo International Airport and Air Base: By far the largest airport in the country, it was constructed by the British during the Second World War, and was greatly expanded by Soviet engineers during the 1970s. In addition to serving as a commercial airport, it also functions as the main base for the Djombari Air Force.
9. Ke Town: Once a small village, it has since blossomed into a full-fledged city with the discovery of oil within the country. Population: 10,200
10. Kigoma: Population: 550
11. Ouesso: A small town within the Lac Belloq Disputed Zone. Population: 1,030
12. Liranga: The Largest city within the LBDZ, the oil wells in the area make it a valuable prize and control of the city is hotly contested between Djombar and Tasabiyah. The population is mostly Djombi, but Arab settlers have been moving in recently. Population: 14,800
13. Ovan: Population: 670
14. Mandiji: Population: 410
15. Harbel: Population: 600
16. Hir Nature Preserve: Built to stop the sprawl from Harfour from spilling into the Hir Wetlands, this is the country’s largest nature preserve. It is home to many native species. It is one of two places where one can find the endangered Djombar Elephant. Unlike its sister park to the south, poaching has not much of a problem here in the past.
17. Sishen: Population: 2,030
18. Port-Bonaparte: Constructed by the French in the 1900s, this fishing port is now the country’s fifth largest city. It is also the main crossing point into Kunafwa. It forms part of a continuous urban area with the city of Pabamba just across the border. It served as a major entry point for refugees during the Kunafwan Civil War, and numerous Kunafwans still live within the city. Population: 43,580
19. Xai: Population: 310
20. Coco: Population: 2,040
21. Banya: Population: 1,000
22. Kwolla: Population: 4,500
23. Loruc: Population: 390
24. Nyeri: Population: 2,000
25. Boende: Population: 1,010
26. Kenge: Plans to build a bridge spanning the bay once existed, but with the onset of the Civil War that has become impossibility. Population: 5,010
27. Kindu: Plans to build a bridge spanning the bay once existed, but with the onset of the Civil War that has become impossibility. Population: 4,060
28. Buta: Population: 720
29. Gulu: Population: 850
30. Nzeto: Population: 570
31. Tabora: The country’s largest fishing port and fourth largest city. In recent years, it has seen a sharp decline due to overfishing by foreign countries, resulting in many fishermen turning to piracy and smuggling. Population: 63,410
32. Juba: Population: 530
33. Ekoli: much like Tabora, this town has seen a sharp decline and a rise of piracy. Population: 6,010
34. Mobanda: Population: 900
35. Vinca: Population: 1,020
36. Oyo: Population: 2,050
37. Ewo: Population: 740
38. Limyira Nature Preserve: The second largest nature preserve in the country, it not only is home to the endangered Djombar Elephant, but to the extremely rare Silver Rhino as well. Horns from Silver Rhinos can fetch hundreds of thousands of dollars on the black market.
39. Oyem: Population: 500
40. Mandji: Population: 2,900
41. Odimba: Population: 1,000
42. Lalara: Population: 380
43. Makouka: Population: 410
44. Macenta: Population: 3,080
45. Bo: Population: 940
46. Notre Dame: The third largest city, second largest crude oil port, and also the city with the highest proportion of Christians, at 55%. It also contains the nation’s largest church, St. Pierre’s Cathedral, and the second largest university, the University of Notre Dame. Population: 87,530
47. L’ île Démon: A military fort that now acts as the country’s main prison. It currently houses nearly a thousand prisoners, with a special wing dedicated to the political opponents of the late President Sotali.
48. Wiseau Bird Sanctuary: A large nature preserve that was founded mainly to keep people away from the French Naval base to the south. It is home to several rare species of birds, as well as terrestrial animals, though none of the big game that are present on the mainland.
49. Brazza Naval Base: A French naval base, it was once far more important, but at the moment only a destroyer and a few smaller ships make base here.
50. Paloke: Population: 820
51. Zorzor: Population: 7,300
52. Mamamahambo: Population: 5,450
53. Ganta: The second largest city in Djombar, it is also the home of the third largest oil port and the nation’s largest university, the University of Djombar. It is also the home of Radio Djombar. Population: 141,400
54. Kuoi: A moderate sized fishing port in Tasambiya. Population: 2,100
55. Ngo: A Tasambiyan village. Population: 310
56. Borni: A Tasambiyan towns near the disputed zone. Numerous invasions of Djombar have been staged from here and a large garrison is typically present. Population: 3,010
57. Pabamba: A Kunafwan town, it is part of the same urban area as Port-Bonaparte. Population: 14,100.


Map with Country/Geographical Feature identification

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Resource Map

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Road Map Orange lines are highways, yellow lines are dirt roads

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Elevation Map

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Road and Resource mix map

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Black Gold/Admiral-General Sylvester Stallone Louis Buttkicker (bombshoo)
Ethnicity/Religion: Djombi/God is Dead.
Class: Pirate
Location: Usually out at sea. When on land, just outside of Tabora.
Color: The Red normally associated with Japan
Loyalty: 80
Army: 94 Regulars, 8 Horses
Navy: 2 Trawlers, 1 Transport
Income: +0 ($600)
Government Desired: The continuation of anarchy.
Holdings:
Outpost #1 South of Tabora
Garrison: 10 Regulars
Outpost #2 Even further south of Tabora
Garrison: 10 Regulars
Description: Though the crew of the Obo Bumbo has been engaging in piracy for years now, it was only with the the fall of the government in Harfour did Captain Jaga Kunfur feel comfortable changing his name and openly declaring his intentions. Now known as "Admiral-General Sylvester Stallone Louis Buttkicker", he along with his first mate "Dirty Harry", seek to induce panic and chaos along the shores of Djombar in order to further their chances for profit from piracy. The crew is enamored with Western action movies.

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Communist Republic of Djombar/General Secretary Solomon Dubé (talonschild)
Ethnicity/Religion: French-Djombi/Atheist
Class: Political
Location: Outside Notre Dame
Color: A fall, rustic Orange
Loyalty: 60
Army: 484 Recruits
Navy: 1 Trawler, 1 Transport
Income: +0 (200)
Government Desired: Communist Dictatorship
Description: Following the Sino-Soviet Split, the Chinese decided to set up a communist faction dedicated to Beijing rather than Moscow. General Secretary Dubé was the son of a French colonist and a Djombi woman, recruited to the communist cause at university by Qadir. Pity Qadir inspired in him such fervor and opportunism just before the Chinese came calling.

Islamic Republican Kingdom of Djombar/Doctor Jean-Victor Muhammad Omori de Broglie, M.D. (theDright)
Ethnicity/Religion: French-Djombi/Muslim
Class: Imam
Location: In the small villages around the headwaters of the River Kwolla
Loyalty: 99
Color: Pink, like the eye disease
Army: 1800 Recruits, 20 Horses
Navy: 2 Transports
Income: +$15 ($1500)
Government Desired: Moderately Laissez-Faire Islamic Republican Kingdom
Holdings:
Larouc
Garrison: None
Description: A son of both French and Djombi aristocracy, Jean-Victor was raised both in Harouf and in Paris, considering both home. In recent years, he has worked extensively in western Djombar as a medical outreach to the small villages of the interior, despite practicing both in Harouf and Kenge, as converting to Sunni Islam. The recent assassinations have forced him into the limelight, as the popular acclaim of his outreach and the pressure of his fellow aristocrats forces him to accept the political mantles of his ancestors.

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Nationaltic Freedom Fighter Movement of Djombar (NFF)/ General Akbar Mubek (Lord Herobrine)
Ethnicity/Religion: Djombi/ Sunni Islam
Class: Political
Location: To the east of Ewo near the gold mines.
Color: Puke brown or Gold, depending on who's seeing it
Loyalty: 70
Army: 369 Recruits, 87 Regulars
Navy: None
Income: +0 (800)
Government Desired: Dictatorship
Notes: 95 Liberated Child Slaves
Holdings:
Ewo Gold Mines
Description: The NFF was forged from the anarchy that resulted from the assasination of Sotali. Not particular fans of the competition arising from the chaos, the NFF has taken its stake in the country and will attempt to take advantage of several natural resources in the country to ensure its campaign in Djombar is successful.

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New Djombar Republic/Malik Said (Patchy)
Ethnicity/Religion: Djombis/Muslim
Class: Political
Location: Armory in Macenta
Color: An unfortunately light blue
Loyalty: 65
Army: 371 Recruits, 20 Horses, 3 Trucks, 1 APC
Navy: None
Income: +0 (700)
Government Desired: Representative Democracy
Description:Born in Notre Dame Malik Said was one of the few Pro-Democracy sudents who escaped General Guelleh's massacre in Notre Dame. Forced to go into hiding after the incident he and many like minded intelectualls escaped to the countryside and stayed under the radar with the help of many supporters. Now with the death of Sotali Malik has decided that now is the time to lead a democratic revolution in Djombar, and he has begun his march home to Notre Dame.

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Pristine Skies Division/General Manager Edmond Ikenna Mercier (terrance888)
Ethnicity/Religion: Djombar/Secular Muslim
Class: Corporation
Location: Lac Belloq Disputed Zone
Color: Dirty sewage brown
Loyalty: 70
Army: 15 Veterans, 2 Trucks, 1 Attack Helicopter
Navy: None
Income: +0 (1100)
Holdings:
Krishna Base (Outpost)
Garrison: 1 APC, 7 Trucks, 50 Veterans, 100 Recruit
Zulu Base (Outpost)
Garrison: 135 Veterans, 200 Recruits, 1 Truck
Lac Belloq Oil Fields
Working at 10% Capacity
Government Desired: Strong Laissez-Faire Democracy/Corporate State
Description: Black Gold's siren call continues even during a civil war or within disputed boundaries, and the Pristine Skies division is detached from the greater Aries Corporation and sent into the Lac Belloq Disputed Zone to secure their purchased Oil Wells and expand production. The Aries Corporation is a world wide conglomerate owning firms ranging from high tech computers to pick and shovel mining, on both sides of the law. Although Pristine Skies is formally separated from the greater Corporation, success inevitably means "reconciliation" and "support".

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The Provisional Emergency Government of Djombar/President-General Abdikarim (thomas.berubeg)
Ethnicity/Religion: Djombi/Sunni Islam
Class: General
Location: The Armory in Kwolla
Color: Burn my eyes yellow
Loyalty: 85
Army: N/A
Navy: None
Income: +70 (225)
Holdings:
The Kwolla Armory
Garrison: 200 Regulars
Special Notes: Barracks
Kwolla
Garrison: 800 Regulars
Government Desired: American style Democratic Republic with Representative for all citizens of Djombar
Description: General Abdikarim spent a few years in his youth in school in the US, and was impressed by the system. He returned to Djombar with a great love for the American System of Government, and, even as a part of the military, he was a strong advocate against Soviet influences in Djombar.

The Soviet Republic of Djombar/Comrade Abdul Qadir (Justo)
Ethnicity/Religion: Arab/Athiest
Class: Political
Location: Kigoma
Color: Filthy Communist Whore Lipstick Red
Loyalty: 80
Army: 1100 Recruits
Navy: None
Income: +30 (10)
Government Desired: Communist Dictatorship
Holdings: Kwolla
Garrison: 105 Recruits
Description: Abdul Qadir was an outspoken opponent of the Sotali Government since its inception. Advocating Communist revolution he spent most of his time arrested and in jail. With the assassination of Sotali and the breakdown of national law Abdul was able to achieve his freedom. With the chaos of the capital he gathered what supporters possible and moved North away from the capital to plan his next move. Qadir believes the time for Communist revolution to finally be at hand.

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Texas Oil Company/CEO-President Thomas Moreau (germanicus12)
Ethnicity/Religion: French American/Catholic
Class: Corporation
Location: Outside Oil City
Color: A dark, confused purple
Loyalty: 90
Army: 101 Veterans, 15 Trucks, 1 APC.
Navy: None
Income: +0 (0)
Government Desired: Democracy.
Notes: 100 barrels of Oil
Holdings:
Oil City Refinery 1
Garrison: 98 Veterans
Oil City Refinery 2
Garrison: 96 Veterans
Oil City Refinery 3
Garrison: 100 Veterans
Description: Before the collapse and Civil War the Company was a large revenue of cash for the government of Djombar, the corporation saw hundreds of thousands of barrels of oil a day leaving on their ships for destinations around the world. During the collapse and civil war Thomas' shipping fleet was trapped in port and rusted save for a few ships that stayed in European or American ports and maintained, just now waiting for the call to return. The large refinery owned by the Corporation has been offline for a long period and Thomas remains skeptical as to whether it would be able to return to full capacity again. All he needs is oil, and his company does not drill, instead relying on companies that have now since fled. So Thomas is now considering moving out and getting his hands on some drilling rigs and piping them to his refinery.


Foreign Powers and NPCs

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Opération Fraternité/Colonel Jean Martin (Masada)
Ethnicity/Religion: French/Catholic
Class: Foreign Expedition
Location: Brazza Naval Base
Color: French Blue
Loyalty: 75
Army: 150 Veterans, 4 APCs, 2 Light Tanks
Navy: 2 Frigates, 1 Destroyer
Air Force: 12 Transport Helicopters, 6 Attack Helicopters
Income: +$50 ($250)
Government Desired: Pro French Regime
Notes: 320 Prisoners
Holdings:
Brazza Armory
Garrison: N/A
Special Notes: Barracks, 5 Anti Air Guns
Brazza Airfield
Garrison: 12 Transport Helicopters, 6 Attack Helicopters
Special Notes: None
L’ île Démon
Garrison: 50 Veterans
Special Notes: Prison
Saint-Louise Strong Point (5 Outposts together)
Garrison: 50 Veterans
Saint Louise
Garrison: 200 Recruits, 100 Veterans, 8 APCs, 4 Light Tanks
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National Republic of Djombar/General Ismail Omar Guelleh
Ethnicity/Religion: Arab/Muslim
Class: General
Location: Notre Dame Armory
Color: Puke green
Loyalty: 60
Army: 987 Regulars, 10 Trucks, 5 APCs, 1 Light Tank, 5 Attack Helicopters
Navy: None
Income: +200 (600)
Government Desired: Military Dictatorship
Holdings:
Notre Dame Armory
Garrison: 200 Regulars
Special Notes: Barracks, 5 Anti Air Guns
Notre Dame
Garrison: N/A
Notre Dame Airfield
Garrison: 5 Attack Helicopters
Description: General Guelleh was an key adviser and supporter of Sotali during his early years of rule, and personally led a massacre of Pro-Democracy students in Notre Dame. However, when Sotali switched his support to the Western Bloc, a coup against Sotali was stopped by a rival general, who took Guelleh’s place as a top adviser, while Guelleh was sent to the frontier to fight against Tasambiya. Now, with Sotali dead, Guelleh feels himself the natural successor to Sotali’s regime, and intends to take what he feels is rightfully his.

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Republic of Djombar/General Idris Salim (NPC)
Ethnicity/Religion: Arab/Muslim
Class: General
Location: Harouf Capital Armory
Color: Royally screwed purple
Loyalty: 40
Army: 1105 Regulars, 40 Trucks, 20 APCs, 5 Light Tanks, 1 Artillery
Navy: None
Income: +10 (510)
Government Desired: Military Dictatorship
Holdings:
Harouf Armory (Armory)
Garrison: None
Special Notes: +Barracks, +Heavy Wall, +10 Anti Aircraft Guns
Ouesso Armory
Garrison: 3400 Regulars, 40 Trucks, 15 APCs, 10 Light Tanks, 5 Artillery
Special Notes: +Barracks, +Heavy Wall, +30 Anti Aircraft Guns
Ouesso Air Field
Planes: 10 Transport Helicopters, 9 Attack Helicopters
Description: General Salim took advantage of a weak Vice President to instigate a coup, and though the Vice President is now dead, the entire country has descended into anarchy, and Salim himself only controls the area immediately surrounding the armory in Harouf. Even the rest of the military has ignored his demands for loyalty, and now Salim must unify the land by force.

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Republic of Tasambiya/President Amr Essam (NPC)
Ethnicity/Religion: Arab/Muslim
Class: Politician
Location: Tasambiya
Loyalty: 40
Army: 9765 Regulars, 200 Trucks, 48 APCs, 15 Light Tanks, 5 Artillery
Navy: None
Air Force: 10 Transport Helicopters, 4 Combat Helicopters, 2 Jets, 1 Bomber
Income: +7500 (5000)
Government Desired: Military Dictatorship
Holdings:
Borni, Borni Armory, Borni Air Force Base
Garrison: 1000 Regulars
Special Notes: +Barracks, +Heavy Wall, +10 Anti Aircraft Guns
Description: The Republic of Tasambiya has long coveted the Lake Belloq disputed zone, with the immense amount of oil there sure to bring Tasambiya incredible wealth. However, with President Sotali's well-armed military machine, Tasambiya has never been willing to engage against Djombar aside from minor border skirmishes. But now, with Djombar in total civil war, and President Essam completely in control of his country, it seems now is the perfect opportunity to take what is rightfully belongs to Tasambiya.

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The Democratic Republic of Kunafwa/Benevolent Leader Christian Obot (NPC)
Ethnicity/Religion: Kunafwan/Catholic Christian
Class: Priest
Location: Kunafwa
Loyalty: 40
Army: 6000 Recruits, 4000 Regulars, 500 Veterans, 100 Trucks, 30 APCs, 5 Light Tanks, 3 Artillery
Navy: None
Income: +1000 (7000)
Government Desired: Christian Theocracy
Holdings: Kunafwa
Garrison: None
Special Notes: None
Description: Obot was a child soldier in the Kunafwan independence war and the subsequent civil wars. In a heavy battle with Pro Muslim forces, Obot's commanding officer was killed, and it looked as if the Muslim forces were going to slaughter Obot's regiment. Supposedly with a revelation from God, but far more likely due to his incredible tactical skill, Obot was able to completely outflank and destroy the Muslim forces. Obot, taking the name Christian, subsequently won a brutal civil war that saw the mass slaughter of the followers of Islam and other indigenous religions. Though his nation is in a state that rivals Djombar, the diamond mines give a financial lifeline to Obot's forces as he looks south to spread the word of the one true God. Will this troubled genuis be able to wreck havoc on Djombar, or will his own country's situation force him to be only a spectator?
 
1. Regarding Orders.
a. PLEASE, PLEASE Copy and Paste your Stats into your orders
b. When you purchase something, please put how much you are spending (ie; if you are getting 100 Recruits, please say $100 for 100 Recruits)
c. When specifying a location, please indicate that location by number. We have a very fun and diverse world here, and while I know much of it, I do sometimes forget where a certain village is. If you put the number, it makes it MUCH easier for me to update

2. Regarding Setting
a. We are a nation located in West Africa. If I were to guess, I would imagine somewhere close to Ghana/Nigeria something like around there
b. Stories are ALWAYS encouraged, and I will be active in rewarding stories that I feel contribute to the atmosphere of the game. Keep in mind here, when I say contributes to the atmosphere, this means QUALITY, not Quantity. The bonuses will be nice enough to encourage it, but not nice enough to put those who can't/don't write stories at a disadvantage.

3. Regarding Moderator Questions
a. If you have a question about rules/stats/anything mechanic related, I am more than happy to tell you. If it's something story related (such as the history of something that would be readily accessible, I will be more than happy to answer.
b. If you have a question such as the location of someone, numbers, feasibility of an operation, or really anything specific, I will NOT answer it. This Nes is a fast moving (in terms of speed and in turn length), strategic, AND tactical nes. And I think today we are SORELY lacking in tactics in neses, so I'm going to push to reintroduce them. Keep in mind, these turns are two weeks. If you want to scout a village, don't ask me. In your orders, SCOUT IT. Two weeks of delay for your plans may mean the difference between fighting another day versus your revolution falling to the machine guns of a well fortified enemy

4. Regarding Tactics
a. Keep in mind, this nation is in the middle of anarchy. People are fighting for power and depending on your faction class, many might just see you as a well armed bandit/gang. Most will not roll up for you, and the bigger the city, the more resistance there will be. Tactical operations can be successful, especially with veterans, but please, do not try taking over a city of 100,000+ with a few recruits. You will get wiped out

5. Regarding New Players
a. At any time, new players may join in any place, even in territory occupied by other players. The ONLY exception I will make about that is that you may not, under any circumstance, start at a structure such as an armory or an airport controlled by a player.
 
You may now post. This Nes is dedicated to bombshoo, who I cannot thank enough for this. Without him, this nes would not be possible.

To join, please put your name, your class, a description, your flag (optional), your location, and your color of choice.

Happy hunting :)
 
The Soviet Republic of Djombar/Comrade Abdul Qadir
Ethnicity/Religion: Arab/Athiest
Class: Political
Location: North of Ke Town (9 on the map)
Government Desired: Communist Dictatorship
Description: Abdul Qadir was an outspoken opponent of the Sotali Government since its inception. Advocating Communist revolution he spent most of his time arrested and in jail. With the assassination of Sotali and the breakdown of national law Abdul was able to achieve his freedom. With the chaos of the capital he gathered what supporters possible and moved North away from the capital to plan his next move. Qadir believes the time for Communist revolution to finally be at hand.
 
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Opération Fraternité

5e Régiment interarmes d'outre-mer

300 x Troupes de marine (Veterans)
12 x AMX-10P (APCs)
6 x AMX 10 RC (Light Tank)

1er Régiment d'Hélicoptères de Combat

12 x Aérospatiale Super Frelon (Transport Helicopters)
6 x Aerospace Alouette II (Attack Helicopters)

ALINDIEN Taskforce

2 x Type A69: Amyot d'Inville & Jean Moulin (Frigates)
1 x Type T47: Maillé-Brézé (Destroyer)

Operation Goals:

(1) Defense of French economics assets;
(2) Defense of French citizens;
(3) creation of a Djombar government of national unity; and
(4) protection of the sovereign territory of Djombar.​
 
Welcome Justo :)

Masada is the official French garrison in Djombar, which had been confirmed beforehand.
 
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Communist Republic of Djombar/General Secretary Solomon Dubé
Ethnicity/Religion: French-Djombi/Atheist
Class: Political
Location: Outside Notre Dame
Army: 100 Recruits
Navy: None
Income: +0 (1000)
Government Desired: Communist Dictatorship
Description: Following the Sino-Soviet Split, the Chinese decided to set up a communist faction dedicated to Beijing rather than Moscow. General Secretary Dubé was the son of a French colonist and a Djombi woman, recruited to the communist cause at university by Qadir. Pity Qadir inspired in him such fervor and opportunism just before the Chinese came calling.
 
Small note: Cities and villages, no matter the size, will NOT simply roll over. Take a look at Salim's forces, and how little of the city he controls. The city folks and such WILL resist you if you're trying to take them over, more likely than not. You've been warned :)
 
Nationaltic Freedom Fighter Movement of Djombar (NFF)/ General Akbar Mubek
Ethnicity/Religion: Djombi/ Sunni Islam
Class: Political
Location: To the east of Ewo (37) near the gold mines.
Government Desired: Dictatorship
Description:
The NFF was forged from the anarchy that resulted from the assasination of Sotali. Not particular fans of the competition arising from the chaos, the NFF has taken its stake in the country and will attempt to take advantage of several natural resources in the country to ensure its campaign in Djombar is successful.


OOC: Kind of ironic that this NES just sprang up. I just finished watching 'Blood Diamond' last night :p.
 
Flag: To Come
Aries Corporation, Pristine Skies Division/General Manager Edmond Ikenna Mercier
Ethnicity/Religion: Djombar/Secular Muslim
Class: Corporation
Location: Lac Belloq Disputed Zone (Between Ouesso and Liranga, Preferably at an Oil Well)
Loyalty: n/a
Army: 200 Veterans, 10 Trucks, 1 APC
Navy: None
Income: +0 (1500)
Government Desired: Strong Laissez-Faire Democracy/Corporate State
Description: Black Gold's siren call continues even during a civil war or within disputed boundaries, and the Pristine Skies division is detached from the greater Aries Corporation and sent into the Lac Belloq Disputed Zone to secure their purchased Oil Wells and expand production. The Aries Corporation is a world wide conglomerate owning firms ranging from high tech computers to pick and shovel mining, on both sides of the law. Although Pristine Skies is formally separated from the greater Corporation, success inevitably means "reconciliation" and "support".

Edmond Ikenna Mercier was one of the few chosen Djombaris to be sent out for a foreign education. Although his mandate from the Aries Corporation focuses only on profits, he has a personal goal of establishing a democracy in Djombar and would even consider going against the mighty Corporation to secure his dream of a strong, democratic, corporate Djombar.

Finally, as a corporation, they are separate from any greater Djombari-Tasambiyan conflict over the LBDZ. Edmond is directed to support whomever seems more likely to win and offer favors for the Corporation, an order which is bound to create moral conflict within the westernized african, although probably not for his cutthroat mercenaries.

OOC: The Aries Corporation won't help me much because I'm basically illegal and illegitimate. However, they do want profits from the LBDZ oil wells and do they want recognition if I succeed. You can veto it, but this is very much a double-edged sword as they can send assassins to try to take me out (if I sucked), too.
 
The Provisional Emergency Government of Djombar/President-General Abdikarim
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Ethnicity/Religion: Djombi/Sunni Islam
Class: General
Location: The Armory in Kwolla
Loyalty: N/A
Army: 1000 Regular
Navy: None
Income: 0 (200)
Government Desired: American style Democratic Republic with Representative for all citizens of Djombar
Description: General Abdikarim spent a few years in his youth in school in the US, and was impressed by the system. He returned to Djombar with a great love for the American System of Government, and, even as a part of the military, he was a strong advocate against Soviet influences in Djombar.
 
Flag: TBA
Islamic Republican Kingdom of Djombar/Doctor Jean-Victor Muhammad Omori de Broglie, M.D.
Ethnicity/Religion: French-Djombi/Muslim
Class: Imam
Location: In the small villages around the headwaters of the River Kwolla
Loyalty: ??
Army: 1500 Recruits
Navy: None
Income: +$0 ($500)
Government Desired: Moderately Laissez-Faire Islamic Republican Kingdom
Holdings: ???
Garrison: ???
Special Notes: ???
Description: A son of both French and Djombi aristocracy, Jean-Victor was raised both in Harouf and in Paris, considering both home. In recent years, he has worked extensively in western Djombar as a medical outreach to the small villages of the interior, despite practicing both in Harouf and Kenge, as converting to Sunni Islam. The recent assassinations have forced him into the limelight, as the popular acclaim of his outreach and the pressure of his fellow aristocrats forces him to accept the political mantles of his ancestors.
 
Flag: Will come.
Texas Oil Company/CEO-President Thomas Moreau
Ethnicity/Religion: French American/Catholic
Class: Corporation
Location: Oil City (3)
Loyalty: N/A
Army: 200 Veterans, 10 Trucks, 1 APC.
Navy: None
Income: +0 (1500)
Government Desired: Democracy.
Description: Before the collapse and Civil War the Company was a large revenue of cash for the government of Djombar, the corporation saw hundreds of thousands of barrels of oil a day leaving on their ships for destinations around the world. During the collapse and civil war Thomas' shipping fleet was trapped in port and rusted save for a few ships that stayed in European or American ports and maintained, just now waiting for the call to return.
The large refinery owned by the Corporation has been offline for a long period and Thomas remains skeptical as to whether it would be able to return to full capacity again. All he needs is oil, and his company does not drill, instead relying on companies that have now since fled. So Thomas is now considering moving out and getting his hands on some drilling rigs and piping them to his refinery.
 
@ Germanicus
Location: Where you and your group are located. You may NOT start at any fort, village, city, town, or refinery. A character with the General class may start at an armory in a city or village. Non general characters may start anywhere else, provided they are not in the vicinity of a village or city.
Yeah, it bugged me too. Hopefully Nuke can give you a pass.
 
Looks interesting. Might join as an Imam.
 
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Black Gold/Admiral-General Sylvester Stallone Louis Buttkicker
Ethnicity/Religion: Djombi/God is Dead.
Class: Pirate
Location: Usually out at sea. When on land, just outside of Tabora.
Loyalty: ???
Army: 100 Regulars
Navy: 1 trawler
Income: +0 (500)
Government Desired: The continuation of anarchy.
Holdings:
Garrison: None
Special Notes: None
Description: Though the crew of the Obo Bumbo has been engaging in piracy for years now, it was only with the the fall of the government in Harfour did Captain Jaga Kunfur feel comfortable changing his name and openly declaring his intentions. Now known as "Admiral-General Sylvester Stallone Louis Buttkicker", he along with his first mate "Dirty Harry", seek to induce panic and chaos along the shores of Djombar in order to further their chances for profit from piracy. The crew is enamored with Western action movies.
 
@ Germanicus

Yeah, it bugged me too. Hopefully Nuke can give you a pass.

Missed that.

If that is the case then it really screws up my plans for this NES. Unless he grants a pass which I don't he will and I won't ask him to, I will drop out.
 
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